The Consumer Electronics Association (CEA) predicts that the consumer electronics industry will grow 5.6 percent this year and will surpass $190 billion. This prediction is higher than the estimate that CEA offered in January.
Significantly, tablet computers are projected to grow 157 percent in 2011, with more than 26.5 million units being shipped ($14 billion in shipment revenue).
“Newer, innovative product categories, like tablets, not only meet consumer demand but also help bolster our industry and strengthen the overall American economy,” says CEA chief exec Gary Shapiro.
“One year ago, tablets were a new and unproven market, and now they, along with other mobile connected devices including smartphones and eReaders, are leading the entire industry to positive growth,” adds Steve Koenig, CEA’s director of industry analysis. “The revenue boost from these innovative products is undeniable as a number of other CE segments are reaching maturity and sales are naturally declining.”
The trade association also expects the market to reach a record $197 billion in 2012, led by sales of smartphones, tablets and 3D TVs.
Sony’s Mick Hocking talks about what they’ve learned about 3D in the last year at Sony Computer Entertainment. Hocking has been responsible for spearheading the 3D games enterprise.
The main lesson involves the need to educate developers in how to produce quality 3D. “We’ve actually now got a guide with 10 points for producing technically correct 3D, it’s our 3D 10 Commandments if you like, and we also have lots of resources now to help developers creatively with 3D as well.”
Last year 3D had a “wow factor.” This year there are many 3D capable devices becoming available.
Sony has 50 million 3D-enabled PlayStation 3 units and over 50 3D games in the market. In addition, there are 3D Blu-ray, 3D MP4s and 3D Camcorders and 3D HDTVs. Sony may look to build 3D on a handheld. Virtual reality may come back with Sony’s head-mounted, twin-OLED 3D display.
Despite what critics are describing as waning interest from consumers, Hocking emphasized that 3D remains a long term strategy for Sony.
Dreamworks CEO Jeffrey Katzenberg discussed the current status of 3D entertainment at Fortune’s Brainstorm Tech Conference in Aspen, Colorado on Tuesday.
Katzenberg placed blame on the entertainment industry and lack of content quality for slow consumer adoption of 3D.
He explained that Hollywood executives have been short-sighted in their attempts to capitalize too aggressively on the technology without emphasizing quality. Katzenberg described the execs as driven by “that singular and unique characteristic that only exists in Hollywood, greed.”
“With time we’ll get back to success here but it’ll only come by embracing [3D] as a storytelling tool and using it to enhance the film experience,” he added.
Katzenberg’s full transcript is available from the Fortune post.
LG Electronics, a long-time supporter of the 3D TV market, enters a new product category with the introduction of its 20-inch 3D computer monitor that doesn’t require the use of 3D glasses.
A sensor on the D2000 detects the position of the user to shift the 3D imagery while the user is looking at games, movies or photos.
The company also points out that its eye-tracking technology works in tandem with LG’s 2D-to-3D conversion technologies to enhance 2D movies, games and other content.
“LG’s position has always been that 3D will and must eventually function without glasses. The D2000 is a look at what the future has in store.”
Expect the display to become available later this year.
This week Sony launched “3D Experience” for its Bravia line of 3D-capable LCD TVs. The free service offers 3D trailers, promotional video clips and trial content.
The company hopes that 3D Experience will serve as a step forward in providing consumers with interesting 3D content, the lack of which has been a common complaint.
Initial content includes “The Green Hornet” trailer, highlights from the FIFA Women’s World Cup and clips from 3net, Sony, Discovery and IMAX.
Sony pledges to “further expand the content line-up and promote ‘3D Experience’ among content holders as a forum through which to showcase their 3D offerings.”
3D Experience is currently available in the United States, Canada, Germany, the UK and France.
Onkyo has announced a $599 Blu-ray player with THX certification and 3D capability (available in August).
The DLNA 1.5 certified player also handles WMA, MP3 and DivX HD files.
The BD-SP809 offers streaming service access through Netflix, VUDU, Blockbuster On Demand and Film Fresh.
Network connection is via the Ethernet port since there is no indication of Wi-Fi connectivity.
The player offers 1080p upscaling and features two outputs for simultaneously connecting a 3D TV and a 1080p projector.
Onkyo may face stiff competition from other 3D Blu-ray players that have Wi-Fi connectivity and expanded access to streaming services such as Hulu Plus, Amazon Instant, Crackle and Pandora.
BBC News reports that police in the UK are planning to use new laser scanners at the location of serious motor vehicle accidents to create 3D images of the sites and, in turn, clear the roads more quickly for other motorists.
It is expected that the technology will save the time required to “painstakingly log everything at the scene” and will save the economy hundreds of thousands of pounds each year.
The 3D laser technology uses a special tripod-mounted scanner that records a 360-degree image of the crash site down to a resolution of less than one millimeter. Each sweep takes about four minutes.
ETCentric contributor Phil Lelyveld comments: “This technology could be useful for location scouting for 3D shoots, as well as recording positions for later reshoots.”
Crescent Inc. recently demonstrated its new head-mounted VR system at Japan’s 3D & Virtual Reality Expo.
