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Debra KaufmanJanuary 10, 2014
The advent of 4K TVs presents much the same conundrum that HD did when it arrived: fabulous new display technology but very little content. One solution is to upscale HD and 2K content to 4K, but the result isn’t always ideal. “Generally, any form of scaling creates an adverse effect on the image, even though the 4K display is better,” said Graham Loveridge, Pixelworks SVP of strategic marketing and business development. “That’s because the pixels are being stretched. You’re creating a ramp rather than a sharp transition.” Continue reading Pixelworks Enables Content Owners to Upscale HD/2K to 4K
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Debra KaufmanJanuary 10, 2014
At a panel provocatively titled “The Sixth Sense is Digital,” several wearables pioneers gathered to discuss the evolving changes and direction of the burgeoning industry. NeuroSky CEO Stanley Yang started it off with a series of important questions: “First, you have to ask — do I need to wear anything? If I do, what’s helpful? After motion tracking, what do you do with it? Who can design the next wearable technology for the masses with the functions we need?” Continue reading CES Panel: Sixth Sense is Digital, Say Wearables Innovators
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Rob ScottJanuary 9, 2014
During the Yahoo keynote presentation, CEO Marissa Mayer announced a mobile acquisition, introduced a number of new products and services, and entertained the crowd with a “Saturday Night Live” skit featuring actual “SNL” performers. Mayer announced that Yahoo now has more than 400 million monthly mobile users, a figure which excludes social network Tumblr, purchased last year. Tuesday’s presentation was largely about simplifying Yahoo’s business and a focus on content creation and related advertising. Continue reading Yahoo’s Marissa Mayer Introduces New Content and Ad Products
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Rob ScottJanuary 9, 2014
At CES this week, Sony announced the development of a 4K Ultra Short Throw Projector that has the ability to cast a 4K Ultra HD image up to 147-inches diagonally. Housed in an attractive credenza with built-in speakers, no special wiring is required. The unit is simply placed against a bare wall and the image is then “thrown” directly above it, as opposed to across the room. Expected to launch in the U.S. by summer of 2014, a prototype was demonstrated at the Sony booth. Continue reading Home Entertainment: Sony Demos 4K Ultra Short Throw Projector
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Debra KaufmanJanuary 9, 2014
Even a cursory look at the news coming out of CES makes it clear that wearables have garnered a lot of the buzz. Smartwatches, augmented reality headsets, digital health solutions and fitness tracking monitors are all the rage here. What’s not clear is if wearables will ever intersect with the entertainment industry. Although the question itself may seem risible, it’s worth remembering that most people dismissed the mobile phone as an entertainment device only a few years ago. Continue reading Will Wearable Tech Have a Future in Entertainment Media?
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Debra KaufmanJanuary 9, 2014
Marketing executives across all industries are woefully ignorant how to handle mobile platforms, according to a recent Adobe report on Digital Distress. Only 9 percent of marketers are confident they’re doing digital marketing properly and 83 percent haven’t been formally trained in any capacity on mobile marketing. Michael Becker, market development & strategic advisor for Somo Ltd., intends to chip away at that ignorance. Continue reading Entertainment Media: Marketing Strategies for Mobile Platforms
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Rob ScottJanuary 9, 2014
The Consumer Electronics Association (CEA) announced Tuesday that CE revenues for 2014 are projected to reach a new record of $208 billion in the U.S., an increase of 2.4 percent over 2013. According to the latest “Consumer Electronics Sales and Forecast” report, smartphones are expected to continue leading the charge shipping 152 million units, up from 138 million in 2013. The report, published twice a year, also predicts increased sales of UHD displays and tablet PCs. Continue reading CEA Projects Record Year in Consumer Electronics Spending
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Rob ScottJanuary 9, 2014
