By
Rob ScottAugust 6, 2013
Microsoft has filed a patent application for a multiplayer gaming headset that could one day rival the Oculus Rift. The application, first filed in January 2012 and recently made public, includes technology related to voice interaction, eye-tracking, facial recognition, and various components for tracking head movement. If the patent application is more than a defensive measure, it could extend the Xbox platform into new hardware and new locations. Continue reading Microsoft Files Patent for Multiplayer Head-Mounted Display
By
Rob ScottAugust 5, 2013
In a rare move this weekend, the Obama administration vetoed the International Trade Commission’s ban on the import and sale of certain Apple iPhones and iPads. U.S. Trade Representative Michael Froman cited concerns regarding patent holders gaining “undue leverage.” He also noted the potential harm to consumers and competition in the economy. The veto reverses a legal victory for rival Samsung, although Froman said the company can continue to enforce its patents through the courts. Continue reading Obama Administration Vetoes ITC Ban on iPhones and iPads
By
Rob ScottAugust 2, 2013
Juniper Research predicts that wearable computing shipments will grow tenfold in the next five years, eventually reaching 150 million by the end of 2018. The researcher cites health and fitness industries, in addition to tech firms such as Apple and Google, as the primary catalysts in pushing shipments. Juniper forecasts health and fitness industries combined to account for more than half of the devices shipped, while smart watches and glasses are expected to also drive adoption. Continue reading Research Points to Dramatic Increase in Wearable Computing
By
Rob ScottAugust 1, 2013
Showtime Networks announced yesterday the addition of live East and West Coast feeds of its programming to Showtime Anytime, the network’s TV Everywhere service. Subscribers can now watch the network’s content live on their computer, iPhone, iPad, Kindle Fire and Android phones and tablets. According to the press release, the “announcement marks the first time a premium network has offered live TV viewing on an authentication service.” Continue reading Showtime Adds Live Programming to TV Everywhere Service
By
Rob ScottAugust 1, 2013
Google is partnering with Level 3 Communications to offer free Wi-Fi service at more than 7,000 Starbucks location in the U.S. The service is expected to be about 10 times faster than the T1 connections currently provided by AT&T (which had reportedly offered to upgrade its service). The new Wi-Fi will be available in some stores next week with a complete rollout scheduled within 18 months. In addition, the upgraded Starbucks Digital Network will offer new media distribution opportunities. Continue reading Starbucks to Become Significant Media Distribution Platform?
By
Rob ScottAugust 1, 2013
Plug is a small network connected device that enables users to convert a portable hard drive into private cloud storage that can be shared between PCs, smartphones and tablets. The creators are looking to create a more secure alternative to services such as Dropbox to store, preserve and share data. With 38 days remaining, the Kickstarter campaign has already significantly exceeded its original $69,000 goal (as of press time, the total was $736,790). Continue reading Kickstarter Project Makes Cloud Storage as Simple as a Plug
By
Rob ScottAugust 1, 2013
The Hollywood Reporter has released its third annual ranking of the Top 25 Film Schools. This year’s top spots went to USC, AFI, NYU, UCLA and CalArts. THR editors evaluated graduate and undergraduate programs nationwide, and consulted with industry insiders to rate the programs. More than 600 anonymous ballots were submitted by members of the Writers Guild of America West, American Cinema Editors and the Academy of Television Arts & Sciences. Continue reading USC and AFI Lead THR Ranking of Top Film Schools for 2013
By
Rob ScottJuly 31, 2013
Viacom is continuing its battle with YouTube over issues of copyright infringement. After two failed attempts to resolve the long-running dispute, Viacom has filed with the Second Circuit Court of Appeals, requesting another opportunity to explain its argument against the Google subsidiary. In addition, Viacom questioned the court’s interpretation of the Digital Millennium Copyright Act and has made a formal request that the judge who presided over the most recent ruling be replaced. Continue reading Viacom Takes New Tack in its Copyright Battle with YouTube
By
Rob ScottJuly 31, 2013
Google has announced its plans for the Glass Creative Collective, a new partnership with film and design schools including USC, AFI, UCLA, CalArts and RISD. In an effort to help students and aspiring filmmakers become comfortable with Google Glass features such as the voice-activated interface and built-in video cameras, the company is loaning each of the schools three sets of the $1,500 Glass device for the upcoming semester. The goal is for students to start experimenting with more immersive forms of entertainment. Continue reading Google Unveils Glass Partnership with Notable Film Schools
By
Rob ScottJuly 30, 2013
Sony and Panasonic announced yesterday an agreement to team up on developing standards for a next-generation optical disc that can hold more than 300 gigabytes of data (six times the capacity of Blu-ray discs). The companies are hoping to develop the new storage medium by 2015. Once fierce rivals, the two electronics leaders also recently unveiled plans to work together on mass production technology for organic light-emitting diode displays. Continue reading Sony and Panasonic Join Forces on Optical Discs and OLED
By
Rob ScottJuly 30, 2013
Addressing the Television Critics Association in Beverly Hills yesterday, CBS chief exec Les Moonves announced that the network is experimenting with new business models for some of its serialized dramas. The network is hoping that streaming deals with video services such as Netflix and Amazon will help make the shows profitable. The streaming sites have been actively pursuing rights to serialized dramas in particular, since they currently attract large numbers of viewers. Continue reading CBS Experiments with New Business Model, Streaming Deals
By
Rob ScottJuly 29, 2013
Disney Research is using 3D printing to create components to build expressive eyes for robots. However, rather than mimic human eyes, which can appear strange to some, the robot eyes have a cartoonish look. The technology may have future applications for interactive toys, video game characters and possibly even human prosthetic eyes. The research team demonstrated the technology at the ACM SIGGRAPH Conference in Anaheim last week. Continue reading SIGGRAPH: Disney Uses 3D Printing to Create Expressive Eyes
By
Rob ScottJuly 29, 2013
Advertising powerhouses Omnicom Group of the U.S. and Publicus Groupe SA of France announced a merger on Sunday that aims to fend off the growing competition from Silicon Valley tech companies including Google and Facebook. The new Publicis Omnicom Group will have combined revenue of nearly $23 billion. The Wall Street Journal describes the merger as “a $35.1 billion cross-border linkup that shows how Big Data is making Madison Avenue look more like Wall Street.” Continue reading Advertising Giants Merge in Effort to Fend Off Silicon Valley
By
Rob ScottJuly 26, 2013
Nvidia offered a sneak peek at its next-generation mobile processor, Project Logan, during the SIGRRAPH Conference in Anaheim this week. Logan is based on Nvidia’s advanced Kepler graphics architecture used for desktop and laptop chips. Nvidia plans to launch Logan next year, and combine its mobile phone and desktop 3D graphics architectures. This will enable new mobile applications such as augmented reality, computer vision and speech recognition. Continue reading SIGGRAPH: Nvidia Demonstrates Next-Gen Mobile Processor
By
Rob ScottJuly 26, 2013
Canon has been demonstrating a handheld version of its MREAL Mixed Reality technology at SIGGRAPH this week. According to Canon, the technology merges virtual objects with the real world, at full scale in three dimensions. The company launched its MREAL Mixed Reality headset earlier this year. The handheld version functions similarly to the headset, by enabling the use of markers or sensors to render images in real space. Continue reading SIGGRAPH: Canon Previews Handheld Mixed Reality Technology