CEA Forecasts 30-50 Ultrabooks Expected to Launch at CES 2012

  • At a recent CES Unveiled event in London, Shawn DuBravac, director of research for the CEA, predicted that a large number of ultrabooks will debut at the 2012 CES conference in January. “We expect to see 30 to 50 new ultrabooks launch at CES,” said DuBravac. TechCrunch responded with, “That’s a whole lot of MacBook Air clones.”
  • Each year, there seems to be a single prominent device showcased at the annual confab. “iPad killers were out in force at 2011′s show. 2010 was all about 3D TVs while netbooks was the popular product in 2009,” suggests the post. “It seems that ultrabooks might be 2012′s hot product. But can they break the dreaded CES curse that plagued the previous hot products?”
  • TechCrunch describes how Android tablets failed to challenge the iPad and how 3D TVs and netbooks failed to achieve significant adoption. If ultrabooks dominate the 2012 event, will they face the same fate?
  • “Ultrabooks are supposed to be the answer to Apple’s increasingly popular MacBook Air. Intel designed the computing platform to be as thin as possible while keeping the price low. The first batch of ultabooks start at $899 and offer competitive performance. But they’re still not built as well as the MacBook Air.”

German Firm has Plans to Market Direct Eye Contact Video Conferencing

  • Technology R&D firm Fraunhofer Heinrich Hertz Institute in Berlin has announced a major breakthrough in direct eye-to-eye contact for video conferencing. Fraunhofer HHI hopes to implement the new technology in consumer laptops and office desktop systems.
  • “Called the Virtual Eye Contact Engine, the software module analyses the scene in real-time 3D from three cameras mounted around the display,” reports 3D Focus. “It computes the depth structure information of the person’s head which is used to generate a 3D model. The 3D model is then used to compute the view of the virtual camera for both parties and the rendered output appears to show each person looking directly at each other.”
  • Fraunhofer HHI believes the technology will help resolve the problem experienced with eye contact during video conferencing. “Eye contact is one of the most important elements of non-verbal communication and without this, each person can feel slightly disconnected from the conversation,” suggests the article.
  • “We are working on a product release for our system,” says Ingo Feldman, scientific project manager 3D Video & Immersive Media Group. “We expect the first version on the market in about one year’s time…On one hand we plan to provide an office desktop system with high quality virtual eye contact correction. On the other hand, we plan a consumer market solution which is capable to run on laptop environments. As we are a research institution, we are always interested in industry partners which will finance our product development.”

Now Cooler than Skype: What Happened to the Microsoft Kinect?

  • The Microsoft Kinect 3D camera was a hot seller last holiday season, but now it seems that the buzz has subsided.
  • According to PC Magazine writer John C. Dvorak, the Kinect is in phase 10 of an 11-phase process that most high-tech products go through…
  • Phases 1-3: A hot product generates rumors, there’s a pre-announcement to either downplay or exaggerate the product, followed by media speculation, which is drawn out until the product arrives.
  • Phases 4-6: The product is rolled out and a shipping date is set, followed by shipment of the first batch ship and afterwards, a shortage announcement.
  • Phases 7-9: The black market, described by Dvorak as “a short-term black market for the device emerges, sometimes arranged by the company itself,” followed by the product’s complete release and then a PR effort to sustain interest.
  • Phase 10: New uses. “Out-of-the-blue, new uses are ascribed to the device if possible. These supposed new uses should have been planned from the beginning.”
  • And finally, Phase 11: an analysis determined by long-term public reception of product, leading to three options: do it all over, make routine minor adjustments/improvements, or let it sell until it runs out and call it quits after that.
  • “The Kinect is now in phase ten and new uses are being ascribed, mainly 3D telecommunications,” writes Dvorak. “You can spot the hand of the PR folks involved by the repetitious and redundant messages seen in far too many of the stories. In this case, it’s that 3D Kinect is ‘now cooler than Skype.'”

Copyright Issues: Will 3D Printing Prove to be a Disruptive Technology?

  • 3D printers can reproduce objects by spraying layers of plastic, metal or ceramics into shapes based on photos or designs. Some models already cost less than a computer did in 1999.
  • The technology allows users to copy vases, board game pieces, protective covers for phones and even pieces of furniture. Imagine eventually being able to “print” parts for cars, bicycles, computers, cameras and much more.
  • “Call it the Industrial Revolution 2.0,” suggest The New York Times. “Not only will it change the nature of manufacturing, but it will further challenge our concept of ownership and copyright. Suppose you covet a lovely new mug at a friend’s house. So you snap a few pictures of it. Software renders those photos into designs that you use to print copies of the mug on your home 3D printer.”
  • “Copyright doesn’t necessarily protect useful things,” said Michael Weinberg, a senior staff attorney with Public Knowledge, a Washington digital advocacy group. “If an object is purely aesthetic it will be protected by copyright, but if the object does something, it is not the kind of thing that can be protected.”

