Crescent Demonstrates 360-Degree Real-Time VR System

  • Crescent Inc. recently demonstrated its new head-mounted VR system at Japan’s 3D & Virtual Reality Expo.
  • The Immersive Digital Entertainment VR system provides a full 360-degree virtual environment accessible through the head-mounted display in what Engadget describes as “like a Virtual Boy that your wear.”
  • The system uses Virtools real-time rendering technology, image analysis technology, and a Vicon motion capture system in order to capture users’ movements and the items they interact with in the VR space.
  • An array of HD motion capture cameras make the “virtual reality that much less virtual (and in turn, that much more reality).”
  • The post includes a video report featuring an interview with Takahiro Akiyama who worked on content development. He is CEO of 4D Brain and former visual effects art director for the film “Final Fantasy.”
  • For the future, Akiyama envisions a new form of entertainment that integrates biofeedback within such a VR system.

Next for 3D Printing Technology: Custom Chocolate

  • UK researchers led by the University of Exeter have created a prototype 3D printing technology that creates custom objects in chocolate.
  • Similar to how plastic and metal models are created with 3D printing, the research team hopes that consumers will soon be able to create custom designs on their computers and then “print” the designs in “three dimensional chocolatey form.”
  • The biggest challenge has been finding a way to successfully manage accurate heating and cooling cycles required to work with the delicate substance.
  • “By combining developments in engineering with the commercial potential of the digital economy we can see a glimpse into the future of new markets – creating new jobs and, in this case, sweet business opportunities,” explains ESPRC’s chief exec Professor Dave Delpy (ESPRC is managing the project).

Are 3D Glasses Hindering the Adoption of 3D TV?

  • “Almost everyone interested in seeing 3D on a home TV would be much happier if they didn’t have to wear those awkward glasses to do it,” writes TVTechnology.
  • While autostereoscopic 3D is available for small screens such as the Nintendo 3DS, it is not yet practical for large flat screen displays.
  • Both lenticular and parallax technologies exhibit sweet spots where the illusion is best.
  • Phil Lelyveld, ETC’s Consumer 3D Experience Lab program manager, says we’re many years away from a marketable product.
  • “3D is the one of the first art forms that impacts your visual system and can have a health response on it,” says Lelyveld. “Some autostereoscopic display technologies can be very age-dependent, and market research has found that people in their early 20’s and younger can more readily accept the AS3D effect, but people in their 20’s and older find it very annoying.”

3D Printing Technology Opens Potentially Thorny Legal Issues

  • Paramount Pictures recently issued a cease and desist order to a 3D replicator of “Super 8” cubes.
  • Todd Blatt, an engineer from Baltimore, replicates interesting devices and props he sees in movies (such as the cubes from Paramount’s “Super 8”), sends the digital models to 3D printer Shapeways, and then sometimes sells the resulting metal or plastic models to fans online.
  • New fronts in copyright law are developing as digital tools increasingly encroach on the physical world. Emergence of low-cost 3D printers and software will continue to push these issues.
  • From a copyright viewpoint, this case illustrates how 3D printers will possibly impact product licensing the way the MP3 codec impacted the music industry.
  • This may raise some interesting near future questions regarding how film props will need to be legally classified (especially in terms of patent, copyright and fair use laws).

Internet TV More Popular than 3D TV, 3D Jump Expected by 2015

  • Only 2 percent of U.S. homes will have a 3D TV by year’s end, and the market is expected to only improve slightly to 5 percent penetration in 2012.
  • However, SNL Kagan reports that these figures will jump to 21 percent in 2015.
  • Internet-enabled TVs are currently more popular, projected to go from 14 percent penetration this year to 51 percent in 2015.
  • The report also concludes that a lack of 3D content has been a problem thus far, but growing interest in 3D sports and films should help sustain the technology in the future.

SMPTE Conference: The Need for Science Education in 3D Production

  • SMPTE recently held its 3D Conference for Media and Entertainment in New York City.
  • One significant outcome resulted from scientists who are studying how the brain processes visual images.
  • They suggest that Hollywood needs an improved academic understanding of stereoscopic 3D to avoid making viewers uncomfortable.
  • It was recommended that content creators and vision scientists get together to evaluate different demographics, 2D-to-3D conversion, potential harmful effects, eye fatigue and much more.
  • “The problem is that we’re looking at this from a top down perspective instead from the bottom up. With HDTV, it took us more than 20 years to get the science right. Here [with 3D] we’re starting with the screen and working backwards. That doesn’t seem right,” suggested Joseph Flaherty, senior VP of technology at the CBS Network.

