By
Rob ScottNovember 10, 2017
Amazon is introducing a new feature to its subscription children’s service this week that enables users to download and watch FreeTime Unlimited content without an Internet connection. The new Offline Mode will roll out for free as an over-the-air software update for Fire and Fire Kids Edition tablets. Parents can create Kindle Fire profiles for their kids through FreeTime and specify age, gender, time limits, filters and appropriate content. FreeTime Unlimited features a range of children’s offerings from the likes of Amazon Originals for Kids, DC Comics, Disney, Nickelodeon and PBS. Continue reading Amazon FreeTime Rolls Out New Feature for Offline Viewing
By
Debra KaufmanNovember 9, 2017
On November 21, Elgato will launch a new PCIe component that allows a user’s PC to record video at 4K UHD (2160p), 60 frames per second. Priced at $400, this product is aimed at those making gaming-related video who don’t have access to a professional studio. Games with 4K-resolution imagery are becoming more prevalent, especially with Microsoft’s debut of its Xbox One X console. But it currently costs a minimum of $800 for the hardware to capture video at 4K 60 fps, and the hardware that does exist isn’t built for gaming uses. Continue reading Elgato 4K60 Pro Unlocks 4K Playback for Prosumer Creators
By
Debra KaufmanNovember 9, 2017
Former Instagram employees Chris Cunningham and Alex Karpenko have been working on Rylo, a new $500 software-based camera for the last two years. Rylo is a dual-lens 360-degree camera that solves three problems specific to video capture: the video needs to be stable, level and looking at the right thing. Rylo’s two lenses each capture a 195-degree field of view, which the camera stitches together into a single sphere. The imagery in that single sphere can be post-produced in one of three ways. Continue reading Rylo 360-Degree Camera Touts Computational Photography
By
Rob ScottNovember 9, 2017
Less than one day after Snap Inc. posted disappointing quarterly results and its stock subsequently plunged, the company revealed that Chinese Internet titan Tencent Holdings recently purchased a 12 percent stake in Snap. Chinese tech companies such as Tencent, Alibaba Group and Baidu have been investing in U.S. firms. According to Morningstar analyst Ali Mogharabi, Snap’s main problems include declining user growth and competition from the more established Instagram. Disappointing ad revenue is reportedly also disappointing investors. Continue reading Chinese Tech Giant Tencent Buys 12 Percent Stake in Snap
By
Debra KaufmanNovember 9, 2017
Waymo began testing its first autonomous vehicles on public roads on October 19 in the Phoenix area. The Chrysler Pacifica minivans still had employees in the car, but in the backseat, where they could push a button to pull over the vehicle. Waymo, whose vision is to deploy its self-driving vehicles via a taxi service, plans to let passengers ride in the back, possibly without an employee, in the coming months. It began its work eight years ago, followed by similar efforts by General Motors, Ford Motor, Apple and Uber. Continue reading Waymo’s Autonomous Cars Drive With Humans in Backseat
By
Debra KaufmanNovember 8, 2017
The typical VR experience is solitary, but an increasing number of companies are exploring the possibility of virtual realty in the context of a social platform. That trend was made clear by Microsoft’s acquisition of AltspaceVR. High Fidelity is an environment that lets users create their own avatars and social worlds, with a marketplace where they can buy avatars and other 3D elements. And vTime, a stationary platform, lets four people at a time engage in fully rendered environments. Continue reading Social VR Platforms Proliferate in the Next Digital Land Grab
By
Debra KaufmanNovember 8, 2017
Google has launched Resonance Audio, a spatial audio software development kit based on technology from the company’s current VR Audio SDK. The latter was introduced with the Cardboard SDK in January 2016 and then integrated into the main Google VR SDK in May of the same year. The goal with Resonance Audio is to make it easier to develop for mobile and desktop platforms. The VR SDK audio engine already supports multiple platforms, but Google recognized that it could be “confusing and time-consuming” to work with various audio tools. Continue reading Google Debuts Spatial Audio SDK for Immersive Experiences
By
Debra KaufmanNovember 8, 2017
At the global debut of its Xbox One X, Microsoft described it as the world’s most powerful game console, with 4K resolution, high-dynamic range (HDR) games and 40 percent more performance than other consoles. The new console already has 50+ Xbox One X titles that have been remastered to 4K, a number that will jump to 70 by end of the first week. The company says 160 games are being readied for 4K HDR, among them “Forza Motorsport 7,” “Super Lucky’s Tale,” “Assassin’s Creed Origins,” “Middle-earth: Shadow of War” and “FIFA 18.” Continue reading Microsoft Releases its Powerful Xbox One X Gaming Console
