MIT Prototypes Glasses-Free 3D for Motion Picture Theaters

MIT’s Computer Science and Artificial Intelligence Lab (CSAIL), with Israel’s Weizmann Institute of Science, released the prototype of a 3D display technology, for use in movie theaters, that doesn’t require glasses. Other glasses-free 3D displays have been available, most notably with the Nintendo 3DS, but they are designed for use by a single user and only work when the content is viewed at a specific angle. A research paper on the technology, dubbed “Cinema 3D,” will be given at the SIGGRAPH conference this week. Continue reading MIT Prototypes Glasses-Free 3D for Motion Picture Theaters

Second Life Creators to Launch Virtual Reality Project Sansar

For 13 years, San Francisco-based Linden Lab has been presiding over Second Life. Now, the company is about to create a virtual reality network, dubbed Project Sansar, to provide an environment for individuals and businesses to experiment in VR. Sansar has been constructed to be incredibly scalable and immense, which could be either exciting or daunting to potential users. Linden Lab hopes it’s the former, and that people will use Sansar to build innovative VR worlds for problem-solving and social interaction. Continue reading Second Life Creators to Launch Virtual Reality Project Sansar

Amazon Debuts Budget Phones Loaded with Apps and Widgets

Amazon unveiled two new Android smartphones for its Prime members, the BLU Products R1 HD and 4th generation Lenovo Moto G. Both phones, dubbed Prime Exclusives, are subsidized by Amazon ads: the R1 HD starts at $50 unlocked, $100 and up without the discount; the Moto G starts at $150 unlocked, $200 and up without the discount. With the discount, the Prime Exclusive phones include Amazon apps, services and ads, the latter appearing on the lock screen. The user has to forego the discount to get rid of the ads. Continue reading Amazon Debuts Budget Phones Loaded with Apps and Widgets

NBC, Samsung, OBS Team Up to Offer VR Olympics Coverage

NBC plans to release about 85 hours of virtual reality content of the Rio 2016 Summer Olympic Games, marking the first time that the Olympics will be available as a VR experience. Participating cable/satellite operators will make the content available exclusively to their pay-TV subscribers on Samsung devices. Olympic Broadcasting Services (OBS) will do the actual production of the VR content, which will then be supplied to NBC Olympics. Among the content to be made available are the opening and closing ceremonies. Continue reading NBC, Samsung, OBS Team Up to Offer VR Olympics Coverage

Weather Channel Turns to AR Tech for 2016 Hurricane Season

The Weather Channel has launched three new augmented reality tools to help bring tropical storms and hurricane season to life during its broadcasts. SurgeFX offers a realistic to-scale surge forecast, Shear Factor displays real data in three dimensions, and 3D visualization tool Tropical Replay tracks past storms to provide historical context. Last year, the network unveiled its AR capabilities with an in-studio tornado simulation. “For the 2016 hurricane season, the network is adding a data dimension to its augmented reality features,” reports Mashable. “Instead of just simulating weather phenomena, the products will incorporate real-time data through dazzling graphics.” Continue reading Weather Channel Turns to AR Tech for 2016 Hurricane Season

New MoviePass CEO Hopes to Get Theater Owners on Board

Mitch Lowe, a Netflix co-founder and former Redbox president, is now chief executive at New York-based MoviePass, a company that pitches a subscription service for moviegoers. The user gets a debit card, which starts at $30 a month, to attend as many movies as she likes, in movie theaters that cover 90 percent of the country. But movie theater owners are reluctant to fully adopt the non-traditional idea. To gain acceptance, Lowe plans to launch the company’s first major marketing campaign, expand its services and raise more money. Continue reading New MoviePass CEO Hopes to Get Theater Owners on Board

Microsoft Pushes Windows 10 as Only ‘Mixed Reality’ Platform

Microsoft is positioning itself as providing, with Windows 10, the only platform for “mixed reality,” which the company describes as “providing devices with the ability to perceive the world, breaking down the barriers between virtual and physical reality.” In a three-minute video, Microsoft shows how it believes various types of augmented reality will be able to interact, using HoloLens headsets, VR helmets and other devices. Microsoft invites its partners to build on the Windows Holographic platform. Continue reading Microsoft Pushes Windows 10 as Only ‘Mixed Reality’ Platform

Google Develops Tango and 3D Mapping for VR, Advertising

Google’s Project Tango, which will be showcased at the company’s I/O developer conference May 18 to 20, consists of cameras, depth sensors and software in Android devices to gather images and depth information to recreate a space in 3D. Sources say that the company plans to put more resources into expanding the technology and using it for virtual reality applications. The ultimate goal is to become a ubiquitous source for the world’s buildings, similar to Google Maps, which is used by one billion people a day. Continue reading Google Develops Tango and 3D Mapping for VR, Advertising

