SVOD: Analysis Looks at Race Between Amazon, Hulu, Netflix

According to a Piper Jaffray report, Netflix remains ahead of Amazon’s Prime Instant Video in terms of licensing content, offering more top 50 movies and top 75 TV shows in recent years. Amazon has been heavily investing in exclusives and original content to increase its offerings. Meanwhile, Hulu delivers almost three times the number of top-rated shows as Netflix. Of the top 75 TV series from the 2013-2014 season, Hulu Plus has 57 percent, Netflix offers 20 percent and Amazon 9 percent. Continue reading SVOD: Analysis Looks at Race Between Amazon, Hulu, Netflix

Increasing Number of Smartphones Are Capable of 4K Video

An estimated 160 million phones sold this year will feature 4K video-capable cameras, while only two percent of TVs shipped to North America will have 4K screens. These cameras will be available on high-end models, including the Samsung Galaxy S5, the Sony Xperia Z2 and the LG G Pro 2. Meanwhile, cable, satellite and telecommunications companies are unlikely to move to Ultra HD for a few years as they wait for more TVs to show up in American homes. Continue reading Increasing Number of Smartphones Are Capable of 4K Video

AMC Banks on Quality Over Quantity with New Reclining Seats

AMC, the nation’s second largest movie theater chain, has decided to swap many of its traditional theater seats with reclining models at 1,800 of its 5,000 locations. This switch will remove up to two-thirds of an auditorium’s seating capacity. In the next five years, AMC plans to spend around $600 million to make the renovations, which cost between $350,000 and $500,000 per auditorium. The swap will occur only in locations that need to attract more customers. Continue reading AMC Banks on Quality Over Quantity with New Reclining Seats

Federal Regulators Analyze the True Cost of Freemium Games

Federal regulators are beginning to look into video games that follow the freemium model to determine whether or not they mislead consumers about costs. The idea behind this model is that users can download the game for free, but they need to pay in order to get further within the game. By claiming that the game is free, vulnerable players, such as children, can get sucked in before paying more and more money without realizing the true cost. Continue reading Federal Regulators Analyze the True Cost of Freemium Games

YouTube Takes Cue from Netflix, Blames ISPs for Slow Video

YouTube recently started pointing at Internet service providers when it comes to problems with video playback. When a YouTube video experiences buffer or playback issues, a message that reads “Experiencing interruptions?” now appears under the video. Clicking “Find out why” takes users to a new Google page that lists video playback quality for ISPs of different countries. Last month, Netflix posted alerts blaming a crowded Verizon network when customers experienced grainy video. Continue reading YouTube Takes Cue from Netflix, Blames ISPs for Slow Video

Music Streaming Up 42 Percent While Digital Downloads Fall

Streaming is the new face of digital music consumption, according to Nielsen’s 2014 Mid-Year Music Industry Report. In the U.S., on-demand streaming was up 42 percent from last year with over 70 billion songs (audio and video) streamed in the first half of 2014. Digital track downloads fell 13 percent to 593.6 million, compared with 682.2 million last year. The entire music industry’s sales, including albums, streaming, and downloads, dropped 3.3 percent. Continue reading Music Streaming Up 42 Percent While Digital Downloads Fall

M-GO to Replace Samsung’s Video and Media Streaming Hub

Samsung is shifting away from direct media sales and ending its Video and Media hub, which directly sold and rented digital content to consumers. On July 31, Samsung’s video streaming service for Galaxy mobile devices and Samsung Smart TVs will no longer be available. On-demand streaming service M-GO will assume all Samsung Video accounts. Users who bought movies or TV shows through the Samsung Video and Media hub will be able to access their content through M-GO. Continue reading M-GO to Replace Samsung’s Video and Media Streaming Hub