Topcon IP-S2 Lite System Creates Panoramic Maps in 3D

  • Topcon’s IP-S2 Lite system — unveiled at Tokyo’s recent 3D & Virtual Reality Expo — creates 3D video footage that can be analyzed and augmented with virtual objects.
  • Topcon’s road condition evaluation system features a 360-degree camera, GPS and inclinometer.
  • The system also measures height, distance and surface area within individual frames in order to insert computer-generated images and to construct maps of disaster-stricken regions.
  • Japan’s Geospatial Information Authority used the technology after this year’s earthquakes to map coastal areas, providing helpful visuals of the damage.
  • The report includes a 2-minute video demo.

DIY Revolution: Beginner’s Guide to 3D Printing

  • Digital Trends offers this thorough introduction/overview to 3D printing for those interested in bringing “rapid prototyping from the factory floor to your desktop.”
  • Whether you are a hobbyist or professional designer, learn the various cost-effective approaches to producing physical models with today’s 3D printers.
  • The article includes details regarding an array of recommended software and hardware choices, coverage of the latest trends, a quick video demo, helpful links and more.
  • “In 20-30 years, it may even be possible to print just about any custom object – your own toothbrush, a new faucet for the kitchen sink, or a new dashboard for your Buick. We’re in the same phase with 3D printing that Steve Jobs was in when he designed the basic components of the Apple computer in his garage.”

New MoviePass App Brings Netflix Model to Theaters

  • A new service called MoviePass is offering unlimited movie viewing in participating theaters for a fee of $50/month.
  • Access to 3D and IMAX movies will involve a $3 surcharge.
  • Using an HTML5 app, subscribers will be able to search for a film, check show times and purchase digital tickets.
  • A $30 “limited pass” offering is reportedly also being planned.
  • The service will launch its beta test in San Francisco this weekend.

New App from Samsung Offers Streaming 3D Content

  • Samsung announced that the Explore 3D app on its SmartHub-connected TV interface is now offering free streaming 3D content.
  • The app is streaming 3D movie trailers, music videos, educational content and full programs from Wealth TV.
  • The company says Explore 3D will provide access to paid 3D content later this year, including feature films, shorts, and documentaries.
  • The app is powered by Rovi and includes its Cloud-based metadata and RoxioNow platform.

Will Video Games Drive 3D Mobile Phone Sales?

  • Nintendo introduced autostereoscopic 3D gaming with its 3DS system earlier this year, but it failed to gain significant traction.
  • In his Forbes Tech column, John Gaudiosi suggests the availability of new top-tier 3D games and a drop in price may help turn that around.
  • The drop in price may come sooner than expected, now that Sprint’s $200 Evo 3D (from HTC) – the first glasses-free 3D phone for the U.S. – is available. Plus, later this summer AT&T will enter the 3D market with its LG Thrill 4G.
  • “While some have called 3D phones gimmicky, these devices are already commonplace in Asia. And with an influx of new 3D phones entering the market this year, coupled with the Nintendo 3DS, Jim Cameron recently told me that he sees these glasses free devices as being key for the adoption of 3D TVs in the homes.”
  • Gaudiosi’s column features several interesting video reports and interviews about the direction of 3D.

Animation Technology Behind L.A. Noire Game Draws Attention

  • Depth Analysis is getting high praise for the 3D motion-capture technology it used in rendering facial expressions for the new L.A. Noire video game. The Australia-based company is working to perfect a full-body system that will let film directors “drop” actors into their movies.
  • L.A. Noire is the latest game from the Rockstar Games label (Take-Two Interactive Software). Team Bondi and Depth Analysis have been earning positive reviews for the game’s highly stylized, immersive and cinematic production design (check out the trailer here).
  • Development on the MotionScan 3D motion-capture system, which uses 32 HD cameras positioned at different levels to capture and create a 3D model, began in 2004. The infrastructure, pipeline and capture rig were all developed from scratch.
  • Depth Analysis has found success in realistically recreating the detail of actors’ facial performances for its video game and plans to use it more for capturing full-body performances.
  • The company has also been demonstrating the work-in-progress system to filmmakers. L.A. Noire writer-director Brendan McNamara explains that the appeal of the Depth Analysis system is its ability to drop actors into virtually any setting.
  • For those interested in a visual demonstration, CNET has posted a 6-minute GameSpot interview with Oliver Bao, head of R&D for Depth Analysis.
  • According to Bao (in an AWN interview last week): “We’ve managed to reproduce lifelike performances of actors. Getting the data compressed to fit game discs and render back at decent speed and quality have been reasons why this was not possible before. We’ve demonstrated that what you see is what you get; actors have their performances reproduced faithfully to the point that you can lip read what they’re saying in L.A. Noire. This is the first time we’ve allowed gamers to be able to enjoy believable acting on a console.”

