Apple Steps Up Its VR Efforts with Acquisition of Flyby Media

While Facebook, Google and Microsoft have already invested significant resources in developing virtual reality and augmented reality, Apple is just getting started. The tech giant acquired an augmented reality startup called Flyby Media, which develops technology for image-recognition on smartphones. Flyby Media previously worked with Google on “Project Tango.” Apple also hired Doug Bowman, an expert in human-computer interaction and immersion in virtual environments. Continue reading Apple Steps Up Its VR Efforts with Acquisition of Flyby Media

Baidu Joins the Race to Get Self-Driving Vehicles on the Road

Baidu, a Chinese company best known for its Internet search engine, has entered the competition with other Internet companies and automobile manufacturers to create an autonomous vehicle. The company has already invested heavily in artificial intelligence and developed software called the Baidu AutoBrain System, which automatically records 3D road data and recognizes objects and road lanes. This expertise may help Baidu gain an edge over Google, General Motors, Tesla and Ford. Continue reading Baidu Joins the Race to Get Self-Driving Vehicles on the Road

Must-See VR at Sundance: Volumetric Capture, Empathic Tales

At the Sundance Film Festival, the latest in virtual reality appears at the New Frontier, the Sundance Institute’s showcase for virtual reality, immersive cinematic works, and media lab innovations. 2016 is no exception, and the buzz is already out about some of the must-see virtual reality movies and experiences. Among them, “The Wasteland” from 8i is one recommendation. Other notable VR experiences at Sundance include “American Bison,” “Kiya” and “Wave of Grace.” Continue reading Must-See VR at Sundance: Volumetric Capture, Empathic Tales

Sensors Industry Group Sets the Bar, Sees the Future for IoT

At CES 2016, the MEMS & Sensors Industry Group held its fifth conference to focus on the technologies that quite literally enable the Internet of Things. The group’s executive director Karen Lightman notes that MEMS (MicroElectroMechanical Systems) are both sensors and actuators, the latter being the key differentiating factor. “Not all MEMS are sensors and not all sensors are MEMS,” she said. “What’s exciting is that MEMS and sensors still offer new science and new ways of addressing challenging issues.” Continue reading Sensors Industry Group Sets the Bar, Sees the Future for IoT

CES: Intel Reimagines Experiences with Sensified Computing

Under the theme “Experiences Reimagined,” Intel CEO Brian Krzanich kicked off CES 2016 with a keynote presentation packed with product announcements, collaborations and live demonstrations. Today’s products are designed and defined by experiences, said Krzanich, experiences enabled by technology. With a flair of showmanship, the keynote opened with fireworks, presented not with explosives but a record-setting fleet of illuminated drones, and closed with music played with motion sensors, all of which served to illustrate what Krzanich called “the sensification of computing.” Continue reading CES: Intel Reimagines Experiences with Sensified Computing

Hollywood & Media: No One Owns Customers, Metadata Rules

The argument over who owns customers is over. “The customer will own himself more than ever,” says Ipsos executive Jake Dorn. “Who will own the data/metadata and who will make it actual? That’ll have a huge impact on the experience we see in the future.” TiVo executive Evan Young agrees. “We see people rebelling,” he says. “They’re shifting their habits to the media that suits their need, dropping on and off [outlets].” ICM’s Jonathan Perelman adds, “the consumer doesn’t care where it is or how it’s been made.” Continue reading Hollywood & Media: No One Owns Customers, Metadata Rules

CES to Break Records, Showcase Key Tech Trends for 2016

CES 2016 will be the largest in the organization’s 49-year history, says chief economist Shawn DuBravac. With 2.4 million square feet of exhibit space — equal to 50 football fields — the show is expected to welcome 150,000 attendees, including 45,000 international visitors from 150 countries. DuBravac reported that the name of CES producer the Consumer Electronics Association has changed to the Consumer Technology Association, to better reflect its current mix of members including Uber, Lyft, Snapchat and Airbnb. Continue reading CES to Break Records, Showcase Key Tech Trends for 2016

CES 2016: HTC’s Chief Exec Hints at Major VR Announcement

The Oculus Rift and PlayStation VR are not the only anticipated virtual reality devices shipping this year. While VR fans may be disappointed that the HTC Vive release has been pushed to April, CEO Cher Wang hinted at December’s Vive Unbound Developers Conference in Beijing that Valve and her team recently made “a very, very big technological breakthrough” to the system that prompted them to push the original Q1 launch date in favor of a more sophisticated product. Wang did not offer details, other than to suggest that the company is poised to make a major announcement at CES. Continue reading CES 2016: HTC’s Chief Exec Hints at Major VR Announcement

