- Editor-in-chief of Gamerlive.tv John Gaudiosi writes that in the wake of Sony, Microsoft and Nintendo all showcasing multiscreen experiences at E3, it is now more apparent than ever that software companies must take advantage of multiscreen gaming if they wish to succeed in the future.
- Consumers are increasingly accessing games via consoles, PCs, tablets and smartphones. “According to new research from Newzoo, 22 percent of the 153 million gamers in the U.S. utilize all four screens,” writes Gaudiosi for CNN.
- “Mobile devices will be the center of this convergence revolution,” suggests Kyu C. Lee, VP and head of mobile game publisher GAMEVIL USA. “Smartphones, tablets and smart TVs are the first devices that the new generation will adopt rather than old PCs or gaming consoles.”
- President of GameStop Tony Bartel believes tablets will be complementary to the next generation of consoles: “While we believe consoles will still dominate the living room, tablets offer gamers the ability to interact with and expand the console experience. The portability factor of tablets is also extremely appealing to gamers, allowing them to extend their TV experience outside their living rooms through the cloud.”
- Tablet gamers are slightly less mobile than today’s smartphone gamers, explains Gaudiosi, since they typically play games more in the home. “They also tend to purchase apps more and are made up of so-called ‘midcore’ gamers, versus the hardcore console players or the more casual smartphone gamers,” he writes.
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