- “High frame rate (HFR) cinema isn’t here yet, but it’s one of the most talked-about topics in the media and entertainment space,” notes Debra Kaufman for Creative COW. “But how many frames per second is ideal? How does HFR cinema change the workflow and the bottom line?”
- A group of experts met for a panel during the recent SIGGRAPH conference in Los Angeles to discuss “why we should be excited by the opportunities of HFR cinema and what we can expect in day-to-day production and post workflows.”
- “The higher the frame rate, the more realistic the image, and even more so with 3D,” said pioneer Douglas Trumbull. “My interest is in hyper-cinema. By combining 3D with extremely high frame rate on an extremely large screen at extreme brightness, the result is more like live performance. This offers a new interesting unanticipated opportunity to make movies that are like live events. The viewer is in the movie, on the adventure.”
- HFR advocate James Cameron screened test footage of identical content comparing 24 fps, 48 fps and 60 fps versions. His producing partner Jon Landau explained that HFR technology can raise the impact of both 2D and 3D experiences.
- “We want to find technologies that disappear and transport the audience more into the narrative story,” said Landau. “We thought 3D was one step in that direction. We have a responsibility as filmmakers to continue to push technology to tell stories in better ways, to tell stories that couldn’t be told before and to drive people out of their homes into theaters.”
- ILM visual effects supervisor Dennis Muren experimented at home by playing Ray Harryhausen’s stop-motion animated film “The 7th Voyage of Sinbad” at higher rates and noted how motion looked more natural and characters looked less artificial. He also experimented with TV commercials at 120 fps.
- “I think HFR is a great tool,” Muren said. “It’s closer to reality. You can always filter the camera or cut it back, all the things that cameramen have done to take the curse off video. But the audiences can connect more. Add 3D on top of that and you’re there. I’m a big proponent of it.”
- The panel discussed the history of frame rate experimentation and the cost and production considerations that led to 24 fps as a standard for film. The group also addressed current experimentation and how dramatically new the possibilities are in a digital process. Additionally, obstacles were addressed, specifically the potential massive amount of data involved with HFR production.
- “The enthusiasm over the possibilities of HFR cinema was tempered by some of the impact on VFX and post production toolsets and workflows,” reports Kaufman. “But if the past — including the recent past with the adoption of 3D — is any indication, this won’t hold anything back.”
- Reaction to the upcoming 48 fps screenings of Peter Jackson’s “The Hobbit” will be influential, suggests Kaufman: “If audiences are enthusiastic, everything will fall into place: studios will greenlight HFR projects, some directors will enthusiastically embrace it, hardware and software vendors will come out with the technology to handle it, and the VFX and post houses will deal with the consequences, as they always have.”
No Comments Yet
You can be the first to comment!
Leave a comment
You must be logged in to post a comment.