Blu-ray, Electronic Sell Through and VOD Having Solid Year

Revenue from digital platforms are up 24 percent for the first six months of 2013, as an increasing number of consumers are turning to online options for entertainment. While overall disc sales, including DVD and Blu-ray, declined 4.7 percent for the same period, revenue generated from Blu-ray discs are up 15 percent. According to the Digital Entertainment Group, consumer spending on home entertainment grew more than 2 percent to $8.6 billion. Continue reading Blu-ray, Electronic Sell Through and VOD Having Solid Year

YouTube Stars Are Attracting Traditional Media Companies

Previously, people had to establish their own fame on YouTube, but now there are companies and networks that can help. At the recent VidCon conference in Anaheim, there was much debate regarding independent networks and media companies, and the future of online video among video creators and the industry. Traditional media companies and independents are attempting to establish themselves as a presence in online video and among emerging YouTube stars. Continue reading YouTube Stars Are Attracting Traditional Media Companies

Cox Launches Contour Personal TV Experience on the iPad

Cox Communications is introducing a new service that offers a personalized TV experience for its subscribers. With the Contour service, Cox is attempting to offer Netflix-like recommendations. Cox will use Contour to learn what its subscribers enjoy and combine “on-demand” features with live TV. Marketed separately from other Cox services, Contour includes three components: a data-driven TV guide, more powerful DVR and a redesigned app. Continue reading Cox Launches Contour Personal TV Experience on the iPad

People to Spend More Time with Digital Media Than TV in 2013

According to a new report from eMarketer estimating the media consumption of adults in the U.S., the average amount of time spent with digital media per day will surpass television viewing for the first time this year. This is due largely to the shift in smartphone and tablet usage now that most consumers lead increasingly mobile lives. Since 2010, mobile activity has grown from a mere 24 minutes per day on average to 2 hours and 21 minutes per day. Continue reading People to Spend More Time with Digital Media Than TV in 2013

Google Chromecast Could Be Challenge to Pay TV Providers

Google’s Chromecast, which wirelessly connects mobile devices and computers to television, is the latest potential challenge to pay TV. While it may not immediately disrupt the current business model, it offers a glimpse of Google’s vision to make the Internet a platform for TV. The TV industry has dealt with the disruption of Internet TV despite mounting pressure. However, media companies, broadcasters, pay TV providers and advertisers may need to redefine how they interact with one another. Continue reading Google Chromecast Could Be Challenge to Pay TV Providers

YouTube Plans Next Creator Space Facility in New York City

During last week’s VidCon conference for online video, YouTube announced its plans to open another “Creator Space” production studio to offer content producers the opportunity to use professional-grade equipment and facilities. The new 20,000 to 25,000 square foot YouTube Space will be located in the Chelsea Marketplace district of New York City. Similar to those already operating in Los Angeles, London and Tokyo, the free-to-use facility is expected to be up and running by October of next year. Continue reading YouTube Plans Next Creator Space Facility in New York City

Microsoft Files Patent for Multiplayer Head-Mounted Display

Microsoft has filed a patent application for a multiplayer gaming headset that could one day rival the Oculus Rift. The application, first filed in January 2012 and recently made public, includes technology related to voice interaction, eye-tracking, facial recognition, and various components for tracking head movement. If the patent application is more than a defensive measure, it could extend the Xbox platform into new hardware and new locations. Continue reading Microsoft Files Patent for Multiplayer Head-Mounted Display

Moto X May Reveal Why Google Acquired Motorola Mobility

Motorola introduced its Android powered Moto X on Thursday, the first smartphone released by Motorola since Google acquired the company two years ago. The new handset features persistent notifications, user-customizable design components, instant photo-capture and hands-free authentication. The defining feature, however, is the integration of Google Now. “The Moto X is the first in a series of hardware products that Google hopes will supercharge the mother company’s software and services,” reports Wired. Continue reading Moto X May Reveal Why Google Acquired Motorola Mobility

Moto X Contextual Computing Closed to Third-Party Developers

Motorola Mobility says it will not initially allow third party developers to create applications that use the contextual computing capabilities of its new Moto X Android smartphone, which is a feature that makes the phone distinct from its competitors. According to analysts, the move is perceived as an example of how Motorola is protecting what it thinks is its competitive advantage. The company aims to have the Moto X do more, but more efficiently. Continue reading Moto X Contextual Computing Closed to Third-Party Developers

Obama Administration Vetoes ITC Ban on iPhones and iPads

In a rare move this weekend, the Obama administration vetoed the International Trade Commission’s ban on the import and sale of certain Apple iPhones and iPads. U.S. Trade Representative Michael Froman cited concerns regarding patent holders gaining “undue leverage.” He also noted the potential harm to consumers and competition in the economy. The veto reverses a legal victory for rival Samsung, although Froman said the company can continue to enforce its patents through the courts. Continue reading Obama Administration Vetoes ITC Ban on iPhones and iPads

Developers Struggle to Build Ideal Apps for Every Smart TV

Developers face significant challenges in creating apps for smart TVs due to the large number of devices. Most manufacturers have their own platforms, with limited compatibility among them. TV makers are beginning to simplify the programming process by adopting HTML5, while bringing an app to multiple platforms still requires significant resources. Netflix devotes major resources to creating its apps, but few may be able to follow their example. Continue reading Developers Struggle to Build Ideal Apps for Every Smart TV

Netflix Hopes to Bring Increased Intelligence to Smart TVs

Netflix has started a quiet effort to address problems with smart TVs. The company is in talks with tech companies and consumer electronics manufacturers in order to find improvements to user interfaces, remote controls and other smart TV components. The idea of Internet content combined with TVs began in the mid 1990s, but some believe progress has been slow. New apps, services and compelling content are needed to engage viewers to purchase and use smart TVs. Continue reading Netflix Hopes to Bring Increased Intelligence to Smart TVs

New Apple Services Could Eventually Replace Game Consoles

Apple is hinting that it is developing bridges to connect devices, such as smartphones, tablets and laptops to televisions, avoiding the need for dedicated game consoles. In a little noticed announcement at its annual Worldwide Developer’s Conference, Apple revealed that it is allowing third party manufacturers to produce game controllers for iOS devices. Apple will also begin to use new faster Wi-Fi standards to improve services such as AirPlay. Continue reading New Apple Services Could Eventually Replace Game Consoles

Sports Broadcasters Go Free Dimensional for Enhanced Replays

Many argue that 3D television has yet to go mainstream in sports due to the need for special glasses, lack of programming, and the overall expense. Now, 4K video cameras are being used to capture high quality video that can processed by software from Replay Technologies called freeD. It will offer more crisp, wider video views than what is currently offered on HD broadcasts. FreeD can also create multiple angle instant replays that surpass current offerings. Continue reading Sports Broadcasters Go Free Dimensional for Enhanced Replays

Viewer Data Used to Shape Netflix Content and Experience

Netflix’s use of data helps determine what its customers want to watch and how they want it presented. The company’s newest original show, “Orange Is the New Black,” is partially the result of analyzing viewer data. Netflix is using all types of collected viewer data in order to create content and to possibly shape the user experience. Viewer data is collected from multiple sources: Netflix, third party metadata and social media. Continue reading Viewer Data Used to Shape Netflix Content and Experience