By
Phil LelyveldJanuary 4, 2022
Sometimes you see a product idea that is so obvious you wonder why no one created it sooner. French company Fittingbox has developed an augmented reality app and a 3D model database that lets you try on new frames for eyewear without taking off your old glasses, so you can actually see what you look like as you try them on. Diminished reality is a subset of augmented reality focused on removing, rather than adding, elements of what you see and hear. The Fittingbox app uses the selfie camera on a smartphone to scan the face of the customer. It then recognizes and removes the wearer’s glasses from the 3D modeled image. Continue reading CES: Fittingbox Demonstrates Unexpectedly Useful AR App
By
Paula ParisiNovember 15, 2021
Social media platforms, which have had challenges maintaining a safe, socially conscious online environment — as the year’s spate of whistleblower disclosures and global regulatory hearings proves — may face an even tougher time maintaining civility in the metaverse. The shift from monitoring text, images and video to supervising a live 3D world will be orders of magnitude more complicated, observers say. According to a 2020 safety video for “Horizon Worlds,” a game Facebook developed for its virtual reality platform Oculus Quest, the company plans to record what happens in the metaverse, storing data that transpires in users’ VR headsets. Continue reading Meta Building a Safe Metaverse While Expanding VR Holdings
By
Paula ParisiNovember 11, 2021
Unity has agreed to acquire the technology division of filmmaker Peter Jackson’s Weta Digital for a price reported at $1.625 billion. The San Francisco-based creator of the popular 3D game platform says the Academy Award-winning VFX firm will “continue as a standalone entity” renamed WetaFX, which Unity predicts will become its largest customer in the media and entertainment space, delivering tools Unity says will “unlock the full potential of the metaverse.” Weta and Unity have already been deeply involved over the years, collaborating on a host of tools used for films, games and immersive experiences. Continue reading Unity to Acquire Tech Division of Peter Jackson’s Weta Digital
By
Paula ParisiNovember 11, 2021
Nvidia is mapping out a customer service future populated with real-time avatars who use natural-language AI with real-world customers. The company, which has seemingly transformed from graphics powerhouse to AI authority (in just under 28 years since being founded by Jensen Huang, company CEO) used this week’s GTC conference to emphasize full-stack computing. The speed and flexibility of the company’s three GPU chips offer general purpose enterprise potential, thanks to Nvidia’s parallel-processing platform, CUDA. Huang backed this assertion with a slide indicating Nvidia has deployed more than 150 SDKs to industries generating $1 trillion. Continue reading Nvidia Goes Full-Stack, Touts Artificial Intelligence and Cloud
By
Paula ParisiOctober 26, 2021
San Francisco-based Unity Technologies, maker of the cross-platform Unity game engine has launched in beta Unity Gaming Services, a turnkey solution to make it easier to develop and maintain cross-platform multiplayer titles. New are tools for monetization, customer acquisition and player engagement. Statistics from a Unity study indicate 71 percent of multiplayer gamers do so from a mobile device, and 61 percent engage from consoles, while 40 percent say they play on both. The survey indicates 56 percent of Americans play multiplayer games, one in five having begun within the past year. Continue reading Unity Platform Offers Turnkey Solution for Multiplayer Games
By
Paula ParisiOctober 15, 2021
On the heels of several successful tests that included Tokyo 2020 Olympics telecasts in Brazil and Japan, Intel is moving full steam ahead to bring live, end-to-end 8K HDR streaming to audiences across the globe. The company sees the future of 8K HDR as revolutionizing the worlds of sports, entertainment and gaming by delivering spectacular, immersive events at stadium scale, augmented by 3D, VR, AR and UHD audio. The key to this brave new broadcast world is Intel’s Xeon Scalable processors for local encoding and delivery over-the-top. And of course, the slickest compression algorithms. Continue reading Intel’s 8K HDR Live Streams ‘Way Beyond Proof of Concept’
By
Paula ParisiOctober 14, 2021
Light Field Lab is developing a “naked-eye” holographic technology called SolidLight, which essentially creates high-resolution 3D objects in the real world using light (think the “Star Trek” holodeck or Princess Leia uttering “Help me, Obi-Wan Kenobi” — but better than the actual hologram tech we’ve seen in recent years). “We’re creating a world where content escapes the screen and merges with reality,” claims the Light Field website. SolidLight builds freestanding 3D objects using what the company describes as a “broad-spectrum, complex-amplitude, dense converging wavefront.” Continue reading Light Field Lab Touts ‘Highest Resolution Holographic Display’
By
George GerbaOctober 1, 2021
