Oculus VR Believes the Time has Come for Virtual Reality
February 20, 2013
Virtual reality has yet to take a stronghold commercially, but a new product might change that. A new VR headset from California startup Oculus VR “costs just a few hundred dollars and puts players inside games like no television set can,” writes The New York Times. Resembling a pair of ski goggles, the headset is a combination of the affordable but high-quality parts made for the mobile electronics market and new technology from Oculus VR.
Called the Oculus Rift, the headset “envelopes the vision of people who wear it in vivid, three-dimensional images. The sensation is like watching an IMAX screen that never ends. A snap of the head to the left instantly shifts the perspective inside the game in the same direction,” according to the article.
“The company’s design, which is about to be delivered to game developers, is already creating buzz among industry veterans and battle-scarred believers in virtual reality.”
The Oculus VR site indicates an SDK will be available in April. The company is taking pre-orders for $300.
While unsuccessful thus far with general consumers, virtual reality is common in industrial and military applications, where high costs don’t inhibit adoption. Additionally, “hospitals use the headsets to train surgeons, while the United States Army has used virtual reality to treat post-traumatic stress disorder, in part by exposing soldiers to short simulations of combat,” reports The New York Times.
The first headsets to ship will be aimed at game developers with additional units for consumers to launch after, perhaps sometime next year. According to the company’s chief executive Brendan Iribe, they will put gamers deep into the game. “When we play games now, we’re looking through a screen into the game world,” he said. “When you remove that screen, there is no longer that barrier. You’re really in the game.”
The headset is geared toward computer gaming for now, and not popular gaming consoles. Additionally, some analysts are skeptical that wearing peripheral gadgets will take off — but time will tell.
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