3D Phones: Next Big Thing or Next Big Gimmick?

  • Recent product announcements indicate 3D technology may not be just for cinema releases and home theaters, as the technology is beginning to make its way to mobile devices.
  • The first significant 3D mobile device was the Nintendo 3DS (launched in March). The $249 3DS features a 3.5-inch glasses-free 3D screen. However, sales so far have been disappointing. NPD Group reports that Nintendo sold almost 400,000 units in the first week following its U.S. launch (100,000 units less than sales of the original DS in November 2010).
  • Now, tablets and smartphones are in the 3D spotlight.
  • Rumors are surfacing that the next iPad will feature 3D capabilities – and two new Android smartphones, the LG Thrill and the HTC Evo 3D, are already touting glasses-free 3D.
  • Manufacturers hope these devices will make watching movies, playing games, and sharing photos more of an immersive experience.
  • The LG and HTC phones include special 5MP dual-lens cameras for shooting 3D photos and videos.
  • It is too early to tell whether 3D technology for mobile devices will be the next big thing or merely the next big gimmick. However, the much lower cost of mobile devices could make adoption more swift than its been for comparably higher priced HDTVs.
  • According to Ross Rubin, director of industry analysis at NPD Group: “Handsets by themselves are typically not as strong a voice for developers to create 3D applications. If someone the likes of Apple or Google get into 3D, then there will be a large enough base.”

E3 2011: Nintendo Unveils Wii U Controller and 3DS Updates

Nintendo chose its E3 Expo presentation to provide a much anticipated first look at the new Wii U controller in addition to a system update and new 3D games for its $250 3DS handheld gaming device released earlier this year.

The Wii U controller combines a 6.2-inch touchscreen, traditional inputs and motion control functionality. The wireless device will support full HD graphics (a first for Nintendo) and is backward compatible with all Wii games and accessories. Interesting features include a microphone, gyroscope, accelerometer, front-facing camera and stylus. Even though it shares a number of characteristics with other handheld devices, the Wii U controller was not designed to serve as a portable gaming device. However, users will be able to game and video chat (even without a television). By adding another screen to the home entertainment experience, Nintendo is hoping to redefine “how the TV, the game console and the Internet function and interact together.”

According to the Nintendo press release: “Previously, video games played on a home console have been confined to the TV and offered identical viewpoints to each player in a multiplayer environment. Furthermore, watching TV and playing console games have been completely separate experiences. The new controller removes these boundaries, creating a more dynamic and fluid gaming and entertainment experience.”

Gamers can use the controller to zoom in on television images and to interact with games that appear on both the controller and TV screens. In a video demo of the system, Nintendo showed a player sending a throwing star from the controller’s touchscreen to the TV screen across the room with a swipe of his finger, as if the weapon actually flew through the air. The Wii U has similar functionality when connected to the Internet, allowing users to essentially “throw” photos or videos from the controller onto the television screen.

The dynamic of adding an additional screen to the gaming experience in the controller is difficult to explain in words, so Engadget has posted a 5-minute video demo of multi-player gaming (produced by the Nintendo Network). And Nintendo’s compelling 4-minute Wii U video from the E3 presentation is available on YouTube. It illustrates capabilities of the new device including video chats, drawing with a stylus, motion control functionality, browsing, TV interaction (even with the virtual space beyond the TV screen) and more. Additional video footage of the Nintendo E3 presentation is available on the CNET channel on YouTube.

Although specific pricing and availability was not announced at E3, the Wii U is expected to have a mid- to late-2012 release. Screen resolution was also not specified, but the display ratio is 16:9.

The company also announced a new system upgrade to its glasses-free, portable 3D device, the Nintendo 3DS (that launched March 27). Users who connect via a wireless Internet connection and install the update will have access to the Nintendo eShop, which features downloadable games and applications using a cash-based system. According to the site, gamers can access “3D games, classic games remade in 3D, and legendary titles from the Game Boy system — plus more. View webpages right from your Nintendo 3DS system, including the ability to view 3D images on the Internet where applicable.”

