Two Groups Vie to Form NCAA-Like Organization for eSports

ESports is booming on college campuses; 40 colleges created “varsity” eSports programs, with full-time coaches and staff members, official arenas, player recruitment and eSports scholarships. The NCAA, the main organizing body for collegiate sports, is still mulling over whether eSports is a fit for its qualifications as a sport, even as the Big Ten, the Pacific-12 and colleges begin to look more favorably on accepting it as an athletic endeavor. Meanwhile, grassroots groups are working to create an NCAA-like organization. Continue reading Two Groups Vie to Form NCAA-Like Organization for eSports

EA Switches to Microtransactions for New ‘Star Wars’ Sequel

Electronic Arts, with the debut of “Star Wars Battlefront II” at E3 in Los Angeles this week, plans to abandon the sales of “expansion packs,” which are the maps, quests and other content sold separately for videogames. Instead, it will send customers smaller packs for free, as a way to keep them playing the game, and use microtransactions to sell less expensive virtual goods. The company is basing this switch of sales pipelines on the fact that microtransactions, even in free-to-play mobile games, have garnered billions of dollars. Continue reading EA Switches to Microtransactions for New ‘Star Wars’ Sequel

Unity CEO Reframes XR Discussion, Re-Energizes the Flock

Unity Technologies CEO John Riccitiello drew a fresh picture of the XR industry in his keynote address at the Vision VR/AR Summit 2017 in Hollywood this week (extended reality — or XR — is an umbrella term that includes VR, AR and MR). Riccitiello admonished analysts for their overly exuberant prognostications and reactionary pessimism about the VR market. He projected that XR adoption and value calculations will exceed expectations in 2023 if three conditions are met: a price point below $1,000 for all the necessary hardware; truly mobile technology; and content that can be monetized across 100,000,000 devices, at minimum. Continue reading Unity CEO Reframes XR Discussion, Re-Energizes the Flock

Twitter Live-Streaming eSports Competitions, Related Content

Twitter has added eSports to its growing list of live-streaming pursuits. The social-networking company plans to broadcast more than 1,500 hours of gaming competitions this year. Twitter is working with eSports organizer ESL (originally Electronic Sports League) and game festival organizer DreamHack, both owned by Sweden-based Modern Times Group. The live streams include coverage of globally popular games such as “StarCraft” and “League of Legends,” in addition to sponsored highlight packages and traditional advertising. Twitter is also broadcasting an exclusive weekly highlight program. Continue reading Twitter Live-Streaming eSports Competitions, Related Content

Twitch Moves to Digital Delivery, Microsoft Game Site to Debut

Amazon’s live streaming video platform Twitch plans to begin delivering computer games digitally. Starting this spring, the user will see a “buy” button on website broadcasts of computer games from 20 companies; players can download the game and other goods, such as expansion packs, directly from the site. According to comScore, in the U.S., Twitch is now No. 8 among the top 500 visited websites in terms of average time spent per visitor. Also this spring, Microsoft will debut subscription-based Xbox Game Pass. Continue reading Twitch Moves to Digital Delivery, Microsoft Game Site to Debut

Mobile Gamers Spent Nearly $1 Billion Last Week of December

Marking the biggest week of the year for mobile games, research firm Sensor Tower reports that sales of game apps between Christmas and New Year’s Day jumped 53 percent over the same period last year. “Smartphone and tablet users spent a record $967.6 million on game apps for iOS and Android devices,” notes The Wall Street Journal. “Two factors typically goose spending during the week: mobile devices given as gifts, and people off from work and school who have free time to load up on apps.” Additionally, game developers typically introduce “discounts and special holiday-timed events during the week.” According to Newzoo, mobile is now the largest slice of the $100 billion video game pie. Continue reading Mobile Gamers Spent Nearly $1 Billion Last Week of December

OpenAI Rolls Out Virtual World, Google Opens DeepMind Lab

OpenAI, the Elon Musk-supported artificial intelligence lab, just debuted Universe, a virtual world that is a software training ground for everything from games to Web browsers. Universe begins with approximately 1,000 software titles, with games from Valve and Microsoft. OpenAI is also in discussions with Microsoft to add the Project Malmo platform, based on the game “Minecraft,” and hopes to add Google AI lab’s DeepMind Lab environment, which was just made public. The goal is that Universe will help machines develop flexible brainpower. Continue reading OpenAI Rolls Out Virtual World, Google Opens DeepMind Lab

