YouTube Experiments with Streaming Video Game Playables

YouTube is following in Netflix’s footsteps as the latest streamer to expand into games. YouTube Premium subscribers on mobile and desktops will be able to access a suite of games it has branded “Playables.” A total of 37 mini-games can be found using the Explore tab for those who opt-in. Titles include “Angry Birds Showdown,” “Daily Solitaire,” “Brain Out,” and “Daily Crossword.” The streaming games don’t need to be downloaded or installed, but can be played directly from YouTube’s servers. YouTube says the games will initially be available through March 28, making the effort seem somewhat experimental. Continue reading YouTube Experiments with Streaming Video Game Playables

Sega to Purchase ‘Angry Birds’ Maker Rovio for $776 Million

Sega Corp. has agreed to pay about $776 million for Rovio Entertainment, the Finland-based maker of the “Angry Birds” game franchise. The move aims to help Sega establish a presence in mobile gaming while launching Rovio IP in the PC and console markets. The tender offer — equivalent to about $10.15 per share — was issued from Sega’s wholly-owned UK subsidiary Sega Europe Ltd. and parent company Sega Sammy Holdings. Sega, based in Japan, has as part of its mid-term plan earmarked $1.8 billion for expanding its global presence and “exploring new ecosystems” through 2026. Continue reading Sega to Purchase ‘Angry Birds’ Maker Rovio for $776 Million

The Growth of Location-Based Immersive Team Video Games

UK-based Immersive Gamebox has been bringing interactive play to venues, first in London and now in the U.S., where the company is currently in about 20 markets including New York, San Jose, Dallas, Denver and Salt Lake City. The goal is to expand to 100 stateside locations by 2025. Teams engage in social play in interactive smart rooms, taking part in adventures based on IP that so far includes about a dozen titles, including “Squid Game” and “Angry Birds.” Players are outfitted with 3D motion-tracking visors and touchscreens, eliminating the need for headsets. Continue reading The Growth of Location-Based Immersive Team Video Games

Riot Games to Produce Show Based on ‘League of Legends’

Riot Games co-founder Marc Merrill built “League of Legends,” a monster video game that draws up to 8 million concurrent players daily and has reaped billions of dollars. But, tired of being disrespected by the broader culture as a game maker, Merrill has come up with a way he hopes will minimize the negative judgment: expand beyond the video gaming world to produce a TV show, “Arcane.” The two “Angry Birds” films earned a combined $500 million at the box office and “Assassin’s Creed” made $240.6 million. Continue reading Riot Games to Produce Show Based on ‘League of Legends’

Facebook Hit with FTC Complaint on Children’s In-App Buys

Seventeen groups, including Common Sense Media, Campaign for a Commercial Free Childhood and the Center for Digital Democracy have filed a complaint with the Federal Trade Commission, claiming that Facebook has deliberately duped children into making in-app purchases on games including “Angry Birds,” “PetVille” and “Ninja Saga.” The purchases were often made without parental permission, and Facebook makes it “nearly impossible” for parents seeking refunds. The accusation originates in a 2012 class-action lawsuit. Continue reading Facebook Hit with FTC Complaint on Children’s In-App Buys

‘Angry Birds FPS’ Offers New Experience for Magic Leap One

Magic Leap says its newly released Magic Leap One Creator Edition mixed reality glasses are “like living in the future ahead of everyone else.” Journalists got a sneak peek of the mixed reality “Angry Birds” on the Magic Leap goggles. On October 9-10 at the first L.E.A.P. developers conference in Los Angeles, the company will show off more apps and more of the interface. One reviewer added that the company is “taking a leap of faith” that the applications will be compelling enough to convince many users to shell out $2,295. Continue reading ‘Angry Birds FPS’ Offers New Experience for Magic Leap One

Facebook Adds Instant Games Titles, Multiplayer Video Chat

Since Facebook introduced Instant Games on its Messenger platform, its library has grown to 70 games, including “Tetris,” Blackstorm Labs’ “EverWing” and, now, Rovio Entertainment’s “Angry Birds.” Facebook is also now allowing users to live stream their sessions; when a user goes live in an Instant Game, it will stream to his Facebook page and stay posted when he goes offline. Facebook is also debuting an integrated video chat for multiplayer games, which will initially debut only with Zynga’s “Words With Friends.” Continue reading Facebook Adds Instant Games Titles, Multiplayer Video Chat

Rovio Said to Be Planning a $2B IPO as Early as Next Month

Finland-based Rovio Entertainment Oy, maker of the “Angry Birds” mobile games and movie, is said to be planning an IPO valued at $2 billion as early as September. “A listing would test investors’ appetite for entertainment software, a group whose shares have declined an average of 18 percent from their offer prices following IPOs this year,” reports Bloomberg, citing social gamer King Digital Entertainment (creator of “Candy Crush”) and South Korean publisher Netmarble Games (maker of “Lineage” and “Stone Age”) as examples. A successful IPO for Rovio could help finance “The Angry Birds Movie 2,” slated for a 2019 release. Continue reading Rovio Said to Be Planning a $2B IPO as Early as Next Month

