CES 2017: An Argument for Opacity in Our Next Technologies

As noted by Bolter and Grusin in their seminal work Remediation: Understanding New Media, there is a trend towards transparency of the supports that underlie media content. For example, consider the current obsession with grinding down smartphone bezels so that all that remains is a gleaming, five-inch window into the world of “Angry Birds.” Or, look to the excitement of panel manufacturers who boast of new color spaces, dynamic ranges, and resolutions. Virtual reality presents the possible apotheosis of this kind of mediation: a technology where content has no borders, instead utilizing the totality of one’s senses, the net cast by its content so wide that the machinery which deploys it becomes eclipsed. Continue reading CES 2017: An Argument for Opacity in Our Next Technologies

Virtual Reality Will Be a Major Force at CES 2017 Next Month

In 2016 the definition of virtual reality became somewhat diluted as it entered mainstream culture. Everything from non-interactive 360 videos viewable on a tablet to free-roaming full-body head-mounted display experiences inside warehouse spaces was marketed as VR. We saw ‘magic window’ VR experiences, a push for consumer HMDs including Gear VR, Oculus Rift, HTC Vive and PlayStation VR, and the introduction of low-cost alternatives such as Google Cardboard. It should come as little surprise that more than 210 companies exhibiting at CES 2017 use the keywords AR and/or VR in their descriptions; 72 are clustered in the Gaming and VR Marketplace section in South Hall Lower Level between spaces 21760 and 26025. Continue reading Virtual Reality Will Be a Major Force at CES 2017 Next Month

AR Experiences a Breakout Year, More to Come at CES 2017

Until “Pokémon Go” burst onto the scene last summer, augmented reality was developing quietly in the shadow of virtual reality. With the spike of awareness around the success of “Pokémon Go,” we are rapidly redefining and evolving our ideas of what an AR experience can be. The AR landscape includes developers, storytellers, world builders, platforms and SDKs, apps and browsers, glasses and lenses, image recognition, spatial audio and spatial awareness tech, haptic feedback and other sensory input/output tools, agencies, research institutions, and more. We expect AR to be a major topic at next month’s CES 2017. Continue reading AR Experiences a Breakout Year, More to Come at CES 2017

Departure of FCC’s Tom Wheeler Could Impact Net Neutrality

The FCC announced that Tom Wheeler will resign his chair position on January 20. The Obama appointee led the agency for the last three years. It is customary for the chairperson to resign when there is a new administration. Commissioner Jessica Rosenworcel’s nomination for another term was also impacted last week by the Senate’s decision not to vote prior to adjourning for the year. Rosenworcel is expected to step down by the end of December. President-elect Donald Trump will have two FCC seats to fill, one from each major party. Meanwhile, the departures leave the agency with two Republican commissioners and one Democratic commissioner. Continue reading Departure of FCC’s Tom Wheeler Could Impact Net Neutrality

CES Will Showcase Differential Privacy for Autonomous Living

At CES 2017, Honda’s theme will be a “cooperative mobility ecosystem,” a confluence of last year’s two showstoppers: autonomous driving and the rise of artificial intelligence. These arenas could foster mass adoption of differential privacy. Data aggregation is critical to the success of autonomous driving, and the AI-centric, newly coined notion of autonomous living, but this collection requires user buy-in. With nearly half of all Internet users expressing that privacy and security concerns are limiting their use of the Internet, new means of protecting user data will be a key theme throughout CES. Continue reading CES Will Showcase Differential Privacy for Autonomous Living

Yahoo: Second Data Breach Involves 1 Billion User Accounts

In September, Yahoo revealed a 2014 security breach that involved 500,000 of its users’ accounts. Now the company has announced an even larger data breach from 2013 involving more than one billion accounts, including those of more than 150,000 government and military employees. “The two attacks are the largest known security breaches of one company’s computer network,” reports The New York Times. “The newly disclosed 2013 attack involved sensitive user information, including names, telephone numbers, dates of birth, encrypted passwords and unencrypted security questions that could be used to reset a password.” Continue reading Yahoo: Second Data Breach Involves 1 Billion User Accounts

CES: From Learning to Thinking Machines – the AI Explosion

Artificial Intelligence is finally here. After nearly 50 years in the doldrums of research, the science of designing “thinking machines” has jumped from academic literature to the lab, and even from the lab to the store. This is largely because its precursor, machine learning, has been enjoying a dramatic revival, thanks in part to the commoditization of sensors and large-scale compute architectures, the explosion of available data (necessary to train advanced machine learning architectures such as recurrent neural networks), and the always burning necessity for tech companies to find something new. We expect AI to have a significant presence at next month’s CES in Las Vegas. Continue reading CES: From Learning to Thinking Machines – the AI Explosion