Good news for the home entertainment industry. The 2013 figures are in and the Digital Entertainment Group has announced a second annual year of growth for electronic sell-through and video-on-demand. EST (now referred to as Digital HD) was up 50 percent for the year, topping $1 billion for the first time. VOD rose 5 percent over 2012 to $2.1 billion. Spending on digital copies of television and movie titles was up 1 percent to $18.2 billion in total revenue. Continue reading DEG Announces VOD and Digital HD Spending Growth in 2013
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Paula ParisiJanuary 9, 2014
Toshiba’s 2014 offerings include a 4K Ultra HD mobile workstation, expected to hit the market this summer at an estimated $2,000. The Tecra was shown at CES with the TUM-32PRO1 4K professional monitor, a 31.5-inch UHD panel (3840×2169 pixels) that offers multiple color modes, including the popular Abobe Super Wide Color Gamut, “which in layman’s terms means up to 99 percent color accuracy with the source material onscreen,” said Toshiba’s Joseph D’Avanzo. Continue reading Toshiba Demos Ultra HD 4K Mobile Workstation in Las Vegas
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Paula ParisiJanuary 9, 2014
Sharp, which became the first to bring IGZO display technology to the mass market in 2013, is showcasing a number of eye-popping display prototypes that may find their way into devices in the next 12 months. Among them, a MEMS display and “narrow border” screens that will further slim down phones, notebooks and tablets. For example, the Ultra High Resolution “Quad Full HD,” or QFHD LCD screen, offers a 15.6-inch 3840×2160 pixel display, four times that of normal HD. Continue reading Sharp Takes Display Technology to New Levels with Prototypes
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Paula ParisiJanuary 9, 2014
Samsung has updated its mobile computing line with two new models, the Galaxy NotePRO and the Galaxy TabPRO. Both are offered with 12.2-inch screens (the TabPRO also comes in 10.1-inch and 8.4-inch configurations) and are touted as the first mobile devices to offer 16:10 screen ratios. Each features sharp WQXGA displays at 2560×1600 resolution (more than 4 million pixels) for full HD viewing. The tablets run Android 4.4 KitKat. Continue reading Samsung Introduces New Jumbo Screen Galaxy Tablets at CES
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Rochelle WintersJanuary 9, 2014
Industry leaders speaking at two CES panels this week addressed new directions in entertainment media. During the panel “What are the Entertainment Trends at CES 2014?”, wearables were discussed, smartwatches in particular, and what it will take to spark consumer adoption. During “The State of the New TV Business: What Comes Next?” panel, speakers examined how networks are tackling distribution and monetization of content in an era of streaming media. Continue reading CES Panelists Discuss Entertainment Trends and Future of TV
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Debra KaufmanJanuary 8, 2014
In a world of multiple platforms, anyone starting a studio today needs to think beyond the 100+ year old model. “A key part of these [traditional] studios is that they are very siloed,” explained Evan Bregman of digital studio Electus. “Consumers want to consume wherever and whenever, so whether you’re a distributor or a content creator, you have to understand the nuances of the platforms. It’s not a TV show or a Web show… it’s a business.” Continue reading Lines Blur Between Traditional and New Media Across Platforms
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Paula ParisiJanuary 8, 2014
Cisco’s Videoscape TV platform has been selected by NBC Olympics, a division of the NBC Sports Group, to provide multi-screen delivery services for the streaming of live and cloud-enabled on-demand content for the 2014 Olympic Winter Games in Sochi, Russia, February 6-23. Videoscape will support transcoding and content management using Cisco hardware and cloud-based software solutions. This marks the eighth time NBC has collaborated with Cisco on Olympics coverage. Continue reading NBC Joins Forces with Cisco for Winter Olympics Streaming
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Debra KaufmanJanuary 8, 2014
Google Glass moved Augmented Reality from the science fiction depicted in “Minority Report” to the real world. But the technology — which allows the superimposition of data, 3D CGI or video over a real environment, in real time — still has a long way to go. More importantly, the work has barely begun to make AR a revenue-generating business. “We’re not just putting content on top of the world but using context to decide what to display and how to display it, to expand the story and the experience,” said DAQRI CEO Brian Mullins. Continue reading Augmented Reality Needs Powerful Storytelling and Interaction