Alamo Drafthouse, Legion M Team Up to Produce Film, TV, VR

In a newly inked deal, Alamo Drafthouse, the indie theater chain/film distributor, will place executives on the advisory board of startup studio Legion M to evaluate scripts and talent for feature films, shorts, and virtual reality experiences among other potential entertainment projects. Alamo and Legion M portray their agreement as a revolutionary way for fans to become key stakeholders in the success; thus far, Legion M has raised $400,000 from accredited investors and nearly $141,000 from fans. Continue reading Alamo Drafthouse, Legion M Team Up to Produce Film, TV, VR

Jawbone is Selling Speaker Biz, Puts Fitness Trackers on Hold

After failing to gain traction in the wearables market currently dominated by Fitbit and Apple, Jawbone has ceased production of its UP line of fitness trackers and reportedly sold its remaining inventory to a third party reseller at a discount. It is not clear whether Jawbone plans to manufacture the fitness trackers again in the future. The company has also discontinued its Bluetooth speaker business and is currently looking to unload remaining inventory. According to multiple sources, Jawbone has been looking to sell its Jambox wireless speaker business. Continue reading Jawbone is Selling Speaker Biz, Puts Fitness Trackers on Hold

Top Game Console Companies Test Tweaking Release Cycles

At least some game console manufacturers have decided not to wait for long release cycles to upgrade their hardware, but instead will begin to release new capabilities in between generations. Microsoft has said as much with regard to its next Xbox One, code-named Scorpio, and Sony has reportedly made noises that its upcoming releases will have forward and backward compatibility. They are both following the model of devices like PCs and smartphones that operate on a continuous evolution cycle. Continue reading Top Game Console Companies Test Tweaking Release Cycles

New European Proposals Outline Video Streaming Regulations

European officials have proposed new rules for video streaming companies as part of an effort to regulate online services for the region’s 500 million consumers. Part of that effort would be to require streaming companies to not only carry a certain amount of local content, but to chip in to pay for its development, as do national broadcasters. The goal, say officials, is to boost the region’s local economies. Apple, Facebook and Netflix, which dominate the European online space, would be the U.S. companies most impacted. Continue reading New European Proposals Outline Video Streaming Regulations

The Netflix Zone: Virtual Video Store Showcased at Hack Day

One of the more compelling demos during Netflix’s latest Hack Day was a virtual reality showroom using HTC Vive’s room-scale VR. Developers Joey Cato, Marco Caldeira and Adnan Abbas created “The Netflix Zone,” where subscribers can peruse titles on shelf racks arranged by categories and personal recommendations. Movies and original shows such as “Orange Is the New Black” and “House of Cards” appear on shelves as VHS cassettes. When you select certain cassettes, the shop morphs into a setting that reflects the title. Continue reading The Netflix Zone: Virtual Video Store Showcased at Hack Day

Open-Source Startups and VCs Craft a New Model for Success

Today’s open-source software startups are trying a new tack to gain adoption, after the first generation mainly failed to successfully launch. That first generation sold services to support technology widely available on the Internet, but very few of them — Red Hat, with its $2 billion in annual revenue is one exception — were able to scale up. The new approach involves providing free software to users, followed by proprietary products that work with that software; VC firm Accel Partners is now funding some of these companies. Continue reading Open-Source Startups and VCs Craft a New Model for Success

Podcast Companies Try Out Subscription Model to Replace Ads

Some podcasts are experimenting with paid subscriptions rather than advertising as the way to generate revenue. Swedish-based podcast app and ad network Acast unveiled a service, Acast+, to enable that, taking a share of the revenue for letting podcast creators set their own prices and sell content directly to listeners without ads. Although current podcasts use the platform to hawk exclusive bonus content, Acast’s plan is to entice social media stars and celebrities to create new podcasts for their fans. Continue reading Podcast Companies Try Out Subscription Model to Replace Ads

Facebook Overlays Live Video with Viewer Comments, Emoji

Facebook now puts viewer comments and reaction emoji as an overlaid graph on Live videos. That enables a user who fast-forwards through a recorded Live clip to identify which parts of the video are worth watching and which can be skipped. The new capability could encourage amateurs to pay more attention to how their videos are shot and paced, ultimately making their content more compelling. Periscope offers a similar ability to leave real-time feedback in the form of “hearts” on live streams. Continue reading Facebook Overlays Live Video with Viewer Comments, Emoji

