IBM, Harvard University Develop New Tool for AI Translation

At the IEEE Conference on Visual Analytics Science and Technology in Berlin, IBM and Harvard University researchers presented Seq2Seq-Vis, a tool to debug machine translation tools. Translation tools rely on neural networks, which, because they are opaque, make it difficult to determine how mistakes were made. For that reason, it’s known as the “black box problem.” Seq2Seq-Vis allows deep-learning app creators to visualize AI’s decision-making process as it translates a sequence of words from one language to another. Continue reading IBM, Harvard University Develop New Tool for AI Translation

Intel, Tencent Partner on New AI Products to Advance Retail

Intel and China’s Tencent have partnered to create two AI-powered products. Announced at Tencent’s Global Partner conference, the two companies revealed DeepGaze, which uses artificial intelligence to track customers in brick-and-mortar stores, and YouBox, also designed for use in retail settings, an on-premises server that uses AI to input real-time feeds from up to 16 cameras. Both products were developed in Tencent’s YouTu Lab for computer vision research, and sport Intel’s Movidius Myriad chips. Continue reading Intel, Tencent Partner on New AI Products to Advance Retail

Facebook’s VideoStory Relies on AI to Automate Storytelling

Facebook’s video clips get over 8 billion views a day on average, but people with bad Internet connections or disabilities often don’t have access to them. That led Facebook to create VideoStory, which the company described in a research paper as “A Dataset for Telling the Stories of Social Media Videos.” The paper, to be delivered at the Conference on Empirical Methods in Natural Language Processing, noted that, “automatically telling the stories using multi-sentence descriptions of videos would allow bridging this gap.” Continue reading Facebook’s VideoStory Relies on AI to Automate Storytelling

Google Unveils Competition to Develop AI for Social Good

Google launched a global competition, the AI Impact Challenge, to encourage the development of artificial intelligence for positive uses. Revealed at the company’s AI for Social Good event at its Sunnyvale offices, the competition aims to reach out to nonprofits, universities and other groups outside of corporate Silicon Valley, to help solve social issues. The initiative, overseen by Google’s philanthropic arm, Google.org, will award up to $25 million to numerous parties to “help transform the best ideas into action.” Continue reading Google Unveils Competition to Develop AI for Social Good

EA Announces New AI-Powered, Cloud-Native Gaming Tech

Electronic Arts unveiled Project Atlas, its “cloud-native gaming” technology, via a Medium blog post by chief technology officer Ken Moss. Although he did not say when it would be fully deployed and functional, Moss described Project Atlas as designed to “harness the massive power of cloud computing and artificial intelligence and putting it into the hands of game makers in a powerful, easy to use, one-stop experience.” The game engine combines rendering, game logic, physics, animation, audio, and more. Continue reading EA Announces New AI-Powered, Cloud-Native Gaming Tech

Unity Deepens Storytelling Workbench with CineCast Feature

At the Unite 2018 developers conference last week, Unity Technologies’ head of cinematics, Adam Myhill, unveiled CineCast, a synthetic co-director for filming video games that has implications for narrative storytelling and sports broadcasts of all kinds. Myhill, with the help of four players and a stand-in director — professional gamer Stephanie Harvey — demoed the CineCast mode for “GTFO,” a first-person shooter and the first property to use CineCast. Under Harvey’s watchful eye, CineCast automatically and in real-time chose the best and highest quality shot to move the action forward, with Harvey making only a few, on-the-fly adjustments. Continue reading Unity Deepens Storytelling Workbench with CineCast Feature

Unity’s AI-Enabled CineCast Allows Dynamic Game Viewing

At this week’s Unite LA event, Unity Technologies debuted CineCast, an AI-powered camera system that is intended to change how people stream, watch and interact with games and eSports. CineCast, which will enter beta in 2019, lets them create and view different camera angles. Unity introduced this technology to offer a better viewing experience for watching games such as “Overwatch.” Although the Overwatch League created similar tools, they don’t reach everyone, and Unity hopes to attract more viewers to the games. Continue reading Unity’s AI-Enabled CineCast Allows Dynamic Game Viewing