The Immersive Digital Entertainment VR system provides a full 360-degree virtual environment accessible through the head-mounted display in what Engadget describes as “like a Virtual Boy that your wear.”
The system uses Virtools real-time rendering technology, image analysis technology, and a Vicon motion capture system in order to capture users’ movements and the items they interact with in the VR space.
An array of HD motion capture cameras make the “virtual reality that much less virtual (and in turn, that much more reality).”
The post includes a video report featuring an interview with Takahiro Akiyama who worked on content development. He is CEO of 4D Brain and former visual effects art director for the film “Final Fantasy.”
For the future, Akiyama envisions a new form of entertainment that integrates biofeedback within such a VR system.
UK researchers led by the University of Exeter have created a prototype 3D printing technology that creates custom objects in chocolate.
Similar to how plastic and metal models are created with 3D printing, the research team hopes that consumers will soon be able to create custom designs on their computers and then “print” the designs in “three dimensional chocolatey form.”
The biggest challenge has been finding a way to successfully manage accurate heating and cooling cycles required to work with the delicate substance.
“By combining developments in engineering with the commercial potential of the digital economy we can see a glimpse into the future of new markets – creating new jobs and, in this case, sweet business opportunities,” explains ESPRC’s chief exec Professor Dave Delpy (ESPRC is managing the project).
“Almost everyone interested in seeing 3D on a home TV would be much happier if they didn’t have to wear those awkward glasses to do it,” writes TVTechnology.
While autostereoscopic 3D is available for small screens such as the Nintendo 3DS, it is not yet practical for large flat screen displays.
Both lenticular and parallax technologies exhibit sweet spots where the illusion is best.
Phil Lelyveld, ETC’s Consumer 3D Experience Lab program manager, says we’re many years away from a marketable product.
“3D is the one of the first art forms that impacts your visual system and can have a health response on it,” says Lelyveld. “Some autostereoscopic display technologies can be very age-dependent, and market research has found that people in their early 20’s and younger can more readily accept the AS3D effect, but people in their 20’s and older find it very annoying.”
Paramount Pictures recently issued a cease and desist order to a 3D replicator of “Super 8” cubes.
Todd Blatt, an engineer from Baltimore, replicates interesting devices and props he sees in movies (such as the cubes from Paramount’s “Super 8”), sends the digital models to 3D printer Shapeways, and then sometimes sells the resulting metal or plastic models to fans online.
New fronts in copyright law are developing as digital tools increasingly encroach on the physical world. Emergence of low-cost 3D printers and software will continue to push these issues.
From a copyright viewpoint, this case illustrates how 3D printers will possibly impact product licensing the way the MP3 codec impacted the music industry.
This may raise some interesting near future questions regarding how film props will need to be legally classified (especially in terms of patent, copyright and fair use laws).
Only 2 percent of U.S. homes will have a 3D TV by year’s end, and the market is expected to only improve slightly to 5 percent penetration in 2012.
However, SNL Kagan reports that these figures will jump to 21 percent in 2015.
Internet-enabled TVs are currently more popular, projected to go from 14 percent penetration this year to 51 percent in 2015.
The report also concludes that a lack of 3D content has been a problem thus far, but growing interest in 3D sports and films should help sustain the technology in the future.
SMPTE recently held its 3D Conference for Media and Entertainment in New York City.
One significant outcome resulted from scientists who are studying how the brain processes visual images.
They suggest that Hollywood needs an improved academic understanding of stereoscopic 3D to avoid making viewers uncomfortable.
It was recommended that content creators and vision scientists get together to evaluate different demographics, 2D-to-3D conversion, potential harmful effects, eye fatigue and much more.
“The problem is that we’re looking at this from a top down perspective instead from the bottom up. With HDTV, it took us more than 20 years to get the science right. Here [with 3D] we’re starting with the screen and working backwards. That doesn’t seem right,” suggested Joseph Flaherty, senior VP of technology at the CBS Network.
Topcon’s IP-S2 Lite system — unveiled at Tokyo’s recent 3D & Virtual Reality Expo — creates 3D video footage that can be analyzed and augmented with virtual objects.
Topcon’s road condition evaluation system features a 360-degree camera, GPS and inclinometer.
The system also measures height, distance and surface area within individual frames in order to insert computer-generated images and to construct maps of disaster-stricken regions.
Japan’s Geospatial Information Authority used the technology after this year’s earthquakes to map coastal areas, providing helpful visuals of the damage.
Digital Trends offers this thorough introduction/overview to 3D printing for those interested in bringing “rapid prototyping from the factory floor to your desktop.”
Whether you are a hobbyist or professional designer, learn the various cost-effective approaches to producing physical models with today’s 3D printers.
The article includes details regarding an array of recommended software and hardware choices, coverage of the latest trends, a quick video demo, helpful links and more.
“In 20-30 years, it may even be possible to print just about any custom object – your own toothbrush, a new faucet for the kitchen sink, or a new dashboard for your Buick. We’re in the same phase with 3D printing that Steve Jobs was in when he designed the basic components of the Apple computer in his garage.”