By
Rob ScottNovember 8, 2017
After more than a decade of limiting tweets to 140 characters, Twitter announced yesterday that the limit has been doubled in most countries. The new 280-character limit has been testing since September in hopes that it would increase engagement. “In addition to more tweeting, people who had more room to tweet received more engagement (likes, retweets, @mentions), got more followers, and spent more time on Twitter,” the company explained in a blog post. Twitter considered expanding character limits in the past, but retreated due to negative response from its community. Continue reading Twitter Doubles the Longstanding Character Limit for Tweets
By
Debra KaufmanNovember 7, 2017
Google Senior Fellow Jeff Dean, who works on the Google Brain team, recently highlighted AutoML (for machine learning), a project aimed at using AI-empowered machines to build other AI machines, removing humans from the equation. The need for AI algorithms grows as its capabilities are becoming important to a wide range of industries. But only an estimated 10,000 people worldwide have the education, expertise and ability to construct those algorithms, and Facebook, Google and Microsoft pay millions of dollars for them. Continue reading Google Project Aims to Use AI to Develop More AI Algorithms
By
Debra KaufmanNovember 7, 2017
Disney, with Lenovo, just released a new augmented reality kit for “Star Wars: Jedi Challenges,” which retails for $200 and includes the Lenovo Mirage AR headset, AR-powered lightsaber controller and LED puck for motion tracking. The headset relies on a phone for graphics rendering and can work with the most recent Android and Apple iOS phones. The phone is placed above the user’s field of view, and the image then mirrored on a transparent plane, allowing her to see the environment combined with “Star Wars” games. Continue reading Disney, Lenovo Introduce AR Headset and ‘Star Wars’ Games
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Debra KaufmanNovember 7, 2017
Messaging has become increasingly confusing, as users pick among Instagram, iMessage, Skype, Snapchat, Twitter and Google’s Hangouts and Allo — not to forget the basic but limited SMS. Notifications pile up and search becomes difficult if not impossible. According to Wired, all that confusion would disappear if users would simply pick a single app, Signal, which is free, has strong encryption and works on every mobile platform. Signal’s developers say they won’t add emojis, ads, stickers or web-tracking, to keep it simple to use and speedy. Continue reading Signal’s Encryption Features Make It a Choice Messaging App
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ETCentricNovember 7, 2017
The rise of AR, VR and AI present new mediums for artists and storytellers to push boundaries and make us reconsider our preconceived notions of reality. On November 14 in Los Angeles, The Engadget Experience: Alternate Realities invites you to witness firsthand — through immersive installations, in-depth interviews, and screenings — today’s creative pioneers living at the intersection of art and technology. The all-day event will feature a collection of compelling talks, panels, artist spotlights and a closing reception. Visit Engadget for a complete list of presentations and to order your tickets online. The ETCentric community can get 50 percent off General Admission tickets by using promo code ETCCENTER50. Continue reading Registration Discount for Engadget’s Alternate Realities Event
By
Rob ScottNovember 6, 2017
Broadcom has made a move to acquire rival Qualcomm, the San Diego-based chipmaker making headlines this year due to its ongoing legal battle with its biggest customer, Apple. In January, Apple filed a federal lawsuit against Qualcomm, claiming the company unfairly blocks rivals and charges steep patent royalties. Qualcomm is now suing Apple for failing to abide by its software license. Broadcom’s unsolicited $103-billion offer marks the largest attempted takeover for the tech industry and is expected to face regulatory hurdles. Continue reading Broadcom Offers $103 Billion in Unsolicited Bid for Qualcomm
By
Debra KaufmanNovember 6, 2017
Microsoft hasn’t given up on HoloLens. The company believes it is more suited for corporate training than gaming, and now Japan Airlines is using it is a good example of that. Two years ago, the Japanese company sent pilot Takashi Wada to Microsoft headquarters to try out the HoloLens; now he teaches HoloLens-equipped trainees how to flip virtual switches in a cockpit, prior to using flight simulators. Microsoft isn’t alone in pursuing such applications, with Alphabet, Apple and Facebook following suit. Continue reading Microsoft HoloLens Finds New Life for Corporate Applications