ELeague Broadcasts Gaming Competitions on TBS and Twitch

Turner and WME|IMG’s new gaming league ELeague, which began showing “Counter-Strike: Global Offensive” competitions via online video streaming service Twitch, will now debut the winning teams this Friday at 10 p.m. on national cable TV channel TBS. This is the latest attempt to bring eSports to TV, including one by DirecTV, which failed to gain traction. The trick to make it succeed is to translate eSports “online sensibility” to television, bringing some of its 214 million 18-to-25 year old viewers along for the ride. Continue reading ELeague Broadcasts Gaming Competitions on TBS and Twitch

Google to Explore Using AI Systems to Produce Art and Music

During the Moogfest music and technology fest in North Carolina, Google Brain researcher Douglas Eck outlined a new artificial intelligence research project at Google called Magenta. The group, expected to publicly launch next month, plans to use the company’s machine learning engine TensorFlow to explore new ways that computers and AI systems could be trained to create original art and media such as music or video. The initiative should prove challenging; so far, the most advanced AI systems have struggled to replicate styles of existing artists. Continue reading Google to Explore Using AI Systems to Produce Art and Music

Google Tweaks AdWords to Boost Value of Mobile Ecosystem

At the Google Performance Summit, the company announced changes to the look and feel of AdWords in an increasingly mobile world. Over half of the trillions of searches it gets annually are from mobile devices, with location-related mobile searches growing 50 percent faster than all others. Among the changes to mobile ads, character limits for text-based mobile ads will increase from two 35-character lines to one 80-character line, and headlines will expand from one to two lines with 30-character limits. Continue reading Google Tweaks AdWords to Boost Value of Mobile Ecosystem

ETC@USC Tests Production in the Cloud with ‘The Suitcase’

At the London Hotel in West Hollywood, the Entertainment Technology Center @ USC unveiled “The Suitcase,” a 20-minute film that serves as a proof of concept for production in the cloud. “We wanted to examine how we create a common framework for all the different resources you’re dealing with in the IT environment,” said ETC Project Cloud senior project lead Erik Weaver. “This short film was a way to bring those things together — including an end-to-end HDR color workflow and metadata — and test them out.” Continue reading ETC@USC Tests Production in the Cloud with ‘The Suitcase’

What Twitter’s NFL Deal Means For Live Sports on TV, Online

Twitter’s acquisition of the rights for “Thursday Night Football” shows that a social media platform can compete with traditional broadcasters for the highest value of all TV rights deals. Although it’s not clear whether the deal indicates that more non-traditional deals are in the offing, one thing is certain: because sports organizations want viewers to be able access their events on any device at any time, they lead other content owners in figuring out what the new viewing ecosystem might look like. Continue reading What Twitter’s NFL Deal Means For Live Sports on TV, Online

Microsoft is Scaling Back its Consumer Smartphone Business

Two years ago, Nokia announced that it had sold its mobile phone and smartphone businesses to Microsoft in a $7.2 billion deal. Since then, Microsoft CEO Satya Nadella shifted the company’s focus to bringing software and services to Android and iOS mobile systems rather than convincing consumers to use Windows. Last week, Microsoft announced it was selling its low-end feature phone business, and yesterday added it would further scale back consumer phone efforts and cut another 1,850 jobs. The company explained it would also take a $950 million charge as part of the move. Continue reading Microsoft is Scaling Back its Consumer Smartphone Business

Google Readies to Ship Developer Kit for Modular Ara Device

Is Google’s Ara modular smartphone the next revolution in mobile devices, or a cynical ploy to refresh the company’s brand as an innovator? It depends who you listen to. Google’s modular Ara, which began in the company’s ATAP skunkworks program, is on the verge of shipping a developer kit, with a consumer version slated for 2017. The modular device allows users to add or replace a wide-angle or telephoto camera module, a larger battery or E Ink displays; modules can be developed by third parties. Continue reading Google Readies to Ship Developer Kit for Modular Ara Device