The entertainment industry has traditionally piggybacked on primary development in other sectors to fuel our own innovative adoption of practical and compelling technologies. History shows that we consistently benefit from numerous advances across industries for reuse or adaption in our key areas ranging from internal communication all the way to distribution of content. As we start compiling our wish lists for emerging standout technologies to be featured at CES 2022 (returning to Las Vegas January 5-8), we anticipate that an expanded computational sophistication of consumer devices will be in the cards. Continue reading Thinking About CES: Increasing Computational Sophistication
By
Paula ParisiSeptember 8, 2021
Lifestyle apparel firm Vans has teamed with Roblox to bring skateboard destination “Vans World” to the online gamer’s vast audience. The creator of iconic footwear for boarders of all stripes is the latest brand to plant its flag in the metaverse, where kids are spending increasingly large chunks of time. Sony Music Entertainment, Gucci, BMG, Warner Bros. Pictures, Hasbro and Nike are among the firms that have partnered with Roblox, a global social platform with its own currency that in Q2 reported more than 42 million daily users who create and share immersive 3D experiences. Continue reading ‘Vans World’ Opens Shop in the Metaverse via Gamer Roblox
By
Debra KaufmanMarch 23, 2021
In a conversation on cloud-enabled virtual production during the HPA Tech Retreat, Jack Wenzinger of Amazon Web Services’ Global M&E Partners vertical asked how those interested in virtual production can retool existing skills. ETC@USC senior consultant Erik Weaver stated that participating in Epic Games’ Unreal Fellowship program was “an eye-opening experience.” “Understanding what a blueprint is and how to put things in a timeline gave me a fundamental understanding,” he said. “I highly recommend watching all the videos you can on Unreal and start walking through the tutorials.” Continue reading HPA Tech Retreat: Cloud-Enabled Virtual Production – Part 2
By
Debra KaufmanFebruary 2, 2021
During Sundance Film Festival 2021 (January 28 – February 3), Disney Media & Entertainment Distribution and Disney Television Animation is showcasing an interactive short — “Baymax Dreams of Fred’s Glitch” — that plays via Nvidia’s GeForce NOW streaming service. The game-like short features the cast from “Big Hero 6” and challenges the viewer to fix Fred’s destructive “glitch” and Baymax’s programming. “Baymax Dreams” is part of the New Frontier Alliance Showcase at Sundance. GeForce NOW, officially unveiled in 2015, recently launched for the Chrome web browser and M1 Macs in beta. Continue reading Disney Premieres Interactive Short at Sundance Film Festival
By
Debra KaufmanFebruary 1, 2021
The COVID-19 pandemic is driving increased demand for augmented reality at some companies, including Mercedes-Benz and L’Oréal (whose brands include Lancôme, Kiehl’s and Maybelline New York), in the last year. L’Oréal chief digital officer Lubomira Rochet stated that, “we saw the appetite, it grew and it’s our responsibility now to continue to innovate.” That company has debuted a number of AR projects for employees and customers in the last few months. One uses ModiFace AR to connect consumers with beauty advisers. Continue reading Pandemic Is Accelerating the Adoption of Augmented Reality
By
Debra KaufmanJanuary 25, 2021
Sony first teased its Spatial Reality Display at last October’s CES Unveiled Conference. Experts have alternately described the experience as taking 3D to the next level, virtual reality without the headset and, simply, mind-blowing. In essence it relies on Sony’s Eye-Sensing Light Field Display (ELFD) technology to create an experience somewhere between virtual reality and next-gen 3D. The Spatial Reality Display was named a CES 2021 Innovation Awards Honoree. A shipping product, the display’s suggested retail price is $4,999.99. Continue reading CES: Sony Promotes Glasses-Free 3D Spatial Reality Display
By
Debra KaufmanJanuary 11, 2021
Sony plans to sell modular “virtual set” displays similar to those used by Industrial Light & Magic and Epic Games to create the sets for “The Mandalorian.” The C-Series displays, which rely on MicroLEDs, will be part of its Crystal LED line aimed at the digital signage market. The modular panels can be connected to a controller. The B-Series displays will be marketed for use in movie production. According to Sony, they can operate at 1,800 nits. In comparison, Apple Pro Display XDR peaks at 1,600 nits. Continue reading Sony Showcases Modular, Hi-Resolution Virtual Set Displays
By
Debra KaufmanDecember 18, 2020
With the COVID-19 pandemic, use of Zoom and other platforms enabling remote collaboration has skyrocketed. Now, Spatial Systems, a holographic platform for augmented reality and virtual reality, debuted an AR app for iOS and Android that can run on nearly any current generation mobile device. Pricey AR and VR headsets have remained out of reach for many, but there are billions of smartphones enabled for augmented reality on the market. Spatial relied on ARKit and ARCore for iOS and Android to achieve its AR and VR capabilities. Continue reading Spatial Intros Augmented Reality Platform for Mobile Devices