Texas Instruments Video: Explaining How Immersive Spatial Audio Works

  • This 3 1/2 minute video by Texas Instruments clearly and concisely explains the three components of their 3D audio technology: beam steering, crosstalk cancellation, and head related transfer function (HRTF or the psychoacoustic effect).
  • “Laptops, tablets, mobile phones and other multimedia devices offer an impressive visual experience,” suggests the video. “However, the overall experience is hindered by space constrained audio systems that lack clarity and depth — until now.”
  • Texas Instruments explains in the video how its audio technologies convert the “small sound stage” into an enhanced, immersive experience via techniques that manipulate sounds in desired directions in a 3D space.
  • This is a must-view for anyone interested in spatial audio applications for consumer electronics.

Standards Effort: Companies Team Up for Full HD 3D Glasses Initiative

  • Panasonic, Samsung, Sony and X6D Limited (XPAND 3D) are collaborating in an effort to standardize 3D glasses. The companies have launched the “Full HD 3D Glasses Initiative” licensing program and will open a test center later this month.
  • “Currently, we have wholly incompatible active-shutter models based on different technologies, which the consortium wants to replace with a unified standard that will let you use the same pair of spectacles on any display or at any theater that uses the XPAND 3D standard,” reports Engadget.
  • According to the press release: “Infrared and Bluetooth enabled radio frequency system 3D active glasses technologies are licensed within the licensing program. All information including licensing fees and process requirements to become a licensee, are available on the Initiative’s official website.”

Epson Moverio: First See-Through 3D Head-Mounted Display

  • Epson Japan announced the Moverio this week, a see-through 3D head-mounted display that the company claims is the first of its kind.
  • “Think of it as a mix of NEC’s transparent HMD Tele Scouter and Sony’s cool 3D OLED head mounted display HMZ-T1, powered by Android OS,” reports TechCrunch.
  • Epson’s Moverio is lower resolution than the Sony HMD, but at 160g is much lighter in weight.
  • “The Moverio supports MPEG-4/MPEG-4 AVC/H.264 video files, including side-by-side 3D images on its 0.52-inch displays with 960×540 resolution,” indicates the post. “It handles AAC and MP3 audio files, too.”
  • The HMD is expected to hit Japanese stores later this month at a price equivalent to $770.

Post Production Trend: Hollywood Turns to India for Special Effects

  • Hollywood is looking to special effects houses in India to deliver shots for 25-50 percent of what they would spend domestically. PriceWaterhouseCoopers predicts the Indian special effects industry will more than double in size by 2015.
  • Digital Domain is partnering with Reliance MediaWorks, an affiliate of India’s Reliance ADA conglomerate. Lucasfilm is working with India’s Prime Focus for the 3D conversion of “Star Wars: The Phantom Menace.”
  • Indian companies like Crest Animation Studios and DQ Entertainment, meanwhile, have announced projects with Lionsgate Entertainment and France Television.
  • “These days, as much as a third of the budget for major Hollywood films is earmarked for special effects, according to a research report by accounting firm KPMG. The annual amount spent by filmmakers on special effects in the world’s top five markets totals some $1.9 billion,” reports Fortune.

Panasonic Unveils 3D Point-and-Shoot and Upgrade for G Series

  • Panasonic has announced its first all-in-one 3D point-and-shoot camera.
  • The Micro-Four-Thirds Lumix DMC-GX1 features “16.01-megapixel Live MOS sensor and Venus Engine, designed to deliver high-resolution stills and video with image rendering and high quality color reproduction,” reports TWICE.
  • The $700-$950 GX1 records 1,920×1,080/60i video, with 30p sensor output in the AVCHD format. According to the report, the new camera “is positioned as an upgrade to the Lumix DMC-GF. In includes an new ultra-fast auto focusing system and includes a built-in flash and a hot shoe allowing for such accessories as external electronics viewfinder.”
  • Additionally, the $500 Lumix DMC-3D1 is another P&S 3D-capable offering. It uses two 25mm ultra-wide lenses with 4x optical zoom extensions and has a 12-megapixel MOS sensor.
  • “With its twin-lens design, the Lumix 3D can even shoot HD video through one lens and 2D photos from the other,” says said Darin Pepple of Panasonic, “thus getting still and moving content simultaneously, a unique shooting feature which Panasonic provides so users can stretch their creativity.”

