CTA, Experts Predict Factors Impacting 8K Display Adoption

Seventy-five percent of the market for new television displays is for 4K. While the 1080p format loses ground, 8K sales are growing, expected to be the No. 2 most popular TV display format within the next few years. The 8K resolution format is gaining popularity due to its ability to display complex video game graphics and enable glasses-free 3D and volumetric images integrated with UHD. As the format continues its growth, 8K will depend on upconverting existing 4K content; its integration into NextGen TV (ATSC 3.0) is still ongoing. Continue reading CTA, Experts Predict Factors Impacting 8K Display Adoption

Sony Debuts Its Spatial Reality Display with Glasses-Free 3D

Sony introduced its Spatial Reality Display aimed at professional users in the content creation industry and potential future applications for consumers. The display looks like an ordinary computer monitor but is fixed on a 45-degree recline with a triangular frame and combines a 15.6-inch screen with micro optical lens coating and an eye-tracking camera. The display offers 4K resolution, with the pixels split into two 2K arrays for left and right eyes. It also offers 3D images without glasses. Continue reading Sony Debuts Its Spatial Reality Display with Glasses-Free 3D

Nvidia Intros Open Beta of Its Omniverse Virtual Environment

In his keynote address at Nvidia’s GPU Technology Conference, chief executive Jensen Huang demonstrated Omniverse, a virtual environment described as a “metaverse” for engineers, announcing an open beta. With Omniverse — which was inspired by the sci-fi concept of the metaverse — engineers can collaborate on and simulate designs in a photoreal 3D virtual environment. Nvidia has been providing early access to Omniverse for 18 months; it will be available for download this fall. Continue reading Nvidia Intros Open Beta of Its Omniverse Virtual Environment

Niantic Gathers Telecom Dream Team to Advance AR Content

Niantic, the company that successfully created augmented reality experiences of Pokémon, Harry Potter and other intellectual properties, revealed its plans to offer its own consumer AR platform, with hardware, software and support for third-party developers. The Niantic Planet-Scale AR Alliance is a coalition of cell phone partners, including Deutsche Telekom, EE, Globe, Orange, SK Telecom, SoftBank Telus and Verizon that will distribute “exclusive 5G-ready AR content,” publicly demonstrating 5G consumer AR experiences. Continue reading Niantic Gathers Telecom Dream Team to Advance AR Content

Nvidia Debuts GeForce RTX Chip Series with Lower Latency

Nvidia debuted its 28-billion transistor Ampere-based 30 Series graphics chips for PC gamers, ideal for Microsoft and Sony’s next-generation consoles to unveil by the holidays. The 30 Series GeForce RTX chips (available September 17) are comprised of the RTX 3070 ($500), 3080 ($700), and 3090 ($1,500), with second generation RTX (real-time ray tracing graphics). According to chief executive Jensen Huang, there are “hundreds of RTX games” in development, joining “Minecraft,” “Control” and “Wolfenstein: Youngblood,” which already feature RTX. Continue reading Nvidia Debuts GeForce RTX Chip Series with Lower Latency

Apple Confirms Transition From Intel Chips to Its Own Design

At its Worldwide Developers Conference (WWDC) this week, Apple revealed that after years of development, it’s ready to replace Intel’s chips with its own custom-made ARM processors. Apple will be able to customize its circuitry for AI, 3D image rendering and other specific uses, with a focus on powerful, energy-efficient processors. The company expects its migration to silicon to take about two years, with its first ARM-based Macs shipping later this year. It will continue to ship Intel-based Macs in the short term and says it plans years of support for Macs with Intel processors. Continue reading Apple Confirms Transition From Intel Chips to Its Own Design

Facebook Papers Reveal Progress on AI Shopping Assistant

In May, Facebook debuted Shops, which allows companies to set up digital stores across Facebook, WhatsApp, Messenger and Instagram, and also described its goal to develop an AI assistant to recommend products. The assistant would learn about a user’s preferences by analyzing images in his wardrobe and allow him to virtually try on clothing. Based on papers Facebook will present at the Conference on Computer Vision and Pattern Recognition 2020, it appears the company is deep in development of this assistant. Continue reading Facebook Papers Reveal Progress on AI Shopping Assistant

