By
Meghan CoyleDecember 8, 2014
At the Sundance Film Festival in Park City next month, attendees can expect to watch both great films and virtual reality experiences. Ten of the 13 installations in the festival’s New Frontier program involve VR or other digital interactive technology. These projects use several different brands of headsets, from Oculus Rift to Google Cardboard and Samsung’s Gear VR, and for one of the first times, the content for these devices will be original, not a promotion for an existing movie. Continue reading VR Films Are Expected to Make a Splash at Sundance Festival
By
Meghan CoyleDecember 8, 2014
Mobile shopping just got even easier thanks to a new app called TheTake, which enables users to find the products they have been eyeing from their favorite movies. TheTake launched last week with a database of scenes from more than 100 movie titles. The app uses audio and image recognition technology to identify the products in a scene and gives users related links to retail stores that sell the items. The app may leverage the growing trend that shows mobile shopping sales are on the rise. Continue reading TheTake: App Helps Users Identify and Buy Products in Movies
By
Meghan CoyleDecember 4, 2014
France has an acronym for the American tech giants that they often criticize for privacy and tax issues. GAFA (as “Google, Apple, Facebook, and Amazon” are now known as in France), are the latest companies under fire in a long history of French resistance of American cultural imperialism. The French have little sympathy for these massive companies that often invade personal privacy, either for profit or for government surveillance, and try to find ways around the country’s taxes. Continue reading French Term for American Tech Giants Reflects Resentment
By
Meghan CoyleDecember 4, 2014
The U.S. Government Accountability Office warns that data caps may drive the prices of Internet service up for everyone, instead of keeping costs low for the people who only use a small amount of data. Internet service providers do not have enough competition in some places, which would make it easier for ISPs to abuse a usage-based pricing system. The GAO recommends that the Federal Communications Commission develop a voluntary code of conduct for ISPs. Continue reading Data Caps May Result in Higher Prices for Internet Customers
By
Meghan CoyleDecember 4, 2014
Startup Haltian has created a hardware device for the Internet of Things so that developers do not have to worry about designing and manufacturing the gadget. Developers can get straight to finding new ways to implement the open-source Thingsee One device, which is packed with different types of sensors that can send notifications back to an app. Thingsee One uses a 2G radio to communicate with the mobile app, so that battery life can last up to a year without charging. Continue reading New Hardware Lets Developers Make Their Own Smart Devices
By
Meghan CoyleDecember 3, 2014
Streaming video service Netflix saw U.S. viewership of its original series jump from 57 percent of domestic subscribers in the first quarter to 72 percent in the third quarter. New shows and word-of-mouth likely helped spark interest in Netflix originals like “Orange Is the New Black.” Now, amid growing competition, Netflix hopes to replicate that success overseas with its upcoming high-budget original series, “Marco Polo,” which is set to make its international debut in December. Continue reading Netflix is Hoping to Take its Original Series Success Abroad
By
Meghan CoyleDecember 3, 2014
The startup appLOUD has created an iOS app that allows fans to support their favorite musicians by sharing videos of live performances. The video posts are tagged with the artist’s Twitter handle, and then the app generates links to the band’s music on iTunes and upcoming concert dates. Fans can even directly tip bands just like they do for street musicians. The app not only allows people to discover new bands, but also directly pay an artist for a great performance. Continue reading New Live Music App Combines Social Media and Crowdfunding
By
Meghan CoyleDecember 3, 2014
Sony revealed that a team of its engineers is behind the development of an e-paper watch that appeared on an Internet crowdfunding site in September. The entire device, called the FES Watch, is made with electronic paper and can change its appearance based on a user’s gesture or at the click of the tiny side button. The device is not designed to be a smartwatch, but rather a stylish fashion accessory. Sony is also developing bowties and other e-paper products. Continue reading Sony is the Company Behind Crowdfunded E-Paper FES Watch
By
Meghan CoyleDecember 1, 2014
DreamWorks Animation is working on new technology that will bring its pre-rendered CGI films to virtual reality headsets like the Oculus Rift and Gear VR. To support headtracking, the company has developed “Super Cinema” technology that pre-renders the entire 360-degree image so that no matter which way a user turns his/her head, the frame is already generated. This technology would allow consumers to have an immersive VR experience even on lower-end hardware. Continue reading DreamWorks Developing 360-Degree Rendering for VR Films
By
Meghan CoyleDecember 1, 2014
Cellular company T-Mobile announced last week that it has added 14 new streaming services that will not count towards its customers’ data caps. Google Play Music and other specialty music services are now part of the Music Freedom program, but the deal raises questions about T-Mobile’s role in net neutrality. The FCC also told the company that it needs to be more transparent about throttled Internet speeds for customers who have exceeded their data allowance. Continue reading T-Mobile Adds Music Streaming, Stops Hiding Slower Speeds
By
Meghan CoyleDecember 1, 2014
Sling Media, the company behind multiscreen TV devices including the Slingbox 500 and SlingTV, has added support for YouTube video recommendations in its TV guide. During live TV programming, the user could call up a menu of related YouTube videos on the bottom of the screen. Audible Magic’s audio-fingerprinting technology determines the content of the live TV. The top-trending YouTube videos are also located on a separate tab within the TV guide. Continue reading Slingbox Integrates YouTube Recommendations with Live TV
By
Meghan CoyleNovember 24, 2014
According to the new Global Internet Phenomena Report by Canadian broadband network company Sandvine, Netflix continues to reign in the competition for streaming video. The popular video service presently accounts for 35 percent of all bandwidth usage in North America during peak hours. YouTube has the second highest bandwidth usage with 14 percent. Amazon Instant Video is the second highest paid streaming service, and it is growing quickly, along with HBO GO. Continue reading Sandvine Global Internet Report Finds Netflix Still Dominates
By
Meghan CoyleNovember 24, 2014
WhatsApp, currently one of the most popular messaging services in the world, wants to make it nearly impossible for anyone to snoop on its users. The company announced that it is taking privacy a step further by implementing end-to-end encryption for its 600 million users. This is considered to be one of the largest deployments of this type of encryption, which scrambles messages so that even the company doesn’t have access to its users’ unique cryptographic keys. Continue reading WhatsApp Messaging Service Launches Encryption Protection
By
Meghan CoyleNovember 24, 2014
As part of Twitter’s growth strategy, the social network is launching a host of new features, the first of which rolled out last week. The new feature enables users to share public tweets with their friends via direct messages. Mobile users press on the tweet for at least a second before “Share via Direct Message” pops up in the app. The follower that receives the message will receive a push notification. The shared tweet will show up directly in the direct message conversation, just like links and photos. Continue reading New Twitter Update Lets Users Privately Share Public Tweets
By
Meghan CoyleNovember 20, 2014
“Powers,” a scripted series based on a comic book, won’t make its debut on TV, but on Sony’s PlayStation gaming console. PlayStation consoles have long offered video streaming apps, but this is the first time that Sony has created an original scripted series for the gaming system. Sony is hoping that the series will encourage more people to buy the $50 PlayStation Plus membership, which include access to “Powers” along with free games and online storage. Continue reading Sony to Launch First Scripted Series for PlayStation Console