SIGGRAPH: Canadian Firm Releases Cloud-Based 3D Rendering System
By Rob Scott
August 13, 2012
August 13, 2012
- Montreal-based tech company TeamUp demonstrated its new cloud-based Multi-Optics rendering technology at SIGGRAPH last week in Los Angeles.
- “The TeamUp platform is designed so that customers have access to the fastest machines available and do not have to download, install, license or set up anything before working with 3D content,” reports Below the Line.
- “3D rendering is traditionally the slowest and most complex process,” notes TeamUp co-founder Thiago Costa. “The back and forth with clients and peers can become tedious and costs a lot of time through miscommunications and scheduling consensus.”
- “We built TeamUp to truly improve this experience,” he says of the real-time 3D collaboration system, “so creative teams and their clients can see the same render live, edit and make decisions in real-time on multiple devices, and arrive at the look they want for any 3D asset.”
- “One of our techniques to achieve such high quality results is to take physical objects and measure their many optical properties to come up with an accurate representation,” explains scientist and TeamUp co-founder Arno Zinke.
- “This way we can make hair, sand, cloth, metals, volumetrics, and many complex materials look real,” he adds. “Besides providing a constantly growing library of materials, users can also create their own materials from these fundamental properties.”
- The system is presently in beta for standard OS platforms and Apple iPad OS. TeamUp’s cloud-based, subscription service anticipates a fall launch.
No Comments Yet
You can be the first to comment!
Leave a comment
You must be logged in to post a comment.