Hackers have reportedly been injecting Israeli spyware onto smartphones via the popular Facebook-owned messaging service WhatsApp. The surveillance software, named Pegasus, was developed by Israeli firm NSO Group and can access an iPhone with a single missed voice call on WhatsApp. NSO claims that it carefully vets its customers; the company’s software is intended for government agencies to combat crime and terrorism. While it is currently unknown how many users may have been affected at this point (the problem was first discovered in early May), WhatsApp says it has created a patch to address the vulnerability. Read more
By
Emily WilsonMay 13, 2019
Citing law enforcement and national security risks, the Federal Communications Commissions unanimously denied an application by China Mobile USA (the U.S. arm of Chinese telecom giant, China Mobile Ltd.), which aimed to provide international calls and other services via American networks. This could be another in a series of signs of escalating tensions between China and the U.S. The crux of the FCC’s concern is that the company is owned by the Chinese government and would be therefore vulnerable to that influence.
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U.S. regulators have approved a new stock exchange originally introduced to the Securities and Exchange Commission last year by tech entrepreneur Eric Ries, who raised $19 million from VCs for his project. The new Long-Term Stock Exchange (LTSE) will provide tech firms with options to traditional New York exchanges. The “Silicon Valley-based national securities exchange” is “promoting what it says is a unique approach to governance and voting rights, while reducing short-term pressures on public companies,” reports Reuters. Read more
By
Emily WilsonMay 13, 2019
On the final day of its annual I/O developer conference in Mountain View last week, Google announced plans to bring Electronic IDs like driver’s licenses and club memberships to Android, and that all new Android Q devices would be required to encrypt user data. These developments could move users one step closer to using digital wallets as valid identification for in-person transactions. As part of the announcement, Google indicated that it’s looking into adding Electronic ID support so developers can build mobile apps for secure ID use.
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By
Emily WilsonMay 13, 2019
According to “2019 Essential Facts About the Computer and Video Game Industry,” a new annual report from gaming industry trade group Entertainment Software Association, about 65 percent of adults now play video games in the United States. That adds up to more than 164 million people, and each year, the total grows. The report also indicates that three-fourths of U.S. adults have at least one gaming player at home, while 93 percent of those households own a smartphone on which half of them play video games.
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