By
Debra KaufmanAugust 27, 2015
Facebook has added video to its newly released photo-sharing app Moments, enabling users to automatically create, customize and then share a music video created from mobile photos. This is the first update the app received since its June debut. With over 4 billion daily video views, video is becoming an important and fast-growing category on Facebook. By adding video to Moments, the social network competes with services like Flipagram, or Google Photos’ automatically created animations. Continue reading Facebook Updates its Moments Photo-Sharing App with Video
By
Debra KaufmanAugust 19, 2015
Real-time streaming video has been the focus of several companies in recent months, and now bigger players Twitter and Facebook seem to be decisively pulling ahead of independent player Meerkat. Or not, says Meerkat founder Ben Rubin, who disputes the measurement criteria. What we do know is that Twitter’s live video app Periscope now boasts 10 million total accounts, while Meerkat, in May, reported two million accounts. Live video is still, however, a very small percentage of all consumer video on the Internet. Continue reading Twitter and Facebook Widen Streaming Video Gap with Meerkat
By
Rob ScottJuly 30, 2015
Twitter’s live video streamer Periscope updated its iOS app this week to include a new mute feature that prevents users from being interrupted by new broadcast notifications. Version 1.1.3 also brings a refreshed global feed for discovering streams around the world, the ability to access your broadcast stats from previous streams (not just at the conclusion of a broadcast), the option of language preferences in profile settings, and Handoff support that allows users to initiate viewing on one device and pick up the same stream on another device. Continue reading Periscope Releases Several New Features in iOS App Update
By
Rob ScottJuly 13, 2015
Antitrust regulators are reportedly taking a preliminary look at whether Apple’s business model for selling streaming music apps may be illegal under current antitrust law. While the company now has its own music streaming service, Apple also takes a 30 percent cut of in-app purchases through its App Store for competing services such as Jango, Rhapsody and Spotify. According to industry sources, the Federal Trade Commission has not announced a formal investigation, but has started to look into the issue by meeting with concerned parties. Continue reading FTC Examines Apple’s 30 Percent Charge for Rival Music Apps
Apple charges app publishers 30 percent of subscription amounts initiated through apps, the same percentage it collects for in-app revenue. Some companies have been working around the charge by not enabling subscriptions through their mobile iOS app or charging consumers more. However, the company is reportedly considering a change to the agreement, but only for subscriptions that are delivered via Apple devices rather than the App Store. Such a revision suggests that only services offered through Apple TV would likely be exempt from the 30 percent fee. Continue reading Apple Considering Change to iTunes Charge for App Partners
By
Rob ScottMarch 11, 2015
According to comScore, 10 percent of Internet users in the U.S. only go online via smartphones and tablets. The measurement firm further notes that 13 percent of users accessing retail apps and sites do so via mobile devices only. Interestingly, the number of mobile-only shoppers at the top 10 retailers exceeds 50 percent in some cases. During January, for example, comScore reports the following percentages for mobile-only shoppers at top retailers: 51 percent at Walmart, 59 percent at Apple, and 53 percent at Target. Continue reading Percentage of Mobile-Only Shoppers at Top Retailers Increases
By
Erick Mendoza February 27, 2015
Since last summer, Google has been improving the technology behind Android for Work, an initiative to push the company’s mobile operating system in the workplace. Google wants to encourage employees to use their Android phones as both personal and work devices. To do so, Google built Android for Work to support personal and work profiles autonomously on a single device. The company also launched Google Play for Work, which lets companies manage their very own app stores. Continue reading Google Makes Push for Android Smartphones in the Workplace
By
Meghan CoyleNovember 17, 2014
Google’s Chromecast streaming device now supports new game apps that viewers can play on their TV screens. The games include both board game classics, like sped-up versions of Scrabble and Monopoly, in addition to new titles. Users must download the corresponding game app to their mobile phones and then they can use their phones to play the games on their TV screen. The relatively quick games are more like mobile games than they are like traditional video games. Continue reading New Google Chromecast Apps Turn the TV into a Game Board
By
Meghan CoyleOctober 2, 2014
Microsoft is skipping from Windows 8 to a Windows 10 operating system, expected to launch in the middle of next year. The new version, which was unveiled earlier this week, is intended to work across many different devices, from those connected via the “Internet of Things” to touchscreen phones, tablets and laptops. Windows 10 also features a newly redesigned Start Menu, which combines the tile design of Windows 8 with the traditional list design in older versions of Windows. Continue reading Microsoft to Introduce Redesigned Start Menu for Windows 10
By
Rob ScottSeptember 26, 2014
Pixar vets Oren Jacob and Martin Reddy launched San Francisco-based ToyTalk, a startup that develops mobile games that enable children to have extended conversations with animated characters. The concept was inspired by a Skype call when Jacob’s then 7-year-old daughter asked if she could speak with one of her dolls. While kids can hear characters speak through movies, games and toys, Jacob began thinking about how to help children better engage with the characters. Continue reading Speech Recognition Tech: Kids Speak with Animated Characters
By
Marlena HallerSeptember 26, 2014
“Sports Jeopardy!” is a new 30-minute weekly game show that streams via Sony’s online service Crackle. The show made its premiere on Wednesday, featuring well-known sportscaster Dan Patrick as host. More than 30,000 potential contestants registered online and qualified by successfully competing a 30-question trivia test. The show takes a new approach in the digital era, streaming online via Crackle and featuring a mobile app that allows viewers to play along. Continue reading Crackle’s “Sports Jeopardy!” Adapts Quiz Show to Digital Age
By
Marlena HallerSeptember 3, 2014
Apple and Google are competing for younger programmers to write the next wave of mobile code. In 2012, Apple lowered the minimum age of attendance at its developer conference from 18 to 13. The company supplies scholarships for those that cannot pay the $1,600 fee for registration. Meanwhile, Google holds a youth section at its developer conference for those between 11 and 15 years old. Tech companies are searching for software prodigies that will develop the next big apps for smartphones and tablets. Continue reading Mobile Apps: Apple and Google Seeking Software Prodigies
By
Rob ScottAugust 12, 2014
According to mobile analytics firm Flurry, female consumers are leading the charge in mobile gaming in terms of time, money and loyalty. Based on analysis of 1.1 million worldwide devices, Flurry concludes that mobile gaming currently represents 32 percent of the time people spend on their phones. Meanwhile, the report specifies that females spend 35 percent more time in gaming apps than males, make 31 percent more in-app purchases, and have 42 percent higher 7-day retention on average. Continue reading Women Lead Men in Time and Money Spent on Mobile Games
By
Meghan CoyleJuly 16, 2014
Last week, the FTC sued Amazon for allowing kids to make unauthorized in-app purchases from their parents’ smartphones. Like other tech giants, Amazon has settings to prevent kids’ accidental charges. When confirming the first in-app purchase, users can select a setting to require a password for future purchases from the Amazon App store. Apple has a similar policy, while Google offers an option to let users enter a password once to make purchases for the next 30 minutes. Continue reading The Purchasing Policies That Regulate Kids’ In-App Purchases
By
Meghan CoyleJuly 14, 2014
The Federal Trade Commission filed a lawsuit against Amazon, accusing the online retailer of allowing children to make unauthorized purchases in its app store. The lawsuit comes after the company refused a proposed settlement that would have refunded customers and made changes to the app store. The FTC believes Amazon needs to require passwords for consumers to buy products, make purchase notices more prominent, and make refunds easier and simpler. Continue reading Amazon Faces FTC Lawsuit Over Children’s In-App Purchases