By
Debra KaufmanJanuary 23, 2019
The quality of digital audio has waxed and waned since storage migrated from physical media to files stored on devices or in the cloud. Up until now, large technology companies such as Apple have been the ones making audio developments, such as taking MP3 mainstream with the iTunes Music Store in 2003. Increases in bandwidth have helped improve the quality of streaming audio. Consumers have pushed for better audio, and now some music services have adopted FLAC, a Free Lossless Audio Codec that is changing the game. Read more
By
Rob ScottJanuary 23, 2019
Netflix continues to define itself as a significant player in the film industry. Shortly after it revealed plans to continue investing heavily in original content, the streaming media giant has joined major Hollywood studios as a member of the Motion Picture Association of America. The move marks the first time an Internet company has joined the MPAA. “Joining the Motion Picture Association further exemplifies our commitment to ensuring the vibrancy of these creative industries and the many talented people who work in them all over the world,” explained Netflix chief content officer Ted Sarandos. Read more
By
Rob ScottJanuary 22, 2019
Netflix is continuing to invest heavily in content for its popular streaming service. According to its 2018 fourth quarter earnings report, the company spent $8.9 billion in 2017 and $12.04 billion last year. Wall Street analysts predict Netflix will increase its spending around 25 percent in 2019, which would bring its investment to $15 billion. Netflix will also continue to spend big on marketing its original content; such costs increased 65 percent last year, and are projected to jump another 22 percent this year to almost $2.9 billion.
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By
Debra KaufmanJanuary 22, 2019
Facebook unveiled Spectrum, an open-source image processing library to help improve the quality and reliability of images uploaded through its own apps. Spectrum, which Facebook first showed publicly and launched in beta in November, is now on GitHub, available to the developer community. As higher quality cameras on smartphones have become a key selling point, consumers are dealing with larger image files, which can be a stumbling block since they eat up more device memory and more network bandwidth. Read more
By
Debra KaufmanJanuary 22, 2019
Epic Games’ “Fortnite” led the way to 13 percent growth of digital games and interactive media to $119.6 billion in 2018, said Nielsen division SuperData. On its own, “Fortnite” earned $2.4 billion last year. The global industry segment is expected to grow to $118.2 billion in 2019. SuperData’s annual report stated that, in 2018, 850 million unique people viewed video games, with Tyler “Ninja” Blevins garnering 218 million hours, making him Twitch’s No. 1 streamer. Mobile games came out on top with $61.3 billion in revenue. Read more