By
Rob ScottJanuary 17, 2014
According to a new report from eMarketer, 4.55 billion people worldwide will use a mobile phone in 2014, while the global smartphone audience is expected to reach 1.75 billion (it surpassed the 1 billion mark in 2012). The report also suggests that smartphone adoption will dramatically increase through 2017. Nearly two-fifths of all mobile phone users are projected to use a smartphone at least monthly this year. That’s close to one-quarter of the total worldwide population. Continue reading Global Smartphone Audience to Reach 1.75 Billion This Year
By
Cassie PatonJanuary 16, 2014
A new streaming service, Beats Music, is hitting the market in a new AT&T subscription model that will bundle it with smartphone data service, and offer it to as many as five users on the same plan. It will also stand alone as an app for smartphones with free and paid versions, available next week. Beats comes at a time when music lovers have the option to stream, download or listen to the radio, and the streaming market in particular is saturated with endless options of services. Continue reading Beats Creates Playlists Based on Your Mood, Location, Friends
By
Lisette LeonardJanuary 16, 2014
In the past seven years since the iPhone was introduced, consumers have enjoyed free apps in exchange for their data being sold to marketers. However, a new study shows that the average consumer would rather pay a small price for their apps to keep their personal information private. A study by economists at the University of Colorado found that consumers were willing to spend a little more on apps to protect their personal data, and this amount is determined on the amount of data at stake. Continue reading Will Most Customers Pay for Apps That Protect Their Privacy?
By
Rob ScottJanuary 15, 2014
Yesterday we reported that Gartner projects the Android operating system will reach 1.1 billion users in 2014. Meanwhile, Actix reports that in terms of data usage, the three most used phones in Europe and North America in 2013 were the iPhone 4S, the iPhone 5 and the iPhone 4. In additional milestone news, Apple reports that its App Store customers spent more than $10 billion in 2013. During December alone, the App Store earned more than $1 billion in sales and experienced nearly 3 billion total app downloads. Continue reading Apple Announces its App Store Sales Top $10 Billion in 2013
By
Rob ScottJanuary 14, 2014
Sony introduced its FDR-AX1 Handycam last September, which the company billed as “the world’s first consumer 4K camcorder.” However, its price tag, form factor and extensive features seemed more professional than consumer. At CES, Sony unveiled the more compact and affordable FDR-AX100, which at $1,999 should appeal to 4K early adopters. The Ax100, expected to hit shelves in March, features a 1-inch 14.2-megapixel Exmor R CMOS sensor, larger than those typically found in camcorders. Continue reading Sony Introduces New $1,999 4K Consumer Camcorder at CES
By
Rob ScottJanuary 13, 2014
Liquid Image unveiled a new mini camera during CES, which is capable of streaming live video to the Internet over 4G LTE wireless. Intended for extreme sports, news coverage and point-of-view footage, the $200 EGO LS will be available in the U.S. in June. Users can record 1080p video at 30 fps or transmit over 4G LTE in lower resolution WQVGA at 30 fps. The camera was demonstrated in Las Vegas attached to a $200 Verizon 4G network module. Continue reading CES: Liquid Image Demos 4G Live Streaming via Action Cam
By
Debra KaufmanJanuary 13, 2014
Considering a mere five percent of U.S. consumers wear activity trackers, will wearables ever cross-over to the mainstream? Even the experts in this field have trouble agreeing. Steven Pierce, of IBM’s global business development, said we’ll have ten devices on our bodies very soon. “Wearables will be the key source of information in five years,” he said, listing implantables and injectables as future wearables. But Sonny Vu, founder of Misfit Wearables, disagreed. “Five years isn’t that far away,” he said. “I don’t think science will advance that fast.” Continue reading Wearables Waiting For a Killer App to Take Them Mainstream
By
Debra KaufmanJanuary 10, 2014