Niantic to Build 3D World Map via Data Collected From Users

Niantic, the developer of “Pokémon Go,” raised $470 million to evolve the mobile game into a full-featured augmented reality platform. The company, valued at $4 billion, will rely on “Pokémon Go” players to build its 3D data collection by sharing videos of real-world PokéStop and Gym locations. By crowdsourcing such assets, Niantic plans to build 3D maps with “a better understanding of the depth and the complexities of the real world.” The 3D data collection will debut in June to “Pokémon Go” players ranked above Level 40. Continue reading Niantic to Build 3D World Map via Data Collected From Users

E-Commerce: Facebook Reveals AI-Powered Shops Feature

Facebook chief executive Mark Zuckerberg announced updates to Shops, a new version of an existing Facebook feature that lets retailers upload product catalogs to their Facebook page or Instagram profile. Users can access Shops on the retailer’s page or, by clicking on an ad, will land on the retailer’s Facebook-located Shop. Zuckerberg stated that Shops will eventually be available on Messenger and WhatsApp as well. The company relies on several AI systems, including GrokNet, which can “segment, detect and classify images.” Continue reading E-Commerce: Facebook Reveals AI-Powered Shops Feature

Spatial VR/AR Meeting Platform Is Now Free and Open to All

Spatial lets its enterprise customers use VR or mixed reality headsets to meet in virtual spaces. The company now plans to launch support for desktop web browsers, Android and iOS — open to all and free. That support means virtual meetings can include participants who do not have a headset. According to Spatial co-founder and chief executive Anand Agarawala, “in light of COVID, we’ve actually had an intense amount of demand — about a 1,000 percent increase.” He added that, unlike Zoom, “something like VR gives you that level of presence and personification.” Continue reading Spatial VR/AR Meeting Platform Is Now Free and Open to All

Apple Preps for Release of New iPhones, HomePod Speaker

Apple is readying the fall release of its new iPhone line-up, including the redesign and the addition of 5G to two high-end phones and two less expensive models to replace the iPhone 11. Sources report that among the redesign of the top-tier phones are flat stainless-steel edges and flat screens. Yesterday, the company delivered a virtual unveiling of its new iPhone SE, featuring a design similar to its older iPhone 8. Apple also plans to release a new version of its HomePod speaker that is smaller and cheaper than the original, in addition to Apple Tags for tracking keys, wallets and other objects. Continue reading Apple Preps for Release of New iPhones, HomePod Speaker

Apple Files Patent for Light Field Camera System with 6DOF

Apple just submitted an application to the U.S. Patent and Trademark Office for a light field panoramic camera system for next-generation iPhones, iPads and head-mounted displays (HMD). With the camera, the user will be able to capture images (as well as position and orientation information) by holding up the device. Processing the images for relative positions and depth information, the light field panorama will allow a viewer to explore 3D views of the image with 6 degrees of freedom (DOF). Continue reading Apple Files Patent for Light Field Camera System with 6DOF

Niantic Acquires 6D.ai with Plans for Large-Scale AR Projects

Niantic has acquired 6D.ai, an augmented reality company that is building a 3D map of the world via smartphone cameras. According to Niantic chief executive John Hanke, the resulting dynamic 3D world map will enable developers to create planet-scale AR experiences. On the company blog, he stated that, “this means we’re even closer to an AR platform that will unlock the ability for any developer to make content for current and future AR hardware.” Founded in 2017, 6D.ai was spun out of Oxford University’s Active Vision Lab. Continue reading Niantic Acquires 6D.ai with Plans for Large-Scale AR Projects

Microsoft Develops Scalable 2D-to-3D Conversion Technique

Transforming 2D objects into 3D ones is a challenge that has defeated numerous artificial intelligence labs, including those at Facebook, Nvidia and startup Threedy.ai. Now, a Microsoft Research team stated it has created the first “scalable” training technique to derive 3D models from 2D data. Their technology can, furthermore, learn to generate better shapes when trained exclusively with 2D images. The Microsoft team took advantage of software that produces images from display data, as featured in industrial renderers. Continue reading Microsoft Develops Scalable 2D-to-3D Conversion Technique

New App Leverages AR to Let Users Dance with Music Stars

The stage appearance of a Tupac Shakur hologram at the 2012 Coachella Valley Music and Arts Festival marked the beginning of the music industry’s fascination with the new tech. Now, augmented reality startup 1RIC convinced five artists to dance and pose, surrounded by 106 cameras. The resulting 3D images of these performers reside on Jadu, 1RIC’s app, which consumers can use to create their own videos of themselves dancing with the stars. Chief executive Asad Malik said Jadu is an effort to make 3D holograms more accessible. Continue reading New App Leverages AR to Let Users Dance with Music Stars