By
Rob ScottDecember 18, 2015
Amazon and Google have recently made efforts to connect Internet users with home and local service providers, taking on companies such as Angie’s List and Yelp in the process. Now, Facebook is testing its own feature that directs social media users to the top-reviewed service providers in their area. The new site is only available on desktop, but Facebook offers the ability to find local businesses on mobile via “Nearby Places.” In addition to home services, Facebook’s feature highlights restaurants, bars, nightclubs and travel-related businesses such as hotels, sightseeing and tours. Continue reading Facebook Users Can Search Top-Ranked Local Businesses
By
Phil LelyveldDecember 17, 2015
While companies prepare to release virtual reality experiences into the consumer market, an increasing flow of money and effort is going toward developing and buying augmented reality (AR) technology and ideas. Augmented reality is any situation where your personal experience with the world around you is enhanced, supplemented, or added to via personally worn technology. The AR space is getting busy and increasingly crowded as companies position themselves to secure a piece of a new media ecosystem that is projected to yield $120B in revenue by 2020. Continue reading CES: Augmented Reality Getting Ready in the Green Room
By
Erick MoenDecember 16, 2015
As the first major tech show for “The Year of VR,” the upcoming CES is likely going to be instrumental in setting the tone for the next wave of virtual reality devices. Largely seen as a platform for gamers, it is this segment of consumers that could ultimately drive large-scale adoption of the medium. In anticipation, the show organizers have dedicated a conference track and expanded the floor space devoted to gaming and VR by 77 percent. The devices and interfaces that debut at CES will become the foundation for E3 later in the year. We expect multiple HMDs to be announced, but, for gamers, much of the attention will be on the interfaces. Continue reading CES 2016: Setting the Stage for VR Gaming’s Breakout Year
By
Rob ScottDecember 16, 2015
Brands are getting closer to the long-awaited “shoppable video” model that provides consumers with the ability to purchase items directly through their favorite TV show or online music video. Companies are developing interactive video technology that provides direct links to items within video content via a click or touch of the screen. Israeli startup Interlude, founded by musician Yoni Bloch, has raised $18.2 million so far. Cinematique, founded by CEO Randy Ross, has raised $5.4 million and has developed touchable video tech for numerous brand partners. Continue reading Startups Offer New Possibilities with Interactive Video Tech
Virtual reality began to dominate headlines last year at CES, and that drumbeat will only grow louder this year. Falling at the beginning of the proclaimed release window for two of the flag bearers of the VR renaissance, Oculus and Sony, and accompanied by a bumper crop of hardware and software suppliers, VR is ready to emerge from the shadows of the early adopters and meet the general consumer. We expect to see innovative products in January from companies such as Google, GoPro, HTC, NextVR, Sixense, Yezz and others. Beyond gaming and 360-degree video, we’ll be watching for new approaches to live streaming sports and music events. Continue reading CES 2016: Virtual Reality Headgear, Platforms, Ecosystems
By
Erick MoenDecember 11, 2015
The increasing interest in virtual reality and rise of the app stores are expected to help make gaming a hot topic at January’s CES. Coming off its crowd-pleasing debut at the show last year, and with its consumer launch only months away, expect Oculus to monopolize the floor. And with it comes an array of manufacturers hoping to add a new dimension to the immersive gameplay experience with new peripherals. Meanwhile, the widespread adoption of game systems as entertainment hubs has created a new pipeline for indie developers to reach consumers. And let’s not forget the rise of eSports. Turner Broadcasting certainly hasn’t, and will be bringing its largest-ever showcase to prove it. Continue reading CES 2016: VR, Game Platforms, eSports Coming to Las Vegas
By
George GerbaDecember 9, 2015
The Internet of Things will grow larger once again at CES 2016 with both incremental and innovative advances in objects, systems and simplicity, but for the entertainment industry the past year should also serve as a cautionary tale. Smart home sensors that track and analyze movements to enable new levels of seamless interaction will impact both the home and the world at large. Security will likely become an increasing concern as the infrastructure is created to effectively connect devices and systems. Continue reading CES: Emerging Opportunities and Equally Growing Risk of IoT
By
ETCentricDecember 9, 2015
