Amazon Dedicates Resources to Draw Mobile Game Developers

While it is unclear if Amazon will release an Android-based gaming device besides the Kindle tablet, the company has been creating tools aimed at making game developers successful across Amazon’s various app platforms. The company launched its updated portal for app and game developers, and has been investing in tools for developers to create more Android games. Amazon now features more than 100,000 apps in its Android Appstore, a significant increase from one year ago. Continue reading Amazon Dedicates Resources to Draw Mobile Game Developers

Free Music Streaming from Spotify and Rdio is Now Unlimited

Spotify has removed streaming time limits for all users. The company announced last week that it would offer unlimited free music streaming via the platform’s desktop app and on the Web. The move follow’s last month’s announcement that Spotify would offer free shuffled music streaming to its phone and tablet apps. Less than 24 hours after Spotify announced lifting its time restriction, competitor Rdio revealed that it would do the same in the United States. Continue reading Free Music Streaming from Spotify and Rdio is Now Unlimited

Google Music Timeline Helps Visualize Trends in Popular Music

Google has introduced a new way to look at music with its launch of Music Timeline. The tool allows people to see the trends in music through time. Music Timeline draws on the song collections of millions of Google Play users to create a visualization of the popularity of various artists and genres from 1950 to today, through interactive charts. Besides tracking music patterns, it can also chart the careers of individual artists with some accuracy.

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Amazon Intends to Read Your Mind with Anticipatory Shipping

Amazon has acquired a patent for what it calls “anticipatory shipping,” a method the company may use to deliver packages to customers before they’ve even purchased the products. The idea is to predict which products customers want or need and eliminate the usual wait time that occurs between hitting “buy” online and receiving the package in person. The other possible effect of anticipatory shipping, if put into place, is that it might discourage consumers from going to brick-and-mortar stores. Continue reading Amazon Intends to Read Your Mind with Anticipatory Shipping

Tech Companies Hopeful for Change in NSA Disclosure Policy

President Barack Obama spoke about the National Security Agency last week at the Department of Justice in Washington. The President touched on allowing technology companies to disclose information to the public about the kinds of data the government requests from them. However, he did not address issues such as secret government taps on data centers located overseas and encryption standards, two issues of particular interest to technology and phone companies. Continue reading Tech Companies Hopeful for Change in NSA Disclosure Policy

Nintendo Exec Predicts Significant Loss as Wii Sales Struggle

Satoru Iwata, president of Nintendo, says the company is experiencing its biggest loss in revenue in the last 12 years. The forecasted annual loss of 25 billion yen (or $240 million) was a surprise, and the video game manufacturer is considering a new business model because of the low demand for its Wii U. Nintendo’s previous estimation of profit was closer to 55 billion yen. But the altered forecast for Wii U sales was cut from 9 million to 2.8 million units. Continue reading Nintendo Exec Predicts Significant Loss as Wii Sales Struggle

Game Sales Fall in December, Despite New Console Releases

Millions of game consoles were sold in December, but the weak sales of game software came as a surprise. This has raised a troubling question about the health of the gaming industry. NPD Group reports that sales of new games at retail shops fell 17 percent to $1.31 billion while hardware sales rose 28 percent to $1.37 billion. The lean software sales have come despite the successful launch of new consoles from Microsoft and Sony, that sold in record numbers after release. Continue reading Game Sales Fall in December, Despite New Console Releases

Will Books Follow Music and Video with Subscription Model?

The concept of “literary Netflixes” has been gaining momentum in the past few months. Oyster, a book subscription service that launched four months ago, recently raised $14 million to expand. Many members of the publishing industry are cautious about adopting a subscription model for e-books because they believe it could cannibalize sales and devalue books. However, Oyster notes that despite the apprehension, it has been signing publishers and already has a library of more than 100,000 titles. Continue reading Will Books Follow Music and Video with Subscription Model?

Google Working on Contact Lens to Monitor Glucose Levels

We saw a number of compelling wearable solutions at CES this month. Now Google has a new project in the health realm of wearables, a smart contact lens for diabetics to help monitor their glucose levels. The lens measures those levels with tears, using a tiny wireless chip and glucose sensor embedded in the lens. Prototypes can generate readings every second, and Google is even looking into inserting LED lights that could alert contact lens wearers to glucose levels that are either too high or too low. Continue reading Google Working on Contact Lens to Monitor Glucose Levels

Paramount: First Studio to Go Digital-Only with Movie Releases

In a move toward all-digital formats, Paramount Pictures announced it will stop distributing major motion pictures in the U.S. using 35mm film. The Adam McKay-helmed “Anchorman 2: The Legend Continues” was the studio’s last film to be distributed in 35mm, while Martin Scorsese’s “The Wolf of Wall Street” became Paramount’s first wide release to be made available theatrically only in digital format. This year could mark a complete phase-out of film by major Hollywood studios. Continue reading Paramount: First Studio to Go Digital-Only with Movie Releases

Increasing Number of Sundance Films are Being Crowdfunded

Of the 140-plus films in this year’s Sundance Film Festival, 26 of them were crowdfunded through Kickstarter and Indiegogo. Zach Braff’s “Wish I Was Here” was one such film, which raised funds from more than 47,000 fans to make up part of its $5 million budget. Some question what kind of impact crowdsourcing might have on sales and distribution, but many filmmakers insist it’s a great way to raise awareness and interest in their productions. Continue reading Increasing Number of Sundance Films are Being Crowdfunded

Vimeo Looks to Crowdfunding Sites for its On Demand Platform

Content licensing has seen a paradigm shift with the iTunes Store and emerging online alternatives for distribution. Now Vimeo, largely touted as a competitor to YouTube, has announced a program to help indie filmmakers market their films if they have raised at least $10,000 from crowdfunding sites. Vimeo searches for movies to license, and offers creators free Pro accounts and promotion financing, in exchange for the movies being made available on its paid distribution platform Vimeo On Demand.

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Sprint Could Acquire T-Mobile to Better Compete with Rivals

Sprint, the third largest carrier in the U.S., may take over its smaller rival, T-Mobile. Sprint has received proposals from at least two banks on how to finance the acquisition. T-Mobile’s market value is reportedly around $26 billion, but the deal would likely cost $50 billion total, with approximately $20 billion going toward paying off T-Mobile’s debt. The potential takeover comes at a little more than a year from an expected government auction of wireless airwaves. Continue reading Sprint Could Acquire T-Mobile to Better Compete with Rivals

ComiXology: Sales of Digital Comics Pages Soar to 6 Billion

ComiXology, a digital comics platform that launched in 2009, sold 4 billion pages of comics through its iPad app last year, earning it the title of most profitable non-game app for the iPod for the third year in a row. That figure shows a drastic increase in sales since the launch of ComiXology, which has sold more than 6 billion pages of comics total. CEO David Steinberger says the considerable growth is due not only to long-time comics lovers moving over to digital versions, but new, first-time comics fans. Continue reading ComiXology: Sales of Digital Comics Pages Soar to 6 Billion

Gamification: Samsung App Rewards Drivers for Not Texting

A new app from Samsung was developed with the intention of keeping drivers off their phones while behind the wheel. Startling statistics indicate that text messaging while driving makes you 23 times more likely to get in an accident. More startling yet is that more than 77 percent of young American adults believe they’re able to text while safely driving. To combat that, Samsung’s new Android app, “Eyes on the Road,” turns not texting into a game with tangible rewards for safe driving. Continue reading Gamification: Samsung App Rewards Drivers for Not Texting