Startups Use Blockchain to Democratize Artificial Intelligence

A group of entrepreneurs and venture capitalists believe blockchain can be used with artificial intelligence to create an open marketplace and thus speed development of AI projects. University of California computer science professor Dawn Song and Hanson Robotics chief scientist Ben Goertzel are among the group that wager adoption of blockchain would create a wider distribution of data and algorithms. That would democratize the development of AI beyond the handful of large companies currently dominating the field. Continue reading Startups Use Blockchain to Democratize Artificial Intelligence

Technology Giants Envision the Future of Augmented Reality

If Apple, Google, Facebook and Microsoft attain their goal, more of us will soon have our first experiences with augmented reality. These tech behemoths are hiring the talent and spending the money to make it a reality, with the hope that AR headsets will become lighter and sleeker — maybe even contact lenses. The experts note that all of our Internet-connected devices (IoT), paired with the cloud and AI, will dramatically “unlock the spaces around us.” But the potential applications also raise a number of potential privacy issues. Continue reading Technology Giants Envision the Future of Augmented Reality

Scientists and Military Look for Key to Identifying Deepfakes

The term “deepfakes” describes the use of artificial intelligence and computer-generated tricks to make a person (usually a well-known celebrity or politician) appear to do or say “fake” things. For example, actor Alden Ehrenreich’s face was recently replaced by Harrison Ford’s face in footage from “Solo: A Star Wars Story.” The technique could be meant simply for entertainment or for more sinister purposes. The more convincing deepfakes become, the more unease they create among AI scientists, and military and intelligence communities. As a result, new methods are being developed to help combat the technology. Continue reading Scientists and Military Look for Key to Identifying Deepfakes

Facebook Reportedly Building a TV Cam for Streaming Video

Just last week, Facebook announced its two new Portal video chat devices featuring 12-megapixel cameras with HD video and AI-powered software. New information suggests that the social giant is also readying a camera-equipped device codenamed “Ripley,” designed to work with your TV for video calling in addition to entertainment services including Facebook Watch. According to an insider with direct knowledge of the project, Ripley — which will use the same core tech as Portal — is likely to be announced by the spring of 2019. Continue reading Facebook Reportedly Building a TV Cam for Streaming Video

Gartner Labels AI a Megatrend, MIT Plans AI-Centric College

According to Gartner Research vice president Brian Burke, the democratization of AI is one of the five megatrends impacting emerging technologies. Although AI is currently in the “hype” stage of its evolution, to be followed by disillusionment, by 2020 it is expected to shape 80 percent of new technologies. Pursuant to that prediction, the Massachusetts Institute of Technology (MIT) released plans for a college of artificial intelligence to be built with $1 billion in investment, of which two-thirds has already been raised. Continue reading Gartner Labels AI a Megatrend, MIT Plans AI-Centric College

Adobe Previews Photoshop for iPad and Lightroom Updates

At its Adobe MAX show in Los Angeles this week, the company debuted a preview of Photoshop for iPad, stating plans to bring the full version to other tablets. The iPad Photoshop app is based on current code for the desktop version, and, within a few versions, will offer identical tools as the desktop version, including layers, masking and 3D. This move comes after Adobe brought Lightroom to mobile devices; at MAX, the company unveiled facial recognition, improved search and updated sharing tools for Lightroom. Continue reading Adobe Previews Photoshop for iPad and Lightroom Updates

Google Debuts New Phones, Smart Speaker, Hybrid Laptop

Google debuted its third iteration of Pixel smartphones to rival high-end Apple and Samsung phones. The company also introduced a smart speaker with built-in display and a hybrid laptop/tablet. Although the hardware devices showcase Google’s chops in AI and image processing, they haven’t moved the needle on the company’s sales or market share; its most popular hardware product is a wireless router. Google also unveiled Duplex, a human-sounding bot to be available on Pixel smartphones by the end of 2018 in a few U.S. cities. Continue reading Google Debuts New Phones, Smart Speaker, Hybrid Laptop

Facebook Unveils Video-Calling Devices Portal, Portal Plus

Facebook debuted Portal and Portal Plus, two video-calling devices, which sport a 12-megapixel camera with HD video and AI-empowered software — all in the service of video chatting. The AI is used to allow the camera to follow users. Portal and Portal Plus also include Amazon Alexa to play music or check the weather. Portal, with a 10-inch screen, is priced at $199, and Portal Plus, with a 15-inch screen that can be rotated, goes for $349. The devices will debut during the holiday season on a standalone website. Continue reading Facebook Unveils Video-Calling Devices Portal, Portal Plus