YouTube is redesigning its homepage and channel pages to incorporate “better personalized video discovery and viewing, with a notable emphasis on social features,” reports TechCrunch.
A new default Subscriptions feed on the homepage offers users content based on what videos they watch and which channels they subscribe to (the feed can also be filtered). Users can share videos using Google+ or by opting-in on Facebook, both located on the navigation bar.
Channel pages have four new templates that come with a Feed tab showing the channel owner’s activity (highlighting features such as commenting on a video and subscribing to a channel).
“These additions, which are more analogous to template options in Tumblr or MySpace rather than Facebook’s one-size-fits-all style, let producers promote their works in the most natural style for what they offer,” suggests the post.
The homepage and channel changes are the first significant updates, but TechCrunch adds that YouTube is “also introducing a site-wide design upgrade to all the elements — typography, iconography, etc. It’s separately adding new versions of its Xbox and Google TV applications, that feature magazine-style tile interfaces showing various channels. Finally, the company is touting the success of its advertising platform, saying that it’s seeing strong demand for its new cost-per-click style of video ads.”
Despite analyst speculation that video game consoles may be in jeopardy due to the increased capabilities and growing popularity of smartphones and tablets, “Microsoft’s Xbox and Nintendo’s Wii sold in record numbers last week as Americans kicked off their holiday shopping,” reports AllThingsD.
Some 960,000 Xbox 360s were sold last week and 500,000 Wiis were sold the day after Thanksgiving. Game consoles are still experiencing strong sales five and six years after they were introduced.
“It’s difficult to imagine any other consumer hardware that could attract that kind of demand after such a long period of time,” suggests the article.
Blockbuster game titles like Activision’s “Call of Duty” game, which grossed $775 million in its first five days, continue to juice the market.
Motion-controls such as Wii and Microsoft’s Kinect open up the market beyond gamers to a family market.
And, as previously reported on ETCentric, game consoles are becoming entertainment centers for streaming video, music and other media content through partnerships with providers such as Netflix, Hulu, ESPN, HBO GO and others.
Wedbush analyst Michael Pachter believes Netflix cannot repair itself from the damage inflicted earlier this year after the streaming company raised prices on subscribers.
CNET reports that, “according to Pachter, by year’s end, Netflix will show a loss of 11 million ‘hybrid’ customers that previously rented DVDs and streamed video content. He said he believes that 7 million of those customers will have traded down to the streaming-only option, while another 4 million will have ‘quit the Netflix service altogether.’”
Shareholders also seem uncertain if Netflix can bounce back. “Over the past six months, the company’s stock is down 75 percent,” indicates the article.
Netflix has not given up, and believes things can be turned around. However, the company offered this honest evaluation: “If we are unable to repair the damage to our brand and reverse negative subscriber growth, our business, results of operations, including cash flows, and financial condition will continue to be adversely affected.”
In the wake of a devastating couple of months, the company is looking to rebound “brick by brick” with a strong rebranding, suggests a related Home Media Magazine article.
In addition to ongoing damage control, Netflix is working to increase its content selection, update its interface and improve user algorithms. These changes, the company hopes, will restore credibility after its recent 60 percent price increase led 800,000 people to unsubscribe.
According to the DisplaySearch unit of The NPD Group, 6.6 million 3D TV sets were shipped in the third quarter of 2011, up 27 percent from the previous quarter.
The research firm expects shipments to increase 30 percent this quarter, for a total of 21.5 million units in 2011.
However, DisplaySearch suggests a “lack of 3D content and services” means buyers are mostly watching 2D video.
Additionally, Nielsen released a study last year suggesting consumers were reluctant to wear 3D glasses and nearly 90 percent said that viewing 3D TV would get in the way of checking e-mail or Web surfing while watching television.
The article suggests that marketing and aggressive pricing has made the difference. “Television vendors have been pushing 3D sets on customers all year,” reports CNET. “In fact, companies such as Samsung, Vizio, and Panasonic, among others, have made 3D a key component in a large number of their televisions, making it harder and harder to find sets that don’t come with 3D support.”
Founded by a team of execs and engineers from Intel’s Wi-Fi Centrino group in 2007, Wilocity is developing next-gen 60GHz multi-gigabit wireless chipsets for mobile and peripheral markets.
According to the company’s website: “Wilocity’s Wireless PCI Express technology will enable truly multi-gigabit wireless for a wide range of applications from I/O to networking to video.”