How would you like to exchange LinkedIn, Facebook and/or Twitter connections with a simple handshake? You can do that now with Razer’s Nabu, the company’s first wearable device. CES attendees responded enthusiastically, giving it the People’s Choice Award. The win was among finalists in 13 categories, including Best Startup, Best Automotive Electronic Device, Best Video and Best Software, and accounted for nearly 50 percent of the total 54,511 Engadget reader votes. Continue reading Nabu: Razer’s First Wearable Wins CES People’s Choice Award
By
Debra KaufmanJanuary 10, 2014
At a panel provocatively titled “The Sixth Sense is Digital,” several wearables pioneers gathered to discuss the evolving changes and direction of the burgeoning industry. NeuroSky CEO Stanley Yang started it off with a series of important questions: “First, you have to ask — do I need to wear anything? If I do, what’s helpful? After motion tracking, what do you do with it? Who can design the next wearable technology for the masses with the functions we need?” Continue reading CES Panel: Sixth Sense is Digital, Say Wearables Innovators
By
Rob ScottJanuary 9, 2014
During the Yahoo keynote presentation, CEO Marissa Mayer announced a mobile acquisition, introduced a number of new products and services, and entertained the crowd with a “Saturday Night Live” skit featuring actual “SNL” performers. Mayer announced that Yahoo now has more than 400 million monthly mobile users, a figure which excludes social network Tumblr, purchased last year. Tuesday’s presentation was largely about simplifying Yahoo’s business and a focus on content creation and related advertising. Continue reading Yahoo’s Marissa Mayer Introduces New Content and Ad Products
By
Debra KaufmanJanuary 9, 2014
Marketing executives across all industries are woefully ignorant how to handle mobile platforms, according to a recent Adobe report on Digital Distress. Only 9 percent of marketers are confident they’re doing digital marketing properly and 83 percent haven’t been formally trained in any capacity on mobile marketing. Michael Becker, market development & strategic advisor for Somo Ltd., intends to chip away at that ignorance. Continue reading Entertainment Media: Marketing Strategies for Mobile Platforms
By
Paula ParisiJanuary 9, 2014
Samsung has updated its mobile computing line with two new models, the Galaxy NotePRO and the Galaxy TabPRO. Both are offered with 12.2-inch screens (the TabPRO also comes in 10.1-inch and 8.4-inch configurations) and are touted as the first mobile devices to offer 16:10 screen ratios. Each features sharp WQXGA displays at 2560×1600 resolution (more than 4 million pixels) for full HD viewing. The tablets run Android 4.4 KitKat. Continue reading Samsung Introduces New Jumbo Screen Galaxy Tablets at CES
By
Rochelle WintersJanuary 9, 2014
Industry leaders speaking at two CES panels this week addressed new directions in entertainment media. During the panel “What are the Entertainment Trends at CES 2014?”, wearables were discussed, smartwatches in particular, and what it will take to spark consumer adoption. During “The State of the New TV Business: What Comes Next?” panel, speakers examined how networks are tackling distribution and monetization of content in an era of streaming media. Continue reading CES Panelists Discuss Entertainment Trends and Future of TV
By
Debra KaufmanJanuary 8, 2014
Google Glass moved Augmented Reality from the science fiction depicted in “Minority Report” to the real world. But the technology — which allows the superimposition of data, 3D CGI or video over a real environment, in real time — still has a long way to go. More importantly, the work has barely begun to make AR a revenue-generating business. “We’re not just putting content on top of the world but using context to decide what to display and how to display it, to expand the story and the experience,” said DAQRI CEO Brian Mullins. Continue reading Augmented Reality Needs Powerful Storytelling and Interaction
By
Lisette LeonardJanuary 8, 2014
TV commerce firm Delivery Agent will team with H&M to boost sales via the retailer’s upcoming Super Bowl commercial. H&M’s 30-second spot will feature the spring collection of David Beckham Bodywear. Delivery Agent’s tech will allow viewers to purchase products in the commercial through a special app. However, only a fraction of viewers will actually be able to use it, since the purchasing app only works with 2012 and 2013 Samsung Smart TVs connected to the Internet. Continue reading ShopTV App: Beckham Bodywear to Sell During Super Bowl Spot