Game Sales Fall in December, Despite New Console Releases

Millions of game consoles were sold in December, but the weak sales of game software came as a surprise. This has raised a troubling question about the health of the gaming industry. NPD Group reports that sales of new games at retail shops fell 17 percent to $1.31 billion while hardware sales rose 28 percent to $1.37 billion. The lean software sales have come despite the successful launch of new consoles from Microsoft and Sony, that sold in record numbers after release. Continue reading Game Sales Fall in December, Despite New Console Releases

Will Books Follow Music and Video with Subscription Model?

The concept of “literary Netflixes” has been gaining momentum in the past few months. Oyster, a book subscription service that launched four months ago, recently raised $14 million to expand. Many members of the publishing industry are cautious about adopting a subscription model for e-books because they believe it could cannibalize sales and devalue books. However, Oyster notes that despite the apprehension, it has been signing publishers and already has a library of more than 100,000 titles. Continue reading Will Books Follow Music and Video with Subscription Model?

Google Working on Contact Lens to Monitor Glucose Levels

We saw a number of compelling wearable solutions at CES this month. Now Google has a new project in the health realm of wearables, a smart contact lens for diabetics to help monitor their glucose levels. The lens measures those levels with tears, using a tiny wireless chip and glucose sensor embedded in the lens. Prototypes can generate readings every second, and Google is even looking into inserting LED lights that could alert contact lens wearers to glucose levels that are either too high or too low. Continue reading Google Working on Contact Lens to Monitor Glucose Levels

Paramount: First Studio to Go Digital-Only with Movie Releases

In a move toward all-digital formats, Paramount Pictures announced it will stop distributing major motion pictures in the U.S. using 35mm film. The Adam McKay-helmed “Anchorman 2: The Legend Continues” was the studio’s last film to be distributed in 35mm, while Martin Scorsese’s “The Wolf of Wall Street” became Paramount’s first wide release to be made available theatrically only in digital format. This year could mark a complete phase-out of film by major Hollywood studios. Continue reading Paramount: First Studio to Go Digital-Only with Movie Releases

Increasing Number of Sundance Films are Being Crowdfunded

Of the 140-plus films in this year’s Sundance Film Festival, 26 of them were crowdfunded through Kickstarter and Indiegogo. Zach Braff’s “Wish I Was Here” was one such film, which raised funds from more than 47,000 fans to make up part of its $5 million budget. Some question what kind of impact crowdsourcing might have on sales and distribution, but many filmmakers insist it’s a great way to raise awareness and interest in their productions. Continue reading Increasing Number of Sundance Films are Being Crowdfunded

Vimeo Looks to Crowdfunding Sites for its On Demand Platform

Content licensing has seen a paradigm shift with the iTunes Store and emerging online alternatives for distribution. Now Vimeo, largely touted as a competitor to YouTube, has announced a program to help indie filmmakers market their films if they have raised at least $10,000 from crowdfunding sites. Vimeo searches for movies to license, and offers creators free Pro accounts and promotion financing, in exchange for the movies being made available on its paid distribution platform Vimeo On Demand.

Continue reading Vimeo Looks to Crowdfunding Sites for its On Demand Platform

Sprint Could Acquire T-Mobile to Better Compete with Rivals

Sprint, the third largest carrier in the U.S., may take over its smaller rival, T-Mobile. Sprint has received proposals from at least two banks on how to finance the acquisition. T-Mobile’s market value is reportedly around $26 billion, but the deal would likely cost $50 billion total, with approximately $20 billion going toward paying off T-Mobile’s debt. The potential takeover comes at a little more than a year from an expected government auction of wireless airwaves. Continue reading Sprint Could Acquire T-Mobile to Better Compete with Rivals