Android Things: Google Rolls Out IoT Platform for Developers

Google unveiled Android Things yesterday, currently available as a developer preview. The comprehensive IoT platform was designed to help developers build smart devices to work with Android APIs and Google services. According to TechCrunch, the platform “combines Google’s earlier efforts around Brillo with its Android developer tools like Android Studio, the Android SDK, Google Play Services and Google’s cloud computing services.” A future developer preview will include “support for Weave, Google’s IoT communications platform that (together with Brillo) makes up Google’s answer to Apple’s HomeKit.” Continue reading Android Things: Google Rolls Out IoT Platform for Developers

Google Tools Encourage Developers to Create More Chatbots

Alphabet recently unveiled a system of tools called Conversation Actions, designed to help developers create chatbots that work with Google Assistant. The move is the latest by Google to compete in the emerging digital assistant space with companies such as Amazon, Apple, Microsoft and Facebook that are investing heavily in artificial intelligence. Google’s virtual assistant “is the strategic centerpiece of an effort to keep its lucrative Web search business relevant in an age of mobile devices and wearable gadgets,” reports Bloomberg. “Just like its search engine sent people to the right places on the Web, the company’s assistant should connect users to the most relevant and useful services.” Continue reading Google Tools Encourage Developers to Create More Chatbots

ETC Publishes Report on AR Salon, Announces Spring Event

On November 11, the Entertainment Technology Center @ USC brought together 89 people working on augmented reality from 56 companies and organizations to share ideas and build community. ETC published a report that summarizes the information shared by the participants (available online as a PDF). The ETC is planning to produce a much larger AR event in the spring with many more attendees participating in moderated discussions as well as a large demo area. Please email us at Events@etcusc.org if your company would be interested in participating in the enhanced program effort through sponsorship and product demonstration. Continue reading ETC Publishes Report on AR Salon, Announces Spring Event

VR Headset Makers Launch Global Virtual Reality Association

The Global Virtual Reality Association (GVRA) was officially announced on Wednesday. This group is groundbreaking in that its founding members include many of the major competing VR headset manufacturers that have been the focus of so much press attention over the last year: Acer Starbreeze, Google, HTC Vive, Facebook’s Oculus, Samsung and Sony Interactive Entertainment. GVRA states on its website that “while seeking to educate consumers, governments, and industry about VR’s potential, the association wants to get ahead of challenges with developing and deploying the technology responsibly.” Continue reading VR Headset Makers Launch Global Virtual Reality Association

Hulu Launches Ultra HD, YouTube Supports 4K Live Streaming

Hulu has joined Netflix and Amazon in offering select titles in 4K. Subscribers with a Microsoft Xbox One S or Sony PlayStation 4 Pro console (and a minimum connection speed of 13 megabits per second) can now enjoy James Bond films and original Hulu series in the Ultra HD format. Netflix and Amazon also offer select high dynamic range content. Meanwhile, YouTube — which first introduced 4K support to its video-sharing site in 2010 — is now bringing the same capability to live streaming of 4K and 360 videos. The feature should help the site compete with Facebook and Twitter in the live streaming space. Continue reading Hulu Launches Ultra HD, YouTube Supports 4K Live Streaming

Supreme Court Rules in Apple-Samsung Design Patent Case

In the carefully watched design patent battle between Apple and Samsung, the Supreme Court unanimously ruled yesterday that Samsung may not be liable for its entire $399 million in profits after copying the iPhone’s distinctive look, including its rectangular front face, rounded corners and grid of icons. In 2012, a jury decided that Samsung had infringed on Apple’s patents. “Design patents, which address what products look like, are far less common than utility patents, which cover how products work,” explains The New York Times. “The Supreme Court’s opinion, while not decisively resolving the case, found that liability in design patent cases is not necessarily an all-or-nothing proposition.” The two companies will return to court to determine an appropriate amount for damages. Continue reading Supreme Court Rules in Apple-Samsung Design Patent Case

Ambient Paradigm Has Implications for Media & Entertainment

A future ambient business model would change the way we think about screens, mobile and IoT in a post-device world — an emerging reality that we expect to see illustrated at CES 2017. Recently, a look at what it means for businesses to operate in a post-device world has surfaced in forward-thinking analyses. Specifically, some reports have examined how Apple continues to prosper as customers increasingly do almost everything on anything. At UBS, analyst Steve Milunovich thinks Apple is already moving towards an ambient (present on all sides) paradigm, with a proliferation of devices that increasingly allow you to interoperate seamlessly across a full range of digital formats. In this new paradigm, the real growth will likely be extensions of services. Continue reading Ambient Paradigm Has Implications for Media & Entertainment

CES 2017 Keynote Speaker Line-Up Foretells Scope of Show

A look at the line-up of keynote speakers for the upcoming CES 2017 show in Las Vegas confirms the Consumer Technology Association’s expanding worldview and provides a leading indicator of what to expect when the sprawling show opens on January 5. The “night before” keynote, made famous by Bill Gates, is now a coveted timeslot occupied this year by Nvidia co-founder and CEO Jen-Hsun Huang, making his first CES keynote presentation. Nvidia’s substantial investment in artificial intelligence along with its well-established achievements in self-driving cars, VR, and gaming are likely topics. Continue reading CES 2017 Keynote Speaker Line-Up Foretells Scope of Show