By
emeadowsMarch 12, 2013
Tony DeRose, Pixar’s senior scientist, gave a lecture on “Math in the Movies” at New York’s Museum of Mathematics. His job consists of translating principles of arithmetic, geometry and algebra into computer software that can render objects or power physics engines. He gave the talk in part to explain why aspiring animators and game designers need to have a solid base in mathematics. Continue reading Pixar Scientist Discusses Importance of Math in Animation
By
emeadowsFebruary 14, 2013
Netflix announced a partnership with DreamWorks Animation this week to create an original cartoon series, to debut on the streaming service in December. The premise will be based on DWA’s upcoming “Turbo,” a movie about a snail who gains the power of super speed. “The Netflix spinoff will be called ‘Turbo: F.A.S.T.,’ which stands for Fast Action Stunt Team,” reports The New York Times. Continue reading Netflix and DreamWorks Reach Deal for New Cartoon Series
By
Rob ScottFebruary 11, 2013
Zynga social game “FarmVille” is getting its own half-hour animated TV series. The news follows Rovio’s announcement that it plans to release short, animated episodes this spring based on its popular “Angry Birds” game characters. “Together, the shows will test whether addictive video games with thin plots can translate into enjoyable programming for children,” suggests Quartz. Continue reading Two Popular Video Games Announce Plans for Animated Shows
By
emeadowsFebruary 1, 2013
Disney Animation debuted its animated short “Paperman” in theaters with “Wreck-It Ralph” at the end of last year. The short is now available online, allowing people to watch it before the Academy Awards. “The Oscar-nominated animated short that blends hand-drawn and computer-generated imagery in a beautiful, innovative way that might just look like the future of animation as a whole,” writes Wired. Continue reading Disney Short Film Blends Computer and Traditional Animation
By
ETCentricJanuary 6, 2013
While it commonly takes significant time to complete a motion picture, the process does not typically involve 15 years. That’s how long it took writer-director Chris Sullivan to complete his animated featured “Consuming Spirits.” Why so long? In addition to raising a family and working as a film professor, Sullivan is an “obsessive artist who animated three-fifths of its 129 minutes with his own hands, using puppets, tracing paper and miniature models shot on 16mm film,” explains the Wall Street Journal. Continue reading Chicago Filmmaker Pours 15 Years into Dark Animated Feature