Netflix Releases its Security Monkey as an Open-Source Tool

Netflix recently open-sourced one of its management tools designed to work with machines through Amazon’s cloud. Security Monkey is the latest open-source tool in a line of software known as the “Simian Army,” that was developed to help run Netflix’s massive online service. For companies using Amazon’s cloud computing services, Security Monkey can monitor configuration changes across several Amazon accounts and ensure that those changes avoid common security problems. Continue reading Netflix Releases its Security Monkey as an Open-Source Tool

Report: NSA Keeps Information Not Targeted in Surveillance

According to a four-month investigation by The Washington Post, ordinary Internet users significantly outnumber the legally targeted foreigners in electronic communications intercepted by the NSA. Based on the collection of intercepted conversations from U.S. digital networks that Edward Snowden provided, 90 percent of account holders were not the intended surveillance targets. And nearly half of the files included names, email addresses or other details belonging to U.S. citizens. Continue reading Report: NSA Keeps Information Not Targeted in Surveillance

Supreme Court Allows Case Against Google’s Mapping Project

Google has been sued for violating federal wiretapping laws by collecting personal data as part of its Street View project. The Supreme Court rejected to hear Google’s appeal regarding the class action lawsuit for secretly collecting email, passwords, and other personal info for the mapping project. The case will go forward in the lower court as Google maintains its innocence. The case highlights a rising public push for protection of privacy over data usage for commercial gain. Continue reading Supreme Court Allows Case Against Google’s Mapping Project

Qualcomm Acquires Wilocity in Pursuit of WiGig Technology

Qualcomm has acquired Wilocity, a Sunnyvale, California-based startup that works with a high-speed wireless technology called WiGig, which operates at a much higher frequency than Wi-Fi. WiGig has been considered as a potential replacement to wires for sending videos between components in the same room. It could transfer multiple 4K video streams, while Wi-Fi can only handle one. The bet is that WiGig will also become a standard feature on smartphones and other mobile devices. Continue reading Qualcomm Acquires Wilocity in Pursuit of WiGig Technology

Skimo App Allows Users to Quickly Catch Up on TV Episodes

A new app called Skimo, short for “skim the video,” allows users to skim a 20-minute video in about two minutes, straight from their smartphone or tablet. The Skimo video summarization engine uses an algorithm that analyzes the scenes, shots and frames of videos and summarizes them, letting users catch up on television series in a fraction of the time. The service focuses on the formula that writers and filmmakers use to create a captivating show, focusing on the six crucial scenes from each episode.

Continue reading Skimo App Allows Users to Quickly Catch Up on TV Episodes

Facebook Pursues Video Advertising with LiveRail Acquisition

Facebook announced Wednesday that it will acquire ad technology firm LiveRail, furthering its efforts with effective video advertising. LiveRail, sometimes referred to as a “supply side” platform, helps media companies sell video ads programmatically. The company currently works with clients such as A&E, Univision, MLB and BET. Facebook believes that the LiveRail acquisition will eventually lead to better video ads that are more relevant to its community. Continue reading Facebook Pursues Video Advertising with LiveRail Acquisition

Facebook Reportedly Developing a Version for the Workplace

Facebook is currently building FB@Work, a version of its social media platform specifically designed for use during work hours. The effort, based in London, is a version of the site optimized for professional use, although sources did not specify whether FB@Work would focus on a chat system for communication within the office, or if it would be a professional social tool along the lines of LinkedIn. The general idea, however, is to create a version of Facebook that is less distracting in a work environment. Continue reading Facebook Reportedly Developing a Version for the Workplace

Cube: Google Creative Labs Unveils New Storytelling Platform

Google Creative Labs has built an in-browser manipulatable 3D box with different video and audio tracks on each of its six faces. The user decides what to watch and hear by clicking and dragging the Cube to show either one side or a combination of sides. The Cube, which debuted online this week with The Presets’ new single “No Fun,” is a multi-pronged promo. Google considers it a platform that could eventually extend beyond music videos to other areas of art and media.  Continue reading Cube: Google Creative Labs Unveils New Storytelling Platform