ComiXology: Sales of Digital Comics Pages Soar to 6 Billion

ComiXology, a digital comics platform that launched in 2009, sold 4 billion pages of comics through its iPad app last year, earning it the title of most profitable non-game app for the iPod for the third year in a row. That figure shows a drastic increase in sales since the launch of ComiXology, which has sold more than 6 billion pages of comics total. CEO David Steinberger says the considerable growth is due not only to long-time comics lovers moving over to digital versions, but new, first-time comics fans. Continue reading ComiXology: Sales of Digital Comics Pages Soar to 6 Billion

Gamification: Samsung App Rewards Drivers for Not Texting

A new app from Samsung was developed with the intention of keeping drivers off their phones while behind the wheel. Startling statistics indicate that text messaging while driving makes you 23 times more likely to get in an accident. More startling yet is that more than 77 percent of young American adults believe they’re able to text while safely driving. To combat that, Samsung’s new Android app, “Eyes on the Road,” turns not texting into a game with tangible rewards for safe driving. Continue reading Gamification: Samsung App Rewards Drivers for Not Texting

Google Play Movies & TV App for iOS Has Chromecast Support

Google released a new app this week in Apple’s App Store that allows users to watch their Google media content directly from an iPhone or iPad. The app, called Google Play Movies & TV, is a significant step in the company’s content strategy, since iOS users can now watch movies and television shows purchased or rented on Google Play. However, similar to the Kindle app, users will not be able to buy or rent content directly from the app itself, but will need to access the browser. Continue reading Google Play Movies & TV App for iOS Has Chromecast Support

VIDAA: Hisense Unveils its Android-Based Smart TV Platform

At CES, Hisense showed its new line of VIDAA smart TVs, the first to incorporate Android since Google TV ceased to formally exist. The new displays come after Google scrapped the manufacturing of its own display and began allowing other manufacturers to build TVs with built-in Android technology. Google services like Chrome and TV programming guide Primetime are available on the displays. The platform was developed by Ontario-based design and engineering company Jamdeo. Continue reading VIDAA: Hisense Unveils its Android-Based Smart TV Platform

Internet of Things: Google to Buy Nest Labs for $3.2 Billion

Google is making a run for the connected home. On Monday, the company announced it is acquiring Nest Labs, a maker of smart smoke alarms and thermostats, for $3.2 billion. This is Google’s second largest acquisition to date, behind the 2012 purchase of phone maker Motorola Mobility. Nest Labs is considered a poster child for the Internet of Things movement, a key focus of last week’s CES in Las Vegas, where companies showcased sensor, communication, and computing tech to make everyday life easier.  Continue reading Internet of Things: Google to Buy Nest Labs for $3.2 Billion

Valve Says There are Now 75 Million Worldwide Steam Users

Following a strong showing at CES last week, Valve kicked off its 2-day Steam Dev Days conference in Seattle (Jan. 15-16) with the announcement that the online gaming platform now has 75 million users, a 15 percent increase from numbers released in October. Global sales for 2013 were strongest in North America and Western Europe. Steam Dev Days is an invite-only event, and the first of its kind for Valve, where 1,200 developers and publishers gathered to discuss the new Steam Machines. Continue reading Valve Says There are Now 75 Million Worldwide Steam Users

Apple will Modify App Purchases with More Parental Control

The Federal Trade Commission announced on Wednesday that Apple has agreed to better enforce parental approval of purchases from the company’s App Store. Apple will also refund at least $32.5 million to parents whose children made purchases without their consent. Apple settled a related class-action lawsuit last year, but the FTC said that the problem continued after the settlement, so Apple has agreed to further modify its practices. Continue reading Apple will Modify App Purchases with More Parental Control

Global Smartphone Audience to Reach 1.75 Billion This Year

According to a new report from eMarketer, 4.55 billion people worldwide will use a mobile phone in 2014, while the global smartphone audience is expected to reach 1.75 billion (it surpassed the 1 billion mark in 2012). The report also suggests that smartphone adoption will dramatically increase through 2017. Nearly two-fifths of all mobile phone users are projected to use a smartphone at least monthly this year. That’s close to one-quarter of the total worldwide population. Continue reading Global Smartphone Audience to Reach 1.75 Billion This Year