Nintendo also announced its initiatives to celebrate the 25th anniversary of The Legend of Zelda: “A re-mastered 3D version of The Legend of Zelda: Ocarina of Time launches for Nintendo 3DS on June 19, while Wii owners will see the arrival of The Legend of Zelda: Skyward Sword in the 2011 holiday season.”

For the duration of the E3 Expo, fans can visit the Nintendo Network online to watch developer interviews, get information about new games and see coverage from the show floor.

Related CNET article: “E3 2011: Nintendo’s new Wii U set for 2012” (6/7/11)

Related Engadget post (with press release and videos): “The Wii U controller, revealed!” (6/7/11)

Related CNN Tech article: “Nintendo unveils the Wii U system” (6/7/11)

Related USA Today article: “Nintendo unveils Wii U, with a touch-screen display” (6/7/11)

Related Yahoo! Games article: “Nintendo debuts Wii U” (6/7/11)

Related Xbit Laboratories news: “AMD and IBM Confirm Work on Chips for Nintendo Wii U” (6/7/11)

Related ABC News article (comparing announcements from Nintendo, Sony and Microsoft): “Wii 2: Nintendo Wii U Video Game Console Debuts at E3 Expo” (6/7/11)

The Future of 3D Looks Bright, According to New Studies

It should come as no surprise to our audience that industry opinions regarding 3D entertainment are mixed. Despite technological advancements we’ve seen in recent years to gaming, theatrical film exhibition, television sets, production processes and a variety of consumer products — a number of significant questions continue to spark debate: Glasses or glasses-free? Active or passive? Standard feature or gimmick? Strong or slow consumer adoption? However, a number of recent studies agree on one thing — the near future of 3D will see some tremendous growth.

In a report released this week, digital entertainment market researcher In-Stat predicts global 3D TV shipments will be up nearly 500 percent this year, compared with 2010. The report also suggests that all televisions with screen sizes 40 inches and above will soon be 3D-enabled. The In-Stat forecast is joined by another report from NPD Group subsidiary DisplaySearch that suggests 3D TVs will account for approximately one-third of all 120 Hz LCD sets in 2011. DisplaySearch also explained that 3D TV penetration will expand as the 3D feature is added to more basic models in upcoming years. Researcher IHS iSuppli adds that 2012 will be another year of triple-digit growth for 3D TV shipments.

“In a major recalibration effort, television brands are changing strategies this year following lukewarm response to 3D in 2010 when consumers balked at the high price of sets and the lack of 3D content,” explained Riddhi Patel, director for television systems and retail services at IHS. “In 2011, however, brands are marketing 3D not as a must-have technology but as a desirable feature, similar to the approach they have taken with Internet connectivity.”

This week’s In-Stat report offers the following numbers:

  • Households with 3D TV sets will eclipse 300 million in 2015.
  • In 2011 Europe will boast the most 3D TV unit shipments at just over 7 million.
  • By 2015 Asia/Pacific will have the largest share of 3D TV unit shipments at 32 percent.

Additionally, an industry survey recently conducted by crew booking and payroll company Media Services indicates that 3D is becoming a “predominant mode of production” — as nearly half of respondents indicated their businesses will emphasize 3D film and television production in the next five years.

The question regarding consumer adoption may soon be impacted by increased production numbers and lower prices from manufacturers (and if the shipment predictions above prove accurate, it may not matter). As CNET reports, “NPD found that 45 percent of people who won’t buy a 3D TV cite price as the barrier and 42 percent say its the special 3D glasses. But as In-Stat’s study has found, consumers may not have much of a choice. Vendors are continuing to add 3D capability, especially to bigger-screen sets. And if folks want bigger screens, they will soon get 3D capability whether they seek it or not.”

Related Below the Line post: “Study Reveals Shift to 3D Over the Next Five Years” (5/17/11)

Related Advanced Television article: “3D TV shipments up 500% in 2011” (5/6/11)

Related TV Technology post: “RealD, Samsung Partner in 3DTV Display Project” (5/17/11)

Related Engadget post (and videos): “Intel will mass produce 3D transistors for all future CPUs, starting with 22nm Ivy Bridge” (5/4/11)

Related PCMag.com article: “3D Transistors, EUV, and the Future of Chipmaking: Why it Matters” (5/6/11)