Energous, Other Firms to Offer Wireless Charging 2.0 in 2017

Energous has seen its share price more than double this year, due to its success with charging mats. But this company, along with a few others, has its sights set on Wireless Charging 2.0: the ability to charge phones, tablets and smart watches from across the room. In the second half of 2017, Energous plans to incorporate its technology in a transmitter that uses radio waves to charge devices from three to five feet away. In the next two years, consumers will see similar technology from WiTricity, AirFuel Alliance and Ossia. Continue reading Energous, Other Firms to Offer Wireless Charging 2.0 in 2017

AT&T to Roll Out Streaming TV Service Aimed at Cord-Nevers

By the end of 2016, AT&T plans to debut DirecTV Now, a streaming service targeting cord-nevers, the 20 million households with no cable or satellite service. Sources say that AT&T intends DirecTV Now, which will deliver multiple live-feeds via broadband to the home, to become its primary video platform within five years. The platform will offer more than 100 channels and the ability to stream to two devices simultaneously, all without the need for cable or satellite service. AT&T bought DirecTV for $48.5 billion last year. Continue reading AT&T to Roll Out Streaming TV Service Aimed at Cord-Nevers

Japan Emerges as Hub for Virtual Reality Culture, Innovations

Japan is on track to become a virtual reality powerhouse, largely due to the imminent release of Sony PlayStation VR. Mixed-reality theme parks, VRcades, augmented reality, and VR retail applications are all gaining traction. Gumi, GREE and Colopl, which has made about 30 VR investments, are a few of the major domestic VR investors. One VR startup, FOVE, a pioneer in eye tracking, has already raised $11 million; its chief executive Yuka has been featured in Forbes and SoftBank’s Taizo Son, chairman/founder of mobile gaming company GungHo, is one of its investors.

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Google Offers Daydream SDK and Unity Support to Developers

Having exited beta, Google’s VR platform Daydream is now available to developers who can use the VR SDK to build virtual reality experiences for Daydream-capable phones and headsets. Daydream is already baked into Android 7.0 (Nougat) and can also integrate with Unity and Unreal game engines. Apps to be available at launch include CNN, HBO, Hulu, IMAX, MLB, NBA, Netflix, The New York Times and The Wall Street Journal, as well as Ubisoft and Electronic Arts games. Daydream was first introduced at Google I/O in May. Continue reading Google Offers Daydream SDK and Unity Support to Developers

Recent Nokia Networks Trials Achieve Terabit-Speed Internet

Nokia Bell Labs, Deutsche Telekom T-Labs, and the Technical University of Munich are demonstrating Probabilistic Constellation Shaping (PCS), a technique that delivers 1Tbps speeds over fiber — much faster than Google Fiber’s 1Gbps. Nokia Networks reports that it’s tested 1Tbps “on a round trip between the German cities of Stuttgart and Darmstadt, as well as between Stuttgart and Nuremberg,” and also achieved 0.8Tbps between Stuttgart and Berlin. This is only the latest effort to bring terabit networks to fruition. Continue reading Recent Nokia Networks Trials Achieve Terabit-Speed Internet

YouTube Seeks Volunteers to Moderate Site for Perks, Access

In an effort to become more of a social media platform, YouTube launched YouTube Community in mid-September to allow video creators to run a social network on their channel’s page. On the “Community” tab on Channel pages, video creators can share content, including text, GIFs and images with their fans. Community has been in public beta (with some YouTube celebrity creators), but hasn’t yet rolled out. Now, YouTube is asking volunteers to moderate content in exchange for perks such as access to workshops and products. Continue reading YouTube Seeks Volunteers to Moderate Site for Perks, Access

Pokémon to Develop Games for Nintendo’s Next-Gen System

“Pokémon Go” — produced by Pokémon Co., an affiliate of Nintendo, and developed by Google spin-off Niantic — has been downloaded more than 500 million times since its July introduction. Now, Pokémon chief executive Tsunekazu Ishihara says his company plans to create games for Nintendo’s next-generation system, which sources say will combine features of traditional consoles and handheld devices. Ishihara also says the company hopes to bring “Pokémon Go” to China and South Korea. Continue reading Pokémon to Develop Games for Nintendo’s Next-Gen System

