Unity Game Engine Makes ‘Digital Twins’ for Industrial Tests

Game giant Unity is using its game engine technology to help businesses make “digital twins” of real-world objects, environments and even people. These virtual entities take the brunt of testing products, machines and environments. Currently there are dozens of companies reportedly using Unity’s game engine to model digital doubles that can sub-in for robots, manufacturing lines and buildings, among other things, virtually operating and monitoring them even as they are optimized and trained. These twins rust when exposed to water and respond to things like temperature. They learn to avoid a ditch or call attention to a broken part. Continue reading Unity Game Engine Makes ‘Digital Twins’ for Industrial Tests

Regulatory Fervor Has Worldwide Reverberations for Big Tech

There are signs a Big Tech backlash could have sweeping ramifications in U.S., Europe, Australia and elsewhere, rewriting the rules for how major technology companies deal with everything from startups to artificial intelligence. Foes of the tech titans may even be leveraging the mood of general hostility toward antitrust tactics exhibited by lawmakers around the globe by seizing the moment to press for changes in the regulation of transatlantic data flows, digital advertising, and self-dealing in addition to new rules circumscribing facial recognition and use of consumer data. Silicon Valley is said to be taking the threat seriously. Continue reading Regulatory Fervor Has Worldwide Reverberations for Big Tech

Consumers Downloaded a Record 230 Billion Apps Last Year

Consumer mobile app spending hit $170 billion in 2021, according to the State of Mobile in 2022 report released by App Annie. Charting expenditures across iOS, Google Play and third-party Chinese Android app stores, the figure represents 19 percent year-over-year growth, almost flat (down from 18 percent growth in 2020). While last year, consumers installed more apps than ever, the growth rate itself is slowing. Last January, App Annie reported year-over-year download growth of 7 percent from 2020, which has dropped to 5 percent for 2021. However, in all, consumers downloaded a record 230 billion apps in 2021. Continue reading Consumers Downloaded a Record 230 Billion Apps Last Year

Judge Rules That FTC Can Proceed with Meta Antitrust Case

A federal judge has allowed a Federal Trade Commission antitrust lawsuit against Facebook to proceed, denying dismissal, a major victory for the agency as it gears up to take on Big Tech. The FTC claims the company, which since renamed itself Meta Platforms, accrued monopoly power and abused it by harming competition through an acquisitions strategy described as “buy or bury.” The U.S. District Court for the District of Columbia ruling is seen as a warning to tech behemoths like Amazon, Apple and Google and the armies of lobbyists and lawyers employed to protect their interests. Continue reading Judge Rules That FTC Can Proceed with Meta Antitrust Case

CES: Support for Matter Helps Drive Smart Home Momentum

Matter was a big player at CES 2022. Built around the premise that smart homes need a single, unifying interface standard that makes devices “secure, reliable and seamless to use,” the Matter alliance now has more than 220 member companies, including Apple, Comcast, LG and Samsung. Amazon announced developers can add Frustration-Free Setup on Matter-certified devices using the Matter SDK, and Google declared its Fast Pair simple setup is supporting Matter. As companies build new smart products, Matter believes that users should merely plug them in to make them operational on the home network. Continue reading CES: Support for Matter Helps Drive Smart Home Momentum

CES: Google Pushes Cross-Platform Functionality for Android

Alphabet’s Google is making its Fast Pair Service and Chromecast capabilities more interoperable as well as improving functionality with third-party devices that use Google’s own Android OS, Wear OS or Chrome OS and third-party platforms such as Microsoft Windows, Amazon’s Matter smart home standard, and others. In 2021, the average household had 25 connected devices, up from 11 in 2019, and Google wants to free users “to pick and choose the devices that work best for you regardless of brand,” says Google vice president of multi-device experiences Erik Kay. Continue reading CES: Google Pushes Cross-Platform Functionality for Android

CES: Remote Work Advances Adoption of Smart Home Tech

The smart home sector has been evolving for at least a decade but when COVID-19 created the necessity for remote working, millions of people had a personal and very eye-opening experience in their homes. CTA senior director of member programs Melissa Matalon led a discussion with Michael D. Ham, president and co-founder of global wellness company RePure, and Ian Bryant, senior director of strategic partnerships at CEDIA, the trade group for the home technology industry. “A decade ago, health and wellness wasn’t relevant to smart homes,” noted Ham. “Now that people are spending so much more time at home, wellness is on everyone’s minds,” said Matalon. Continue reading CES: Remote Work Advances Adoption of Smart Home Tech