Facebook Rolls Out Instant Games in News Feed, Messenger

In its newest effort to keep users on its site and amp up gaming, Facebook introduced Instant Games, which allows users to play 17 different titles in its News Feed and messaging app Messenger. Currently, 15 percent of the time people spend on Facebook is for gaming. The game titles, which will be available on iOS and Android devices and the Web for free, include Bandai Namco Entertainment’s “Pac-Man” and Activision Blizzard’s new “Shuffle Cats Mini.” Instant Games will debut initially in 30 countries. Continue reading Facebook Rolls Out Instant Games in News Feed, Messenger

Activision Blizzard Plans E-Sports League Around ‘Overwatch’

Activision Blizzard, the biggest videogame company in the U.S. by market value, is taking steps to create an e-sports league that more closely resembles a traditional sports league. The company is in conversation with more than 100 e-sports and traditional sports teams to drum up interest in a league for its game “Overwatch” that would function like the National Football League. Competitive videogaming has gained in popularity and viewership, heading towards an estimated 10 percent of all U.S. sports viewing by 2020. Continue reading Activision Blizzard Plans E-Sports League Around ‘Overwatch’

Nintendo Rolls Out Switch, its New Hybrid Videogame System

Nintendo just debuted Switch, a console/handheld hybrid that is the company’s next videogame platform. The system, which has been in development since March 2015 and will be available for sale March 2017, can be used for TV gaming or as a portable gaming system, depending on the configuration of its tablet-like device and dock. Minus the tablet, the system becomes portable, with mini joysticks that can be wireless or attached to the sides. Nintendo also says it will soon reveal titles, game demos, and prices. Continue reading Nintendo Rolls Out Switch, its New Hybrid Videogame System

Machinima and Turner Plan to Leverage Popularity of eSports

YouTube-centric Machinima, which has focused on gamers and fan culture for a decade, just launched MACH-1, an in-house eSports consulting unit that will offer research and analytics, strategic planning and campaign execution. Machinima recently hosted an eSports panel of industry executives at its NewFronts event. Turner and WME-IMG are also about to begin broadcasting scheduled video games on TV in the U.S. ESports have a massive global audience but opportunities to monetize the sector haven’t yet been fully leveraged. Continue reading Machinima and Turner Plan to Leverage Popularity of eSports

Digital NewFronts 2016: Magna Inks Ad Deal with YouTube

The 2016 Digital Content NewFronts runs May 2-13 in New York, featuring 38 companies, and piggybacking with CAA and UTA events. New presenters include AwesomenessTV, CNN, Activision Blizzard, Hearst, NowThisNews, Woven Digital and SheKnows Media. Just prior to the NewFronts, Interpublic’s ad buying arm Magna inked a $250M upfront advertising deal with YouTube. A MyersBizNet survey says media buyers now rank YouTube as the most important outlet, with Hulu, Vice Media and AOL also in the top 10. Continue reading Digital NewFronts 2016: Magna Inks Ad Deal with YouTube

New eSports League to Provide Stake to Players and Teams

Esports Championship Series, a professional league just formed by Twitch and competitive-gaming platform startup FaceIt, is offering teams an ownership stake, the first such video-game league to do so, say its founders. “ECS – Counter-Strike,” offers a prize pool of $3.5 million for players competing in Valve’s “Counter-Strike: Global Offensive” first-person shooter game. The new league enters a crowded field that currently includes Activision Blizzard’s Major League Gaming and Electronic Sports League (ESL). Continue reading New eSports League to Provide Stake to Players and Teams

Yahoo Targets Growing eSports Audience with New Video Site

While the future of Yahoo’s media operations remains in flux, the company continues to invest in key vertical segments, the latest of which is an eSports gaming news and video site. Yahoo Esports initially plans to cover “League of Legends” (Riot Games), “Heroes of the Storm” (Blizzard Entertainment), “Street Fighter V” (Capcom), and “Counter-Strike: Global Offensive” and “Dota 2” (Valve). With the growing success of eSports, media companies such as ESPN and Turner Broadcasting are also entering the market. Continue reading Yahoo Targets Growing eSports Audience with New Video Site

Activision to Open Film/TV Studio to Repurpose Game Library

Gaming company Activision Blizzard is creating an internal film/TV studio, headed by former Walt Disney Company executive Nick van Dyk, to produce content based on its 1,000-title library. The first production is animated TV series “Skylanders Academy,” based on the “Skylanders” game that’s earned $3+ billion since its 2011 launch. The first film is likely to be based on “Call of Duty.” This move comes on the heels of Activision’s stated intent to acquire King Digital Entertainment, creator of “Candy Crush,” for $5.9 billion. Continue reading Activision to Open Film/TV Studio to Repurpose Game Library