By
Rob ScottFebruary 9, 2015
London-based IHS Cinema Intelligence reports that 89.8 percent of theatrical movie screens worldwide have completed the conversion to digital cinema. The global digital cinema footprint reached 127,688 screens in 2014, a 14.7 percent increase over the previous year. The largest increase was seen in the Asia Pacific region, followed by South and Central America. Additionally, digital penetration climbed to 96 percent in Western Europe, matching that of North America for the first time. Continue reading Nearly 90 Percent of World’s Cinema Screens are Now Digital
By
Rob ScottFebruary 4, 2015
Hewlett-Packard is reportedly planning to introduce augmented reality and 3D technologies to tablets and laptops to provide consumers with a more immersive mobile computing experience. In addition to interaction between mobile devices and 3D printers, HP intends to bring AR to real-world applications. HP’s Sprout desktop PC, featuring Intel’s 3D RealSense camera, enables scanning and 3D printing. At CES last month, the company also touted its 23.6-inch Zvr virtual reality monitor that projects 3D images. Continue reading HP Developing AR and 3D for Interactive Tablets and Laptops
By
Rob ScottJanuary 22, 2015
During a press event yesterday, Microsoft made a series of announcements regarding new features for its coming Windows 10 operating system including improvements to built-in apps for Windows Phone that involve mail, messaging, photos, maps and more. According to the company, Windows 10 also intends to enhance and integrate Xbox, PC and mobile gaming. Additionally, Microsoft introduced its HoloLens headset that will allow users to interact with holographic images for playing video games and building 3D models. Continue reading Microsoft Unveils Windows 10 OS Features and New Headset
By
Rob ScottJanuary 21, 2015
The Smithsonian Institution has developed an iOS app called “Skin & Bones” that uses 3D animation and augmented reality to help bring fossils to life for children visiting Bone Hall at the National Museum of Natural History. In addition to the 3D animations and related information, the free app offers detailed maps of the museum. Complimentary Wi-Fi is available on-site so visitors can easily download the app. The approach is another example of how organizations are exploring compelling use of immersive technologies. Continue reading Museums Bridging the Gap Between the Digital and Physical
By
Meghan CoyleJanuary 14, 2015
Gannett is once again experimenting with ways to approach journalism through virtual reality technology. This time, the company created the “World Championships Skiing Virtual Reality Experience.” Viewers can be transported to Vail, Colorado where they can watch the skiers train and hang out — or even ski down the mountain themselves. The experience features 360-degree footage of the FIS Alpine World Ski Championships and there is a 2D version for people who do not have access to an Oculus Rift. Continue reading Gannett’s Oculus Rift Experiment Covers Skiing Championships
By
Rob ScottJanuary 13, 2015
At CES, DTS demonstrated its new DTS:X codec that separates audio into objects rather than traditional channels (for example: dialogue or gunshots, instead of left, right, front, rear). The immersive sound technology is similar to Dolby Atmos, but DTS:X keeps dialogue separate, so the volume can be controlled independently during viewing. The company showed how DTS:X works with a television’s built-in speakers by screening a soccer match and switching audio between teams, sideline microphones and broadcast announcers. Continue reading CES: DTS Demos New Format That Offers Object-Based Audio
By
Rob ScottJanuary 12, 2015
At CES, a wide range of companies showed or discussed products that are becoming more aware of their surroundings, largely due to improved sensors. This will enable tablets, phones, cars, drones and other devices to interact with people and each other in more sophisticated ways. This could also require significant upgrades to camera tech. While Microsoft’s Kinect sensor for Xbox was built to use gestures for game control, the tech has proven more far-reaching, especially in robotics research. Now Intel is aiming to take the next step with 3D sensors. Continue reading Intel Promotes its RealSense 3D Camera Technology at CES
By
Erick MoenJanuary 10, 2015
