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Debra KaufmanNovember 15, 2016
HTC Vive is now wireless, with an add-on tetherless upgrade from TPCAST, a startup with HTC’s VR accelerator, Vive X. The wireless kit was for sale on Vive’s Chinese website, and quickly sold out; Vive did not reveal how many units were for sale. Priority was given to potential buyers with a valid Vive serial number. Priced at 1,499 RMB (~$220) plus shipping, the wireless add-on will begin to ship in the first quarter of 2017 to those who pre-ordered. Other companies are said to be working on wireless upgrades to Vive. Continue reading HTC Vive Now Wireless with Add-On Upgrade From TPCAST
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Debra KaufmanNovember 15, 2016
Group messaging is heating up. Startup Slack Technologies, valued at $3.8 billion, got it going and, now, Microsoft, with Teams, and Facebook, with Workplace by Facebook, are moving in on the space. Slack has been expecting this level of competition for some time, and it’s one of the reasons behind the company’s recent partnership with IBM to use Watson artificial intelligence services. All of this makes it clear that tech companies, big and small, see messaging as the next big thing after email. Continue reading Slack Faces Messaging Competition From Microsoft, Facebook
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Debra KaufmanNovember 14, 2016
On November 11, at the USC School of Cinematic Arts, ETC’s AR Salon gathered a group of industry experts to discuss their experiences in augmented reality. ETC executive director/chief executive Ken Williams opened the event to welcome attendees, many of whom are already engaged in producing AR projects. Phil Lelyveld, ETC’s VR/AR program lead, spelled out the salon’s organization, which consisted of 10-minute presentations on the business of AR and the art and technology of AR, followed by discussion workgroups. Continue reading ETC’s AR Salon: Industry Experts Discuss Augmented Reality
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Debra KaufmanNovember 14, 2016
Google’s first VR headset, the $79 Daydream View, started shipping, the first step in the company’s goal to make Android the dominant VR operating system. Daydream faces some stiff competition, however, including Facebook’s Oculus Rift and Samsung Gear VR for PC and mobile devices, and Microsoft’s holographic version of Windows. So far, reviewers are giving Daydream a thumbs-up, as simple to use, inexpensive and light, and one reviewer calls the content on YouTube VR the new headset’s “killer app.” Continue reading Google Releases Daydream View Headset to Positive Reviews
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Debra KaufmanNovember 14, 2016
Snap is already sold out on its first run of Spectacles, the $130 Snapchat sunglasses with a built-in camera for shooting video. The sunglasses were for sale in a pop-up vending machine, dubbed Snapbot, at the company’s Venice Beach headquarters, and now some of them are already for sale on eBay priced at $600 to $1,000. Snap is deliberately rolling out Spectacles in a playful fashion, with vending machines festooned with balloons and designed to look like a Cyclops cartoon character. Continue reading Snapchat Offers its Spectacles via Snapbot Vending Machines
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Debra KaufmanNovember 11, 2016
The 2016 U.S. presidential election broke the record as the biggest single live Internet event ever carried by Akamai Technologies and the biggest Internet audience for any news event ever. The company reports that live video streaming related to the election reached 7.5 terabits per second just before midnight Eastern Time on November 8. President Obama’s 2009 inauguration topped out at 1.1 Tbps, as a comparison. European soccer finals this summer, at 7.3 Tbps, held the previous record for live streaming. Continue reading 2016 Presidential Race Breaks Internet, Social Media Records
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Debra KaufmanNovember 11, 2016
The media industry’s interest in artificial intelligence goes much deeper than simply portraying its implications in movies such as “Her” or “Ex Machina.” Recommendations and push notifications are just two examples of how media uses AI. YouTube has evolved its use of machine learning algorithms to improve its content recommendations. In the early days, the site used “collaborative filtering” to feed videos to viewers. Now the company uses much more complex models based on deep learning powered by neural networks. Continue reading Media Companies Leverage Data-Driven AI to Evolve, Prosper
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Debra KaufmanNovember 11, 2016