Cannes Film Market to Feature 35 ‘Indie’ Virtual Reality Films

At this year’s Cannes film market, the digital program NEXT will include a slate of 35 virtual reality films from several countries as well as roundtable discussions and workshops, all to be presented on two VR Days, May 15 and 16. Michel Reilhac, former head of film at Arte, the Franco-German network, helped to curate the films and also directed the VR short, “Viens!” (“Come!”). Other French VR films to be shown are “Notes on Blindness: Into Darkness,” and Pierre Zandrowicz’s “I, Philip,” about Philip K. Dick. Continue reading Cannes Film Market to Feature 35 ‘Indie’ Virtual Reality Films

ETC’s Virtual Reality Summit Dives Into the Business of VR

In a panel on the business of VR during ETC’s Virtual Reality Summit at NAB 2016, moderator Scott Lenet, president of Touchdown Ventures, asked panelists what will determine critical mass for VR. “All these new industries start with a lot of confusion over the right business model and technology,” said Reality Lab chief executive Halsey Minor, who is also chair/co-founder of Voxelus. “VR is right in the middle of that early confusing stage. But I do believe that this wave will move faster than any before it — by a longshot.” Continue reading ETC’s Virtual Reality Summit Dives Into the Business of VR

ETC’s Virtual Reality Summit Stresses Importance of Audio

A compelling panel on audio technology during ETC’s Virtual Reality Summit at NAB emphasized audio’s importance to effective VR storytelling. Moderator Jacqueline Bosnjak, Q Department chief executive/partner, recalls how, when she saw “Catatonic,” a VR experience from Vrse, she immediately knew she had to work in virtual reality. She asked panelists about their approach to VR projects. “The thing we’re all exploring is bringing depth to the timeline,” said Felix & Paul Studios director of sound technology Jean-Pascal Beaudoin. Continue reading ETC’s Virtual Reality Summit Stresses Importance of Audio

Cloud Keynote: Sony Exec Recommends Learning from Piracy

Sony DADC NMS (New Media Services) CTO and head of strategy Andy Shenkler keynoted ETC’s Cloud Innovation Conference at NAB 2016 in Las Vegas. Rather than talk pure technology about the cloud, Shenkler preferred a more unique angle: piracy. “The place I want to start is around competition in the OTT space specifically,” he said. “When we talk about OTT, the usual suspects are Hulu, Netflix, iTunes, Amazon, HBO GO, and so on. But we’re not really looking at the biggest competitor out there: piracy.” Continue reading Cloud Keynote: Sony Exec Recommends Learning from Piracy

Autodesk and Google Cloud Platform Bring Maya to the Cloud

Autodesk and Google have partnered to offer Maya compute services on the Google Cloud Platform, which developed Google Cloud Platform ZYNC Render, an integrated cloud-based storage and rendering solution for the VFX industry. “We’ve been in discussions with Autodesk for quite some time,” said Google product manager Todd Prives. “It’s been a collaborative effort to bring Maya to Google.” With the ZYNC service for Autodesk Maya 2016 software, users will be able to render 3D scenes on the Google Cloud Platform. Continue reading Autodesk and Google Cloud Platform Bring Maya to the Cloud

NAB: Immersive Films Present Possibilities, Face Challenges

When Ang Lee was asked about his opinion of VR, at the conclusion of a panel at the NAB Show focused on the technical aspects of making “Billy Lynn’s Long Halftime Walk,” he demurred that he was still very focused on making his way through the highly experimental process of creating a movie that combines 3D stereoscopy with 4K and 120 fps. The result, as seen in an 11-minute clip, is so immersive that some viewers compared it to VR. Lee didn’t dismiss VR, and believes it might eventually encompass theatrical experiences. Continue reading NAB: Immersive Films Present Possibilities, Face Challenges

Ang Lee’s ‘Long Halftime Walk’ to 4K, 3D, 120 fps Filmmaking

Filmmaker Ang Lee gave a keynote talk at NAB 2016 with editor Tim Squyres and production system supervisor Ben Gervais about the path to creating his upcoming feature “Billy Lynn’s Long Halftime Walk,” which was shot in 3D, 4K, at 120 frames per second. An 11-minute clip from the film ran all afternoon, drawing long lines and buzz. No theater can currently show the movie the way it was shot, but Lee says his curiosity and passion for storytelling led him to explore these formats, which create a compelling immersive experience. Continue reading Ang Lee’s ‘Long Halftime Walk’ to 4K, 3D, 120 fps Filmmaking