“Wilocity, which is leading the charge for next-generation technology called 802.11ad designed to reach 7 gigabits per second over short distances, plans to show off a variety of devices using its technology at the mammoth CES trade show,” reports CNET.
“In Wilocity’s dream, the company will excite people about the possibilities of wireless networking that’s faster than what typical computers today can do with a wired connection,” explains the post. “For example, a smartphone carried into the office could connect to a keyboard, mouse, and large display. A tablet carried into the den could become a controller for a game shown on the big-screen TV.”
The ever-evolving Viera Connect IPTV system is now available on many of the company’s plasma TVs, LCD TVs and BD players. At a recent press event, the company provided details including updates to the number of available apps.
The Viera Connect Market of interactive apps includes 120 offerings with expectations of growing two to three times that amount by the end of next year, explained Merwan Mereby, Panasonic interactive content and services VP. According to TWICE: “The connected TV trend is on an explosive course, with estimates for worldwide connected TV shipments expected to surpass those of PCs by the end of 2013, he offered.”
The article cites recent additions including a Social TV app, an AccuWeather tracking app and a new 3D car racing game from GameLoft.
“To keep up with the challenge, Panasonic has been actively recruiting app development, and is offering a JavaScript app to help third-party developers create programs for the Viera Connect platform,” indicates the article.
Time Warner Cable is expected to add local broadcasting to its iPad streaming app in the New York City market. The app allows its customers to view broadcast programs on the tablet anywhere in their homes.
It will expand the local offering soon and extend it elsewhere by early next year, according to Rob Marcus, TWC’s chief operating officer.
The service will also include access to local newscasts and syndicated programming. “We’re moving towards delivering local programming, which is a little more difficult to do technologically,” Marcus explained to investors.
“Marcus reiterated that TWC believes it has rights to offer Viacom-owned networks on its app. The two companies are suing each other over the matter,” reports Media Daily News. “Cablevision has reached an agreement with Viacom, and offers its channels among the 300-plus it provides.”
“Marcus went on to say there is some impetus to move ahead with TV Everywhere-type opportunity extending outside the home, where it has a deal with ESPN and some others, but ‘the process has taken a lot longer than we would have anticipated at the outset,’” suggests the article.
Add the following news to the growing collection of Apple rumors we’ve heard in the last month…
Mashable reports: “Apple’s relationship with Samsung has deteriorated, and the Cupertino giant may be working with Sharp on the next generation displays for upcoming devices such as the iPad 3, iPhone 5 and a little something called iTV, claims Jefferies analyst Peter Misek.”
According to Misek, the mythical Apple smart TV, which has been a popular subject of recent speculation, is not just a rumor. “Sharp is working on modified amorphous TFT LCD panels for the device,” indicates the post.
Misek places commercial production as early as February with a mid-2012 release date. The new HDTV will reportedly feature some use of Siri, Apple’s voice-activation feature.
While Apple has not made an official announcement yet, competitors are scrambling to prepare for another player in the market, suggests a related BGR post.
In a soon to be published survey, Gartner reports that 46 percent of 18- to 24-year-olds would choose Internet access over having their own vehicle.
“The car used to be the signal of adulthood, of freedom,” says Sheryl Connelly of Ford. “It was the signal into being a grown-up. Now, the signal into adulthood for teenagers is the smartphone.”
“Mobile devices, gadgets and the Internet are becoming must-have lifestyle products that convey status,” explains Gartner’s Thilo Koslowski. “In that sense these devices offer a degree of freedom and social reach that previously only the automobile offered.”
Connected cars may help change this emerging trend — cars that can take pictures and make calls and interact with social networks.
“In other words, to entice teenagers, Ford and other automakers need to make their cars more like smartphones,” suggests The New York Times.
Here’s another interesting tech project in the works through funding platform Kickstarter…
Peter Seid and Phu Nguyen of Seattle have launched Romotive to build robots that are “able to learn, grow, and change, both by adding new hardware modules to the platform, and more importantly, by bring to people everywhere a true ‘app store’ for robots, where robots can quickly gain functionalities based on the app they are running (and you can even code your own),” according to their Kickstarter page.
The first is Romo, which offers a platform mount for your iOS or Android phone and treads that allow for mobility. Users can download Romo-specific apps that allow for a variety of games and other abilities.
“Romotive builds accessible, highly functional, and flexible robotics platforms that are powered by a supercomputer already carried by millions — the smartphone,” explain the founders in their vision statement.
Seid and Nguyen have included a short video on their Kickstarter page that describes some of the robot’s possibilities.