3D Tutorial Video: Peter Jackson Discusses Production of The Hobbit

  • Director Peter Jackson’s team has created a fascinating 10-minute video covering all aspects of shooting a 3D feature (cameras, frame rates, concept art!, costumes, make-up), using “The Hobbit” as the case study.
  • ETCentric staffer Dennis Kuba adds that this is the fourth in Jackson’s “Hobbit” production videos, this time with a focus on their 3D production. Dennis points out some of the highlights:
  • They are using two RED Epics in a 3ality rig which uses a mirror to replicate a human’s interocular. Both the interocular and the convergence can be altered as they shoot. They also have a camera rig for a crane and a handheld rig. Jackson doesn’t feel that 3D is restricting or changing his shooting style. Interestingly, they are shooting at the same speed as 2D.
  • They are shooting at 5K resolution and 48 fps. Jackson says the effect is “like looking into the real world.”
  • The RED camera “tends to eat color” so they add even more color.” The final film will be graded down to get the right amount of color. For the characters, they found that they needed more red in their makeup otherwise they would appear yellow.
  • This is the first film where the pencil and charcoal concept art is being done in 3D.

Computing: Researchers Predict Faster-Than-Ever Transformation

  • IBM researchers are developing SyNAPSE, a new generation chip that can learn from experience, create its own hypothesis and remember. In a simple exercise, it learned to play Pong badly at first, but was unbeatable weeks later.
  • “As chips such as the one from SyNAPSE become smarter and smaller, it will be possible to embed them in everyday objects,” reports Businessweek. “That portends a future in which the interaction between computer and user is far more natural and ubiquitous.”
  • As previously reported on ETCentric, Microsoft is working on Holodesk, a 3D user interface that allows one to interact with 3D objects using an Xbox Kinect and an optical transparent display.
  • Intel’s 2020 CPU hopes to communicate with algorithms and other machines as well as “understand what it means to be human.”
  • “Computing is undergoing the most remarkable transformation since the invention of the PC,” said Intel CEO Paul Otellini. “The innovation of the next decade is going to outstrip the innovation of the past three combined.”

Apple May Take iOS Maps to the Next Level with Help of C3 Technologies

  • Apple now owns C3 Technologies, a company that “creates incredibly high-quality and detailed 3D maps with virtually no input from humans,” reports 9to5Mac.
  • The acquisition is likely a step towards creating a 3D-enhanced version of iOS Maps, eventually moving away from Google entirely. Apple may also be looking to include traffic data.
  • The update would probably not come for some time as Apple and Google signed a deal to extend the use of Google Maps. “We’re not expecting anything big in the immediate future but we’d be surprised to see the same old Maps program in iOS 6,” suggests the article. “Expect something much much bigger.”
  • The post includes some interesting video demonstrations of C3’s impressive capabilities.

Apple Patents Hint at 3D Gesture Control for iPad and Projected Images

  • A newly uncovered Apple patent suggests 3D gesture control may be in the works for the company’s mobile devices.
  • “Forget relying solely on touch to control your Apple device,” writes Wired. “On future iPads, you may be able to control your tablet from across the room using 3D gestures, such as a swirl or swipe of the hand.”
  • Employing a front-facing camera, it may be possible to use 3D gestures to control graphical elements such as icons, media files, text and images on an iPad or iPhone. A toolbar would teach beginners pre-set options as well as allow users to customize their own gestures.
  • Another Apple patent indicates the company is working on an integrated projector for iDevices that would incorporate gesture controls for manipulating projected images.

Design: Groundbot Spherical Surveillance Robot Delivers 3D Video

  • The Groundbot spherical surveillance robot from Sweden “can roll through mud, sand, snow, or heck, float on water if it need be — while using its pair of cameras to deliver its remote operator with a live live video feed — in stereoscopic 3D, no less,” reports Ubergizmo.
  • This is a great simple design for a device that could be used in many hazardous situations such as combating crime and detecting potential terrorism.
  • The Groundbot can travel up to 6 mph and features knobby tire treads for all-terrain operation. The robot includes sensors for “radioactivity, gas, humidity, fire, heat, smoke, biological material, explosives, or narcotics.”
  • “One controls the Groundbot remotely or through a programmed autonomous GPS-based system, where the Groundbot works like your regular DSLR — you can opt to include a wide-angled camera (for 360-degree vision), or if the situation arises, use a night vision (IR) camera instead.”

NICT Demonstrates Largest Full HD Glasses-Free 3D Display

  • NICT, working with JVC Kenwood, has developed a 200-inch autostereoscopic full HD 3D display (the world’s largest), that shows video from 57 different angles. The unit was presented at CEATEC Japan this month.
  • According to the presentation, “no matter which angle you’re viewing from, you can see a Full High Definition resolution image. With an ordinary display, the viewing range is basically around 180 degrees, but with this one, it’s 13 degrees, which is very narrow.”
  • “To show such a large range of viewing angles, the display uses 57 projectors in an array, with each one specially tuned to create uniform levels of brightness and color balance across all viewpoints,” reports DigInfo TV.
  • ETCentric staffer Phil Lelyveld comments: “With 57 projectors(!) this is an interesting brute-force approach to autostereo 3D…”