By
Yves BergquistJanuary 13, 2023
ChatGPT came too late (end of November) to make a significant impact on CES this year, but the cacophony of opinions about the generative AI model definitely made its way to Vegas. The timing was perfect. Just as the crypto crash left the hype industry paralyzed, OpenAI launched ChatGPT in what now feels like a nerdy and frustrating tech version of the Rolling Stones’ Altamont concert in ’69 (with computer scientists as the Hells Angels). Make no mistake: this is a landmark achievement in machine learning — perhaps the single greatest since the 2006 paper by Hinton, Salakhutdinov, Osindero and Teh on backpropagation in deep neural networks. However, it’s critical that industries, including M&E, distinguish between hype and reality. Continue reading CES: Generative AI Is Having Its ‘War of the Worlds’ Moment
By
the Editorial StaffJanuary 13, 2023
By
Don LevyJanuary 12, 2023
Connection, collaboration, and cooperation are three words that underscore almost everything we saw during four days at CES 2023. We anticipated this would not be a show of breakthrough innovations. Instead, we expected innovative ways to use recent advances. In broad categories, AR, haptics, and AI were much in evidence. Interesting light field displays and curved screens caught our eye. There were fewer cars but way more commercial vehicles and components driving “software-defined mobility.” TVs were secondary to connected ecosystems in Samsung and LG’s displays, while creators took center stage for Sony, Canon, and Nikon. Clear across the show, innovation may come from startups but to scale it takes giants. Continue reading CES: Show Floor Reveals the Ups and Downs of Tech Trends
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Rachel Joy VictorJanuary 12, 2023
While smart home technologies have often made a strong showing at CES, adoption has been hampered by issues of interoperability. This year at CES saw the widespread reveal of Matter (originally known as Project CHIP), a new smart home standard designed to support interoperability. Matter was originally announced in 2019 as a partnership between Apple, Google and Amazon to create an open-source smart home standard. Today, if CES 2023 is any indication, the standard is becoming more prevalent across a wide variety of connected devices and different product sectors. Continue reading CES: Matter Smart Home Protocol Marks Major Trend in 2023
By
Rachel Joy VictorJanuary 10, 2023
For the most part, exhibitors in the Gaming and Metaverse areas at CES 2023 didn’t touch on the latent problems with consumer adoption of the metaverse. While worlds like “Fortnite” and “Roblox” that draw consistently high MAUs do so because they offer fun mechanics, the many metaverse platforms on exhibit generally did not provide compelling reasons for why companies — much less consumers — should spend time in their worlds. Dimension X’s booth was a standout on the floor, however, as it showcased Bonfire, a soon-to-be-released tool to enable the seamless creation of narrative mechanics within virtual worlds. Continue reading CES: Dimension X Demos Bonfire Virtual Story Creation Tools
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Rachel Joy VictorJanuary 10, 2023
The design of truly contextual experiences — whether for utility or entertainment — requires a knowledge of both the user and the environment they are in. This becomes especially relevant when we think of what it means to build interesting mixed reality experiences. CES this year showcased a variety of computer vision AI software tools oriented towards understanding environmental context. At Eureka Park in the Venetian, however, MantiSpectra’s chip sensor technology provided a peek into the benefits for user experience enabled by environmental intelligence arising from hardware. Continue reading CES: Encoding Environmental Intelligence with New Chip Tech
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Phil LelyveldJanuary 9, 2023
The rise of virtual production stages has elevated the importance of finding a solution to echoing and sound distortion on the set. A company called Kardome that has created a sound isolation technology and “Spatial Hearing” solution for automobile cabins may have a solution applicable to the virtual stage. At CES, the company was demonstrating targeted speech and voice tech that brings clarity to speech recognition devices. According to Kardome, its “AI-driven Spatial Hearing and noise reduction technology facilitate a seamless voice recognition experience in any acoustic environment, from the quiet to the chaotic.” Continue reading CES: Kardome Audio Solution Could Serve Virtual Production
By
Phil LelyveldJanuary 9, 2023
There are a growing number of companies working on technologies that strive to make a person’s voice more intelligible to the listener over speakers, headphones, hearing aids and other consumer audio devices. Augmented Hearing, a Danish startup launched two years ago, is one of the more interesting companies at CES 2023 focusing on this space. The firm’s software-based solution runs on iOS, Windows and other CE operating systems. Their solution could mitigate the current trend of people across all age groups turning on closed captioning because they often find video dialogue difficult to understand. Continue reading CES: Startup Leverages AI to Address Problematic Acoustics