CES: Top Concepts from the 2022 Eureka Park Startup Zone

ETC’s George Gerba and Don Levy spent Wednesday perusing the CES 2022 Eureka Park startup zone looking for new companies and unique products that would be of particular interest to the entertainment industry. Among this year’s most compelling concepts were an AI-assisted content creation tool, COVID-compliant tech ideal for workspaces and productions, AI-based audio tech, a response tracking system for dynamic displays, emerging NFT approaches for artists, new tech investing models, light-based networking solutions, paper-based biofuel cells and haptic wearables. Continue reading CES: Top Concepts from the 2022 Eureka Park Startup Zone

CES: CTA’s Research VP Steve Koenig on ‘Trends to Watch’

According to CTA vice president of research Steve Koenig’s “Tech Trends to Watch” presentation at CES in Las Vegas, developments in 2022 will emerge from the transportation, space tech, sustainable technology and digital health sectors. Innovations will include electric vehicles, micro-mobility solutions and space tourism as well as alternative power sources, smart cities and homes and, in digital health, an increased use of wearables as well as an emphasis on solutions for mental health. Last year also saw historic highs of consumer demand in a wide variety of sectors. Continue reading CES: CTA’s Research VP Steve Koenig on ‘Trends to Watch’

Big Tech Concerned About Crypto Startups Poaching Talent

There are reports of a migratory wave of executives and engineers moving from Big Tech firms such as Google, Amazon, Apple and others to chase what is being described as “a once-in-a-generation opportunity” with startups whose business models rely on blockchain and involve everything from cryptocurrencies to non-fungible tokens. Google is said to be so worried about employee retention they’ve increased stock grants in categories vulnerable to poaching following the exit of Surojit Chatterjee to join Coinbase where he saw his stake in the company grow to more than $600 million in 14 months. Continue reading Big Tech Concerned About Crypto Startups Poaching Talent

Social Video App TikTok Makes Splash as E-Tailing Presence

TikTok made its shopping play this year, partnering with Shopify, then launching the TikTok World feature for creators and brands. The result has been items from clothes to cosmetics to tech accessories and household goods seeing sales boosts through exposure on the platform. The hashtag #TikTokMadeMeBuyIt is said to have been viewed more than 7.4 billion times, and Amazon in May launched the category “Internet Famous: The Latest to Go Viral,” generously populated by products that “blew up” on the video-sharing service. Now brands are scrambling to leverage the social shopping made successful by TikTok influencers. Continue reading Social Video App TikTok Makes Splash as E-Tailing Presence

Clubhouse Fights to Retain Share in Now-Competitive Market

The social audio boom that grew out of COVID-19 lockdowns has resulted in a reshuffling of players in the chat app space, as Clubhouse fights to maintain its once-dominant market share against competition from newer entries like Twitter Spaces, Spotify Greenroom and Facebook audio chat. Discord and platforms focused on gaming and NFTs also offer audio conversation features, and Amazon is reportedly working on a similar feature. Founded in 2020, Clubhouse initially had only Discord to contend with, resulting in early growth and a funding round valued at $4 billion. Continue reading Clubhouse Fights to Retain Share in Now-Competitive Market

The Web3 Debate: Impending Revolution or Marketing Hype?

Nearly 37 percent of the world’s population has never used the Internet, according to the United Nations. That’s about 2.9 billion people yet to experience the technology most of the other 63 percent now take for granted. But many feel the Internet is ready for its third act, Web3 (also known as Web 3.0). Companies trying to figure out what Web3 means for their business models are not helped by the fact that there is dissent as to what it will be. Decentralized, relying on blockchain, connected to the metaverse are among the themes being discussed. Although there’s a lot being written, it’s all rather fuzzy at this time. Continue reading The Web3 Debate: Impending Revolution or Marketing Hype?

Spotify Continues Push into Podcast Space with New Ratings

Music streaming and media services provider Spotify is implementing a five-star rating system, not unlike Apple’s, in an attempt to become a bigger player in the podcast discovery space. The challenger has been coming on strong. In a Q3 2021 earnings call, the company cited Edison Research and internal tracking to proclaim Spotify the No. 1 podcast platform in the United States, squeaking by Apple in monthly listeners. Now, Spotify is hoping that its ratings will help create its own heat-seeking list, comparable to Apple Podcasts’ “New and Noteworthy” curated list. Continue reading Spotify Continues Push into Podcast Space with New Ratings

Amazon Glow Gives Kids Connectivity for Activities & Games

This holiday season, families may be basking in the warmth of the new Amazon Glow, which debuted in limited release September 28. The crackling 14-inch vertical tower is a combination tablet, camera and projector and features an 8-inch LCD HD touchscreen and can project up to 19.2-inches. While the $250 introductory price tag may be considered steep for a device aimed at toddlers (it is marketed for ages 3 and up), the Amazon Glow lets kids play remotely with family and friends, and can anyone really put a price to quality time across the miles?  Continue reading Amazon Glow Gives Kids Connectivity for Activities & Games