AT&T’s Project AirGig Aims for Fast, Cheap, Wireless Internet

AT&T debuted Project AirGig, intended to one day provide low-cost, multi-gigabit wireless Internet speeds via power lines. The benefits, says AT&T, is that it will be easy to deploy and deliver super-fast wireless connectivity to the home or any handheld wireless device, relying on license-free spectrum. The company is, however, still in what it is calling its “experimentation phase,” with the first field trials scheduled to roll out in 2017. AT&T already has more than 100 patents/patent applications related to the project. Continue reading AT&T’s Project AirGig Aims for Fast, Cheap, Wireless Internet

Pandora Plus Makes Debut, Record Labels Experience Uptick

Pandora unveiled Pandora Plus, replacing the 16-year old company’s original ad-free service. What’s different is that the company now licenses music from the major record labels, rather than using compulsory licenses from the government, with rates determined by federal judges. With the new version, users can replay or skip songs and listen offline. The monthly price remains $4.99. Out of Pandora’s nearly 80 million users, only 4 million are paying subscribers. An on-demand tier for $10/month will also debut by end of 2016. Continue reading Pandora Plus Makes Debut, Record Labels Experience Uptick

Federal Policy on Self-Driving Cars Focuses on Safety Issues

The newly released Federal Automated Vehicles Policy reveals that the Obama administration is largely taking a hands-off approach to the technologies used to create autonomous vehicles, instead zeroing in on safety. In fact, the majority of the 116-page policy addresses safety issues, with the goal of preventing accidents such as the recent fatal crash of a Tesla vehicle on autopilot. The Self-Driving Coalition for Safer Streets — including Alphabet, Ford Motor Company, Uber, Lyft and Volvo — gave the policy a thumbs-up. Continue reading Federal Policy on Self-Driving Cars Focuses on Safety Issues

GoPro Unveils Karma Drone, Hero5 Black and Hero5 Session

GoPro just introduced the Karma Drone, priced at $799, and two new Hero cameras: the Hero5 Black, priced at $399, and the Hero5 Session, for $299. The cameras will release on October 2 and the drone will ship on October 23. The Karma Drone, which is small and folds into the rectangular backpack it comes with, requires no assembly: its four arms, each of which sports a rotor, fold down against the body to store and snap into place for action. The drone itself is very flat, which makes it easy to carry. Continue reading GoPro Unveils Karma Drone, Hero5 Black and Hero5 Session

Google May Intro New Pixel-Branded Phones, 4K Chromecast

On October 4 in San Francisco, Google will likely reveal new Pixel-branded smartphones, the Pixel and larger Pixel XL. Google manufactures the Pixel phones by itself rather than in collaboration with LG, Huawei or other partners. A teaser video for the event features a rotating group of photos shown in a phone-shaped format. In addition, Google may also use the event to debut Google 4K Chromecast, go into more details about Google Home and reveal more specific plans for its upcoming Daydream VR headset. Continue reading Google May Intro New Pixel-Branded Phones, 4K Chromecast

Software Analyzes Gender Equity (or Lack Thereof) on Screen

The Geena Davis Institute on Gender in Media, at Mount St. Mary’s University, with funding from Google’s philanthropic division and in technical collaboration with Google and University of Southern California’s Signal Analysis and Interpretation Laboratory, has come up with a tool to accurately analyze gender bias in moviemaking. The tool, which uses video- and audio-recognition and algorithms to recognize gender, speaking time and other details, takes 15 minutes to collect data from a 90-minute movie. Continue reading Software Analyzes Gender Equity (or Lack Thereof) on Screen

Testing VR and AR as Next Wave of Videoconferencing Tools

Several companies and academic institutions are studying the use of virtual reality as a way to replace the videoconference call. Among those experimenting in the field is the NYU Media Research Lab, which showed a video of researchers using Samsung Gear VR headsets to collaborate in a simulated environment. The Bank of Ireland and U.K. utility National Grid PLC have also tried out early VR software. Skype, the Microsoft company often used for videoconference calls, is working on an augmented reality solution. Continue reading Testing VR and AR as Next Wave of Videoconferencing Tools

Adblock Expands Service with Fresh Take on Acceptable Ads

Adblock, the company that blocks online advertising, is now introducing a service that allows website operators to run ads. Adblock Plus’s new service is an extension of the Acceptable Ads program debuted in 2011. A so-called acceptable ad, vetted by Adblock, is smaller, less brash and intrusive and thus, in principle, less irritating. The number of ads in this marketplace, which just debuted in beta, is limited because of how time-consuming it is to vet ads. The service will come out of beta later in 2016. Continue reading Adblock Expands Service with Fresh Take on Acceptable Ads