‘Star Wars’ Smashes Box Office, Rallies Blockbuster Strategy

On its opening weekend, “Star Wars: The Force Awakens” demolished box office records — as well as the trope that crowds no longer throng to movie theaters, even in the first days. The Walt Disney Company’s latest “Star Wars” movie brought in about $517 million globally, a success that is stunning in its size and scope, and that underscores Hollywood studios’ efforts to focus on repurposing the blockbuster, from “Avatar” to “Frozen.” According to Disney, 3D screenings account for 47 percent of the gross. Continue reading ‘Star Wars’ Smashes Box Office, Rallies Blockbuster Strategy

Virtual Reality Roller Coasters Are Coming to Theme Parks

In 2016, virtual reality will go on a roller coaster ride at several theme parks. Plans for nine VR roller coasters are already slated, with haunted mazes and thrill rides in the planning stages. At the Wonderland amusement park, outside Toronto, Canada, the Thunder Run roller coaster will begin to offer virtual reality headsets, for an added fee, to a limited number of riders. During the off-season, the park tested the VR experience, where riders fly on the back of a fire-breathing dragon over a medieval village. Continue reading Virtual Reality Roller Coasters Are Coming to Theme Parks

CES 2016: Virtual Reality Headgear, Platforms, Ecosystems

Virtual reality began to dominate headlines last year at CES, and that drumbeat will only grow louder this year. Falling at the beginning of the proclaimed release window for two of the flag bearers of the VR renaissance, Oculus and Sony, and accompanied by a bumper crop of hardware and software suppliers, VR is ready to emerge from the shadows of the early adopters and meet the general consumer. We expect to see innovative products in January from companies such as Google, GoPro, HTC, NextVR, Sixense, Yezz and others. Beyond gaming and 360-degree video, we’ll be watching for new approaches to live streaming sports and music events. Continue reading CES 2016: Virtual Reality Headgear, Platforms, Ecosystems

CES: Mobility, Connection and Intelligence Drive Automotive

Nowhere at CES does more applied innovation come together than in the North Hall automotive exhibits. That is not something that could have been said just a few years ago when the hall was more about sound systems and aftermarket gizmos. The car is now a rolling precursor of the connected/IoT future, redefined mobility, and even the development of smart cities. GM and VW keynotes will showcase new electric cars and two companies, Faraday Future and Rinspeed, promise dazzling concepts, including one with a drone landing pad.

Continue reading CES: Mobility, Connection and Intelligence Drive Automotive

CES 2016: VR, Game Platforms, eSports Coming to Las Vegas

The increasing interest in virtual reality and rise of the app stores are expected to help make gaming a hot topic at January’s CES. Coming off its crowd-pleasing debut at the show last year, and with its consumer launch only months away, expect Oculus to monopolize the floor. And with it comes an array of manufacturers hoping to add a new dimension to the immersive gameplay experience with new peripherals. Meanwhile, the widespread adoption of game systems as entertainment hubs has created a new pipeline for indie developers to reach consumers. And let’s not forget the rise of eSports. Turner Broadcasting certainly hasn’t, and will be bringing its largest-ever showcase to prove it. Continue reading CES 2016: VR, Game Platforms, eSports Coming to Las Vegas

LucidCam Developing $299 VR Camera, Partners with Sephora

LucidCam successfully raised $100,000 on Indiegogo from 264 backers, and now is well on its way to creating the camera that sounds too good to be true: a $299 device that’s small enough to fit in a pocket and yet can shoot immersive virtual reality content. The company, headed by chief executive Han Jin, says the LucidCam team is now busy creating partnerships with content creators and brands — its first is with make-up brand Sephora — and reveals that the company will release its first 360-degree 3D video in December. Continue reading LucidCam Developing $299 VR Camera, Partners with Sephora

SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

In the world of UHD/4K, movies and TV programs can require massive amounts of compute power. Take a recent 50-minute UHD natural history documentary that Sundog Media Toolkit worked on. Chief executive Richard Welsh reports it ran for four hours on over 5,000 processors. The necessity for finding huge amounts of compute power is becoming a challenge for productions, he notes.We could have run that job in real time if we had split it up more, and that would have taken us up to more than 20,000 processors for one hour.” Continue reading SMPTE 2015: Post Production Is Moving to the Cloud, Slowly