Facebook is again advancing into gaming. The company not only introduced Facebook Gameroom, its desktop PC gaming platform but now is preparing to launch Instant Games, a platform on Messenger for lightweight HTML5 games. King, of “Candy Crush” fame, is already testing an Instant Game, “Shuffle Cats Mini,” in New Zealand, and game studio Big Viking is also planning on debuting titles for the upcoming Instant Games launch. Facebook added chess, basketball and soccer mini-games to Messenger earlier in the year. Continue reading Facebook Messenger to Launch New Instant Games Platform
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Debra KaufmanNovember 10, 2016
A visitor to New York City’s Westfield World Trade Center Mall will have the opportunity to view a variety of virtual reality films for free. The Mall, in partnership with Tribeca Enterprises, launched a free pop-up virtual reality arcade, offering eight viewing stations with several short immersive films. Virtual reality has failed to catch on in numerous iterations over the last 60 years, and some experts now say that the virtual reality arcade, gaining in popularity in different parts of the world, may save today’s VR from that same fate. Continue reading Arcades Introduce Virtual Reality Entertainment to Consumers
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Debra KaufmanNovember 10, 2016
Facebook is intent on helping innovate technological advances as it grapples with increasingly more video, and pushing down prices for hardware. To that end, the company has created Voyager, a high-speed, long-distance networking system, and will share its plans with other companies, per its commitment to open source software. Voyager will enable data centers in different locations to link with fiber-optic cables. The company also unveiled Backpack, its 100G-switch platform for connecting racks inside the data center. Continue reading Facebook Debuts New Optical Networking Tech, 100G Switch
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Debra KaufmanNovember 10, 2016
Facebook launched a picture and messaging application that’s nearly identical to Snapchat, something it has already attempted to do twice. Both previous attempts — Poke and then Slingshot — failed. But this new app, Flash, which is about one-third a big as Snapchat’s Android app for Google’s new Pixel phone, is aimed specifically at emerging markets where Wi-Fi and connectivity are both scarce commodities. This move makes it clear that Facebook hopes to dominate in a market that Snapchat has not yet taken over. Continue reading Facebook Takes on Snapchat with New Flash Messaging App
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Debra KaufmanNovember 9, 2016
In January, Chrome will begin placing a “not secure” warning on the left of its address bar for websites that do not use strong HTTPS-connected encryption, which accounts for nearly half of the world’s existing sites. Up until then, Chrome has only posted warnings on HTTPS sites with faulty encryption. Later in 2017, Chrome plans to expand the categories of sites for which it will issue warnings, including any unencrypted pages visited via Chrome’s Incognito and any HTTP site offering downloads. Continue reading Chrome Tightens Up Security Warnings for Unencrypted Sites
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Debra KaufmanNovember 9, 2016
Facebook is now experimenting with job listings on its business Pages, a first foray into other potential features related to recruiting. For companies, particularly smaller businesses, with Pages, the new feature — which is a tab on the Page — could help drive traffic and expose more potential candidates to open jobs. The new feature would compete directly with LinkedIn, and also with Work4, Workable and JobScore, all of which offer “Jobs” applications that can be embedded into Facebook Pages. Continue reading Facebook Adds Jobs Tab for Pages, Competing with LinkedIn
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Debra KaufmanNovember 9, 2016
Activision Blizzard, the biggest videogame company in the U.S. by market value, is taking steps to create an e-sports league that more closely resembles a traditional sports league. The company is in conversation with more than 100 e-sports and traditional sports teams to drum up interest in a league for its game “Overwatch” that would function like the National Football League. Competitive videogaming has gained in popularity and viewership, heading towards an estimated 10 percent of all U.S. sports viewing by 2020. Continue reading Activision Blizzard Plans E-Sports League Around ‘Overwatch’
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Debra KaufmanNovember 8, 2016
Chat is the latest significant tool in enterprise, as evidenced by Facebook’s introduction of Workplace by Facebook, a version of its social network for organizations, and Microsoft’s new Office 365 productivity tool Microsoft Teams. More such chat tools come from HipChat and Slack Technologies, the latter of which counts four million daily active users and is valued at $3.8 billion. Facebook also opened Messenger for businesses to build virtual assistants, and developers have already built more than 33,000 so-called chatbots. Continue reading Group Chat, Chatbots Gain Traction as Business Applications