Sony PlayStation 3 users will be able to stream movies and TV shows and enjoy them with friends from multiple locations with an updated version of Crackle.
Instead of accessing Crackle via the console’s Internet browser, users can enter a virtual movie theater with custom PS3 controller navigation. “Fire up PlayStation Home — if you’re a free member, that is — and navigate over to the LOOT EOD Theater, the Hollywood Hills House, or the Sunset Yacht areas,” reports PCMag.com.
The streaming service allows users to create avatars and use them to interact with up to 11 friends (or 60 strangers) in a virtual movie theater with access to hundreds of movies and more than 1,000 TV episodes. “Think of it as an opportunity to have a giant recreation of ‘Mystery Science Theater 3000’ with strangers,” suggests the post.
“We are very excited to bring familiar social experiences from the real world into a virtual environment, so people around the globe can connect and communicate with each other while sharing their favorite movie, show, music, or event,” said Sony DADC VP David Sterling. “This is the next big step in social networking and it will transform the way people consume media.”
Sony is also planning PlayStation Home support for Ustream content and streaming radio service RadioIO later this year.
An exhibit paying tribute to Steve Jobs recently opened in the atrium of the U.S. Patent Office Museum in Alexandria, Virginia.
The exhibit is open to the public, free of charge, and will run through January 15.
It includes a row of 30 giant iPhone panels, designed by non-profit group Invent Now, which display information about more than 300 patents credited to Jobs as co-inventor.
“This exhibit commemorates the far-reaching impact of Steve Jobs’ entrepreneurship and innovation on our daily lives,” said the Under Secretary of Commerce for IP, David Kappos. “His patents and trademarks provide a striking example of the importance intellectual property plays in the global marketplace.”
After phasing out console games relating to the “Mission: Impossible” series, Paramount Pictures has created a social game on Facebook to promote the franchise.
The game, which introduces an entirely new storyline, awards players with real prizes and new content. Paramount is using the game to give out premiere tickets in addition to other promotional material.
The studio is working with Funtactix, a social game developer, on the project.
According to a related article from TheNextWeb, Paramount is also hoping to generate buzz by making it possible to rent all previous iterations of the franchise directly from the movie’s Facebook Fan Page. Each movie costs 30 Facebook credits ($2.99) to rent for 48 hours.
“Utilizing the sharing capabilities and Facebook ticker, which will alert your friends to the fact that you’re watching one of the movies, could help build excitement for an opening weekend that will destroy the last,” suggests TNW.
Miramax launched a similar Facebook rental model a few months ago. TNW wonders if Facebook rental services will take off in the face of customer comfort and loyalty to Netflix and other streaming services.
The Walt Disney Company is working to replicate the success of “Angry Birds” with its new “Where’s My Water?” iPhone and iPad game.
Since its September 22 release, the game has proven rather successful, even taking the top spot from “Angry Birds” for three weeks.
“The logic is pretty simple; games are a cost-effective way of not only testing new characters, but also building a fan base for a potential movie,” reports Market Intelligence Center. “Developing the game cost a couple of hundred thousand dollars and about seven people. The time to build the game was less than eight months.”
The article points out that the financial risk is minimal when compared to a feature animation project: “Animated movies can easily run in excess of $100 million to produce, so each one is big gamble. If the game continues to find success, Disney can start to plan an animated movie around the game knowing they already have a fan-base for the movie’s characters. Disney will also be able to use its merchandising muscle to create and sell all kinds of toys and clothes around the game’s characters before it ever gets a movie into theaters.”
ETCentric staffer Phil Lelyveld adds: “Entertainment technology must now be defined VERY broadly. The ‘Halo II’ launch incorporated thousands of calls to pay phones into a coordinated transmedia market development campaign.”
Roger Craig, who defeated Ken Jennings’ single-game winnings record on “Jeopardy,” says he used an app created specifically to help him train for the competition.
“A computer scientist with a Ph.D. from the University of Delaware, Craig built an app that used an archive of past ‘Jeopardy’ questions to help identify show trends and the strengths and weaknesses of his own knowledge base,” reports Digital Trends.
For example, Craig’s app dtermined: “…questions with the highest value typically come from certain academic fields (like science or architecture), while low-value questions usually come from topics like food or more mainstream subject matter. With the app, he was able to identify specific academic and mainstream topics he needed to study more (like fashion).”
Digital Trends has posted video coverage of Craig’s recent presentation at the Quantified Self Show & Tell conference, in which he provides details about the app.
The “Jeopardy” champion has plans to create an iPhone version of his app for the public.