Yahoo has abandoned its plans to sell its $31 billion stake in Chinese e-commerce company Alibaba, reportedly due to tax concerns. Instead, Yahoo’s board of directors has decided to sell off other company assets. According to the press release: “In the reverse spin off, Yahoo’s assets and liabilities other than the Alibaba stake would be transferred to a newly formed company, the stock of which would be distributed pro rata to Yahoo shareholders resulting in two separate publicly-traded companies.” The company notes the deal could take up to a year or more. Re/code suggests that “Yahoo’s plan to spin off Yahoo will also be a plan to sell off Yahoo.” Continue reading Yahoo Announces it No Longer Plans Spin Off of Alibaba Stake
By
Don LevyDecember 8, 2015
In addition to its 2.2 million square feet of exhibit space and product showcases, CES offers nearly 300 conference sessions covering the gamut of consumer technology. Its 36 different conference tracks explore industry sectors from Automotive to Wireless. These conference sessions leverage the presence of more than 48,000 senior-level executives and government officials, many of whom participate on panels or present as subject matter experts. ETC will cover the most relevant sessions from Las Vegas, January 5-9. Continue reading CES: Conference Tracks Explore Breadth, Depth of Innovation
By
ETCentricDecember 7, 2015
Research firm IDC is forecasting that this year will mark the first period that the rate of global smartphone expansion will drop to single digits, with growth slowing significantly in the Asia Pacific region, Latin America and Western Europe. Growth has stagnated in China, the world’s largest market. The report “predicts total smartphone shipments in 2015 will amount to a 9.8 percent increase compared to last year, or 1.43 billion units,” explains Wired. “IDC expects that Windows Phones and other phones running on operating systems other than Android or iOS will ship in significantly less quantities in the future.” This may be good news for Apple, which is leading the market with new financing and trade-in options. Continue reading IDC Report Indicates Worldwide Smartphone Growth is Slowing
By
ETCentricDecember 4, 2015
The new Google Cardboard Camera app now enables Android phone users to record virtual reality photos for viewing in Google Cardboard. This is similar to a panoramic smartphone image, but the user makes a full 360-degree rotation. A sound snippet is recorded at the same time. “The result is pretty striking: a three-dimensional panorama where near things look near, far things look far, and you can look in front of you, to your sides, or crane your neck all the way behind you to see the entire captured scene,” notes the Wired review. “Unlike VR video, the elements in the picture aren’t moving; it’s a stillframe moment in time, enhanced by the natural sounds of the scene.”
By
Rob ScottDecember 4, 2015
Two years after it first announced its Prime Air drone project, Amazon has unveiled its latest UAV prototype, with plans to eventually deliver packages to customers in less than 30 minutes. In a video featuring former “Top Gear” host Jeremy Clarkson, a new hybrid design is introduced — a larger vehicle that is essentially part helicopter and part airplane. The drone can still take off and land vertically, but it can also shift to a horizontal flight mode with the capability of flying 55 mph for more than 15 miles. Continue reading Amazon Debuts New Hybrid Prototype for its Prime Air Drones
By
ETCentricDecember 4, 2015
The HTTP/2 protocol, launched in February with the goal of enhancing speed and efficiency of Web traffic, is getting a major boost with support from content distribution network CloudFlare. The new protocol “will be available by default to all the company’s customers, more than doubling the adoption for the fledgling Web standard,” reports The Verge. “The most noticeable result for users will be faster page speeds. HTTP/2 won’t make pages significantly smaller, but the same data will require fewer round trips to the server, cutting load times by as much as half in some tests.” While browsers such as Chrome, Firefox and Safari already support HTTP/2, the protocol so far accounts for a small percentage of the overall Web.
By
Rob ScottDecember 3, 2015
DirecTV has joined the ranks of those looking to bring more 4K content to consumers. During New York’s TranSPORT conference, DirecTV’s Phil Goswitz confirmed that the company plans to launch a live 4K broadcast service sometime early next year. He said live sports transmissions are currently being tested and DirecTV has the ability to transmit up to 50 new UHD channels. Goswitz explained that DirecTV is “moving into working with partners” for more 4K content. CBS, ESPN and Fox are among the networks that have also been experimenting with live 4K production. Continue reading DirecTV Planning to Debut Live 4K Broadcasting in Early 2016
By
ETCentricDecember 3, 2015
Oculus’ second Rift development kit (DK2) continues to grow in market value, commanding as much as $1,200 for a new unit on auction sites such as eBay. New and used DK2 units are selling online for hundreds more than the original $350 asking price. “Resale prices for the headset only soared to their current highs since Oculus stopped selling the DK2 hardware on October 26, likely to prepare for the impending launch of the consumer Rift,” explains Ars Technica. “Yet even before the DK2 was discontinued, aftermarket sales were still going for prices well above the ‘retail’ price.” Oculus’ consumer VR hardware is expected to launch early next year.