CES 2017: An Argument for Opacity in Our Next Technologies

As noted by Bolter and Grusin in their seminal work Remediation: Understanding New Media, there is a trend towards transparency of the supports that underlie media content. For example, consider the current obsession with grinding down smartphone bezels so that all that remains is a gleaming, five-inch window into the world of “Angry Birds.” Or, look to the excitement of panel manufacturers who boast of new color spaces, dynamic ranges, and resolutions. Virtual reality presents the possible apotheosis of this kind of mediation: a technology where content has no borders, instead utilizing the totality of one’s senses, the net cast by its content so wide that the machinery which deploys it becomes eclipsed. Continue reading CES 2017: An Argument for Opacity in Our Next Technologies

Rovio Self-Finances ‘Angry Birds’ Movie to Control Franchise

Finnish company Rovio Entertainment decided four years ago that, rather than license the “Angry Birds” characters to a Hollywood studio, it would finance its own $73 million movie. Since opening on Friday in some territories, Rovio’s gamble has thus far resulted in a $43 million gross. Companies such as Lego A/S and Hasbro turned to studios to finance their films, but Rovio took the same path Marvel did when it made “Iron Man,” with the goal of controlling the franchise over the long term. Continue reading Rovio Self-Finances ‘Angry Birds’ Movie to Control Franchise

Google Announces New Chromecast Devices for TV and Music

Google unveiled two new Chromecast streaming devices yesterday, in addition to a new tablet and a pair of Nexus phones. Google has already sold more than 20 million Chromecasts, which now offers access to thousands of apps, including HBO Now and Netflix. The $35 Chromecast extends the mobile apps already on our phones to our TV, whereas a competitor such as the $149 Apple TV is more a device for storing apps to run on television. One of Google’s new silver dollar-sized Chromecasts is available to work with your TV, while Chromecast Audio plugs into speakers to play music sent from your phone. Continue reading Google Announces New Chromecast Devices for TV and Music

Roku Unveils New Simplified Models from Basic to Powerful

Roku has unveiled its new line of streaming players, offering a simplified means of distinguishing models based on features and power. The company has done away with product names like LT, HD and 2XD. Consumers now have a simple selection and can choose among the entry level Roku LT, the increasing features of the Roku 1 and Roku 2, or the most powerful, the Roku 3. The Roku 1, 2, and 3 will be available in the U.S. U.K., Ireland and Canada. Continue reading Roku Unveils New Simplified Models from Basic to Powerful

Smartwatch with Google Now May Be Best Contextual Device

Most smartwatches currently on the market or in development are essentially extensions of one’s smartphone. But a really attractive smartwatch will be one that can offer contextual information when needed. Larger companies may have the edge in providing sources of data for using this type of information. An example of this potential functionality is a watch that integrates with Google Now, Google’s contextual search and personal data assistant. Continue reading Smartwatch with Google Now May Be Best Contextual Device

Two Popular Video Games Announce Plans for Animated Shows

Zynga social game “FarmVille” is getting its own half-hour animated TV series. The news follows Rovio’s announcement that it plans to release short, animated episodes this spring based on its popular “Angry Birds” game characters. “Together, the shows will test whether addictive video games with thin plots can translate into enjoyable programming for children,” suggests Quartz. Continue reading Two Popular Video Games Announce Plans for Animated Shows

Disney Tests the Video Game Waters with Possible Character Franchise

  • The Walt Disney Company is working to replicate the success of “Angry Birds” with its new “Where’s My Water?” iPhone and iPad game.
  • Since its September 22 release, the game has proven rather successful, even taking the top spot from “Angry Birds” for three weeks.
  • “The logic is pretty simple; games are a cost-effective way of not only testing new characters, but also building a fan base for a potential movie,” reports Market Intelligence Center. “Developing the game cost a couple of hundred thousand dollars and about seven people. The time to build the game was less than eight months.”
  • The article points out that the financial risk is minimal when compared to a feature animation project: “Animated movies can easily run in excess of $100 million to produce, so each one is big gamble. If the game continues to find success, Disney can start to plan an animated movie around the game knowing they already have a fan-base for the movie’s characters. Disney will also be able to use its merchandising muscle to create and sell all kinds of toys and clothes around the game’s characters before it ever gets a movie into theaters.”
  • ETCentric staffer Phil Lelyveld adds: “Entertainment technology must now be defined VERY broadly. The ‘Halo II’ launch incorporated thousands of calls to pay phones into a coordinated transmedia market development campaign.”