By
Rob ScottJune 11, 2014
In the wake of Wii U struggles, Nintendo hopes its E3 announcements this week will please company loyalists and possibly help generate new fans. The company introduced new figurines with NFC chips that will work with its video games. It also announced integration of custom Mii avatars for the upcoming “Super Smash Bros.” fighting game, a new “Legend of Zelda” game coming to the Wii U in 2015, a kid-friendly shooting game called “Splatoon,” and a variety of other new and experimental game titles. Continue reading E3 2014: Nintendo Unveils New Games, Experimental Robots
By
Rob ScottJune 11, 2014
In addition to games it plans to produce this year, Electronic Arts offered a glimpse of the future at its E3 press conference. CEO Andrew Wilson promised “raw prototypes of what’s to come over the next few years” and “thoughtful reflections on what’s inspiring the future.” Early prototype footage was shown for “Star Wars Battlefront” from DICE, a new game in the “Mass Effect” series from BioWare, and an unnamed first-person game with helicopters, motorcycles and skydiving from Criterion. Continue reading E3 2014: Electronic Arts Puts Focus on Conceptual Prototypes
By
Rob ScottJune 11, 2014
Intel believes that the wireless display and charging features of its next-generation Skylake platform will soon result in Intel reference designs that will eliminate all cables from personal computers. During Computex, the chipmaker detailed how docking, wireless power and connectivity will form the foundation of its post-Broadwell reference designs. Skylake is expected by the second half of next year, suggesting that devices based on Intel’s designs would hit the market as soon as 2016. Continue reading Intel Looks to Eliminate PC Cables with its Skylake Platform
By
Rob ScottJune 11, 2014
Cisco’s latest Visual Networking Index forecasts an increase in annual Internet traffic of more than 20 percent by 2018, at which point global network traffic will exceed that of all previous Internet years combined. More users and devices, faster broadband speeds and an increase in video viewing is expected to expand global Internet Protocol traffic nearly three-fold over the next five years. Also, the Internet of Everything, M2M technologies and Ultra HD adoption will be key growth drivers. Continue reading Annual Internet Traffic to Grow More Than 20 Percent by 2018
By
Rob ScottJune 11, 2014
Google is purchasing satellite startup Skybox Imaging for $500 million in cash. Founded in 2009, Skybox designs lightweight, affordable satellites that record photos and video of Earth. Skybox employees will initially work with Google’s Maps unit. While Google says it is purchasing Skybox for its imaging capabilities, the search giant is also trying to provide the planet with fast Internet access via balloons, drones and satellites. The acquisition may be part of these larger efforts. Continue reading Satellite-Imaging: Google to Acquire Skybox for $500 Million
By
Rob ScottJune 10, 2014
During its E3 press conference yesterday in Los Angeles, Sony announced that the PlayStation TV device is coming to North America this fall for $99 as a standalone, or for $139 bundled with a DualShock Controller, an 8GB memory card for storing downloaded games, and a copy of “The Lego Movie” video game. Users can pair the set-top box with their PlayStation 4 console for remote play on a second television. Video and music streaming services will be accessible, as will games via PlayStation Now. Continue reading E3 2014: $99 Game-Streamer PlayStation TV Coming to U.S.
By
Rob ScottJune 10, 2014
At yesterday’s Xbox briefing, Microsoft took a different approach by focusing its entire E3 presentation on games. Traditionally, the event has included other media functionality of Xbox hardware, but this year Phil Spencer, the new head of Xbox, noted that changes to strategy were necessary for the Xbox One — changes initiated by user response to the (formerly) always-online, DRM-heavy console. The event included major titles, trailers of previously announced games and a slate of indie titles. Continue reading E3 2014: Microsoft Places Emphasis on Games at Xbox Event
By
Rob ScottJune 10, 2014
A capacity 12,500 tickets were sold for DigiFest NYC, a festival where more than 70 social media stars took to three stages this past weekend. The event is part of a booming corner of entertainment that features performers and personalities who are generating fans via social networks such as YouTube, Instagram and Vine. Los Angeles startup DigiTour Media produced the festival, and is one of several companies putting social media celebrities on stage for paying audiences. Continue reading New Trend: Social Media Stars Featured in Festivals and Tours
By
Marlena HallerJune 10, 2014
With AT&T’s $49 billion planned acquisition of DirecTV, the phone company may offer NFL Sunday Ticket programming to its wireless customers. Sunday Ticket, a premium service that allows DirecTV customers to watch out-of-market NFL games, also allows users to stream to mobile devices at an extra cost. If AT&T is able to extend Sunday Ticket to its customers, it would further compete with Verizon, which already has streaming rights to Sunday, Monday and Thursday night football games. Continue reading AT&T Could Offer its Customers DirecTV’s NFL Sunday Ticket
By
Marlena HallerJune 10, 2014
This week, publishing executives, technology leaders, and public interest groups gave testimony regarding ownership of purchased digital goods. The “first sale” rule currently allows people to resell or lend out physical goods like music and books, while this law does not cover digital goods, such as those sold by Amazon and Apple. Post-testimony, the House Judiciary Committee remained skeptical that property rights of physical goods should extend to the digital world. Continue reading Congress: Should the First Sale Rule Include Digital Goods?
Leichtman Research Group notes that 47 percent of U.S. households currently subscribe to Netflix, Hulu Plus, Amazon Prime or a combination of these services, while 49 percent have at least one Internet-connected TV (up from 24 percent four years ago). Interestingly, as paid streaming services become more accessible, consumers still prefer watching video for free. According to nScreenMedia, YouTube accounted for 48 percent of time people spent watching online video in March. Continue reading Half of U.S. Households Now Have an Internet-Connected TV
Last week it was reported that Netflix had begun posting on-screen messages blaming Verizon for congestion that was slowing video streams. While Netflix claims the message was simply one step in notifying customers about how an ISP can impact the viewing experience, Verizon described the move as “a PR stunt” and suggested the message “is not only inaccurate, it is deliberately misleading.” Later in the week, Verizon sent a cease and desist letter to Netflix. Continue reading Streaming Delay Messages: Verizon Threatens to Sue Netflix
By
Meghan CoyleJune 9, 2014
At Samsung’s Tizen Developer Conference in San Francisco last week, the world’s largest phone maker introduced two of the first products, a smartphone and a TV, to run on the company’s own Tizen operating system. Samsung is hoping that using the open-source Tizen, instead of Google’s Android system, will differentiate them from other electronics companies. The major challenge for the company is getting developers to create apps for the fledgling operating system. Continue reading Samsung Unveils New Devices with Tizen Operating System
By
Meghan CoyleJune 9, 2014
Video games are about to get very realistic, and it’s not just because of virtual reality headsets. Microsoft researchers have developed the technology to make sounds seem as if they are coming from a specific point in space. The 3D audio technology is made possible by the software that builds a 3D model of a player’s head and shoulders and calculates a personal filter to trick the player into perceiving sound as coming from a specific location. Continue reading Microsoft Has Developed 3D Audio to Augment Virtual Reality
By
Meghan CoyleJune 9, 2014
Modio, an iPad app by Icelandic entrepreneur Hilmar Gunnarsson, turns kids and adults alike into 3D designers. Users can build poseable models within the app by adding limbs and other features, and adjusting size and color with just a few taps. Then these constructed figures come to life through 3D printing. Limbs snap into place, similar to the way Legos function. The iPad app is impressive in its use of multi-touch technology, which allows users to collaborate on projects. Continue reading Kids Can Design 3D Printable Monsters via Modio iPad App