By
Debra KaufmanOctober 30, 2017
The Netherlands-based Kremer Collection is home to a collection of 17th Century Dutch and Flemish art, including Rembrandts. After two decades of loaning out its collection to galleries around the world, the Collection just opened a virtual museum. Using photogrammetry, more than 70 paintings were recreated as immersive VR images. The museum visitor, wearing an HTC Vive VR headset, enters a virtual gallery with a blue sky (common in Old Dutch paintings) and walkways that “float” in space. Continue reading Kremer Art Collection Exhibits via VR Museum and Mobile App
By
Debra KaufmanAugust 4, 2017
The Smithsonian American Art Museum has partnered with Intel to create a room-scale VR demo of the art in one wing, for the enjoyment of far-flung art lovers. To produce the immersive experience, the two partners relied on studios including V.A.L.I.S., Framestore, xRez and 8i. The demonstration consists of three interactive experiences, and is a good case study on how museums can utilize virtual reality to extend their relationship with the public. Other museums, such as the British Museum, have also experimented with VR. Continue reading Smithsonian Art Museum, Intel Partner on Three VR Exhibits
By
Rob ScottMarch 27, 2013
The Cleveland Museum of Art is introducing new technology to enhance the visitor experience. With a special application designed for the iPad and a 40-foot interactive touchscreen, patrons can personalize and share tours, bookmark their favorite art, and access special videos and behind-the-scenes information for different exhibits. In the process, the Cleveland Gallery One program may serve as a model for museums and other venues. Continue reading Museum Bridges Art and Tech with 40-Foot Collection Wall