By
Phil LelyveldJanuary 9, 2023
Last year we told you about VideowindoW, a high resolution clear-glass display that transforms windows, including the entire glass curtain of a skyscraper, into a black and white video screen. This year at CES, Superimaging Display showcased a proof-of-concept demo of a simpler approach to transparent window displays. The company has developed a thin film embedded with nanophosphors that display visible RGB images when excited by ultraviolet light from a DLP projector. The thin film can be attached to any glass surface, and the image is visible but translucent in daylight. Continue reading CES: Superimaging Creates New Clear Window Display Tech
By
Rob ScottJanuary 9, 2023
Razer introduced its latest plug-and-play webcam at CES, the Kiyo Pro Ultra, a $300 4K device that features AI-powered face-tracking and an HDR mode. The company claims its first 4K webcam touts the “largest image sensor ever used in a webcam” and promises “DSLR-like video quality.” The new device — which records 4K at 30 fps or 1080p at 60 fps — has a dust cover similar to that of its predecessor, the Kiyo Pro, but Razer has introduced additional protection with a built-in physical privacy shutter. It has also added an omnidirectional microphone, which should help it compete in the webcam market. Continue reading CES: Razer Updates Kiyo Pro to Launch Its First 4K Webcam
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Debra KaufmanJanuary 8, 2023
Government and industry executives discussed their roles in ensuring Internet connectivity to all Americans via 5G. Moderated by CTA vice president of regulatory affairs J. David Grossman, panelists touched on the major obstacles to ubiquitous connectivity. Qualcomm senior director of government affairs Leslie Barnes noted that, “it’s important we consider all the technologies for last mile connectivity.” “Where fiber is impractical or cost prohibitive, fixed wireless access is a possibility, and it’s cost effective,” she said. “It’s a fast-growing solution that now covers over 35 million households and 2 million businesses.” Continue reading CES: Tech Industry Aims for Connectivity to Everyone via 5G
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Debra KaufmanJanuary 8, 2023
Consumer Technology Association (CTA) vice president of regulatory affairs J. David Grossman introduced U.S. Assistant Secretary of Commerce Alan Davidson, NTIA administrator, who addressed the CES audience on federal plans to expand broadband access in 2023. “As you all know, the Internet today is the essential tool in our modern world,” he said. “Yet, in 2023, millions of people in this country don’t have the access or skills they need to take advantage of the Internet.” After 20 years of talk, he added, the Bipartisan Infrastructure Law will now provide over $65 billion to invest in that mission. Continue reading CES: Government Plans to Address the Digital Divide in 2023
By
Rob ScottJanuary 8, 2023
Samsung Electronics announced its new $60 SmartThings Station, which the company describes as “an easy-to-use, affordable smart home hub and fast charging pad.” The product is designed to provide consumers with “simple control and interoperability of multiple connected devices.” SmartThings Station is one of numerous solutions touted at CES that are compatible with a growing collection of smart home products, including those that are labeled as Matter devices. The Matter home automation standard, which helps connect devices built with the Thread low-power mesh networking protocol, had a significant presence at CES. Continue reading CES: Samsung Introduces an Easy-to-Use Smart Home Hub
By
Phil LelyveldJanuary 8, 2023
Ohio-based startup Contact CI has launched its Maestro EP haptic gloves that work by mirroring the human body’s sheathed tendon design. They provide light- to moderate-haptic feedback by pulling on a cloth sock covering each fingertip. There is also vibrotactile feedback technology in the glove’s fingertips. The “multi-force ergonomic haptics” product is compatible with any system designed for hand tracking (for example: Meta Quest 2). The Department of Defense and enterprises are already purchasing the gloves at $3,750 a pair, primarily for simulation training purposes, while Contact CI continues to improve the design for a wider commercial rollout. Continue reading CES: Contact CI Shows Maestro EP Haptic Feedback Gloves
By
Debra KaufmanJanuary 7, 2023
The idea that gaming might be the industry sector that eventually leads everyone else into the metaverse is being discussed extensively online and elsewhere. During a compelling CES panel, GamesBeat lead writer Dean Takahashi moderated an exploratory conversation about that possibility with a group of today’s leading game innovators and executives. Takahashi noted that the panel’s concept comes in part from Meta vice president of content & play Jason Rubin, who said that the metaverse will need a game engine, therefore game developers will be the first to create it. Continue reading CES: Experts Ask If Gaming Will Lead Shift to the Metaverse