Several augmented reality devices debuted at CES this week, but Epson’s Moverio BT-200 offers one of the more complete experiences to-date. The glasses run Android 4.0 from a wired smartphone-like controller and provide a full-color image in the center of the user’s field of view. Sensors for the device include a camera, accelerometer, gyroscope, microphone and compass. The product is not consumer ready, but priced at less than half that of Google Glass ($699.99), it is a promising platform for developers to build an app library for AR. Continue reading Epson Moverio BT-200 Making Strides Toward Immersive AR
By
Debra KaufmanJanuary 6, 2015
A flying camera, an invisible piano keyboard that can be played, sensors that help the visually impaired navigate the world… these are just some of the technologies that will make 2015 a watershed year. “It’s the beginning of the next consumer technology wave,” said Intel CEO Brian Krzanich in his CES keynote address. “The last time we saw a wave of change this big was 20 years ago today, in 1995, with a revolution in consumer computing with the Pentium processor and first commercial browsers.” Continue reading Intel CEO Brian Krzanich Predicts New Consumer Tech Wave
By
Rob ScottDecember 24, 2014
We may see monitors join the curved bandwagon next month at the 2015 CES. Samsung, for example, is expected to unveil its SE790C — a 34-inch, 21:9 curved display with a 3,440 x 1,440 resolution known as “Ultra-WQHD.” The display touts about 110 pixels per inch, a maximum contrast ratio of 3000:1 and maximum brightness of 300 cd/m2. Samsung claims the wider field of view offers “a more immersive visual experience” and “creates a high 3D-like effect ratio that makes the screen seem larger.” Continue reading CES: Samsung Expected to Showcase 34-Inch Curved Display
By
Erick Mendoza December 23, 2014
New software called Kinematics, developed by design studio Nervous System, has successfully been used to create 3D-printed dresses that fit, move and sway like dresses made of traditional fabrics. Unlike existing 3D-printed garments, Nervous System’s dresses use material that adapts to body movements so its fits and feels like a normal dress. While the current cost of each dress is about $3,000, Nervous System hopes to reduce that amount to make it more appealing to the general public. Continue reading 3D-Printed Dresses Look and Feel Like They’re Made of Fabric
By
Rob ScottDecember 19, 2014
San Francisco-based startup Fyusion released a new version of its Fyuse app this week that allows users to record 3D “surround view” photospheres. Users press record and move their phone for a few seconds. Fyuse then renders the images on the device and offers the result for sharing on its platform. The app, available for iOS and Android, is designed to augment everything from selfies to fashion shows, but may also prove successful as a compelling way to bring user-generated content to mobile VR. Continue reading App Creates 3D Photospheres, New Potential for Mobile VR
By
Rob ScottDecember 19, 2014
Comcast is offering select television programming in Ultra HD, available for compatible 2014 Samsung 4K TVs. Comcast Xfinity customers will initially be able to stream NBC’s “Chicago Fire” and USA Network’s “Covert Affairs” and “Suits” to Samsung sets via the Internet. Comcast will expand its UHD offerings in 2015, including NBC’s “Parks and Recreation” in February. Amazon, DirecTV, M-GO, Netflix and Sony are among those that have also launched Ultra HD video services. Continue reading Comcast Launches Ultra HD VOD App for Samsung 4K TVs
By
Meghan CoyleDecember 18, 2014
Oculus, the virtual reality company picked up by Facebook in March, has acquired two startups that may bring hand-tracking and better mapping of 3D interiors to the Oculus Rift headset. Nimble VR (formerly 3Gear Systems) is the startup behind Nimble Sense, a camera that connects to the headset and uses Kinect-like technology to track a user’s hands and sync movements to the user’s VR experience. Oculus also bought 13th Lab, a computer vision and augmented reality firm focused on 3D reconstruction. Continue reading Oculus Acquires Nimble VR for its Hand-Tracking Technology
By
Erick Mendoza December 18, 2014
Theater chain AMC has partnered with MoviePass, a company that charges moviegoers a subscription fee to attend movie screenings at participating theaters (up to one film per day for a monthly fee). Subscribers will have the option to pay $35 for standard screenings or a $45 premium fee for access to IMAX and 3D features. AMC announced the partnership with MoviePass shortly after reports from Nielsen showed that attendance for young moviegoers continued to drop this year. Continue reading AMC Teams with MoviePass to Get Millennials Back in Theaters