CES 2020: Conference Sessions Cover Big Ideas and Details

More than 300 conference sessions and 1,100 speakers across 22 different tracks offer first-person insight into the universe of topics to be featured at CES 2020 this week in Las Vegas. As the world’s largest showcase of tech innovation, CES gathers leaders and experts to share the latest developments in products and policies. This year’s lineup of SuperSessions captures the zeitgeist of the market as it advances from an imagined future to real issues, opportunities and challenges. ETC will report on many of the sessions most relevant to media and entertainment. Continue reading CES 2020: Conference Sessions Cover Big Ideas and Details

Fake Facebook Accounts Used AI-Generated Profile Photos

Facebook discovered and removed hundreds of fake accounts with AI-generated profile photos tied to Epoch Media Group, the parent company of news outlet The Epoch Times and other Falun Gong-related publications. The use of artificial intelligence to generate fake photos has long been a concern among computer scientists. Although these fake photos were not the level of those created at Big Tech companies, their widespread appearance on Facebook marks another way that disinformation can invade social media platforms. Continue reading Fake Facebook Accounts Used AI-Generated Profile Photos

Dynamic Branding: Ryff’s Quest for Virtual Product Placement

In the presence of decreasing ad rates and a growing SVOD media landscape, product placement has become an increasingly important revenue source. Ryff is looking to enhance this $11.44 billion market, according to data collected by Statista, by enabling virtual product placement. Their technology allows users to detect favorable locations in existing video and dynamically introduce photorealistic virtual products. On-demand product placement of branded goods has long been a dream of the advertising and marketing industry. As Ryff CEO and founder Roy Taylor said, “[It is] the only advertising format that can’t be skipped by the viewer.”

Continue reading Dynamic Branding: Ryff’s Quest for Virtual Product Placement

Federal Agency Reveals Bias in Facial Recognition Systems

The National Institute of Standards and Technology reported that most commercially available facial recognition systems — often used by police departments and federal agencies — are biased. The highest error rate involved Native American faces, but African-American and Asian faces were incorrectly identified 10 to 100 times more than Caucasian faces. The systems also had more difficulty identifying female faces and falsely identified older people up to 10 times more than middle-aged adults. Continue reading Federal Agency Reveals Bias in Facial Recognition Systems

The Dark Side of Big Tech’s Accumulation of Power, Wealth

Alphabet, Amazon, Apple, Facebook and Microsoft are valued together at $4+ trillion, with the six surviving founders of four of these companies worth $450 billion, noted Forbes, adding that these valuations have quintupled since 2009. The technology coming out of these companies has also been powerful, from smartphones to ride-sharing. Currently, tech accounts for seven of the top 10 worldwide companies by market cap. This wealth accumulation hasn’t been seen since Standard Oil at the turn of the 20th Century. Continue reading The Dark Side of Big Tech’s Accumulation of Power, Wealth

Intel Doubles Down on AI with $2 Billion Habana Acquisition

Intel acquired Israel-based AI chip manufacturer Habana Labs for about $2 billion, to strengthen its offerings for data centers requiring such chips. The tech giant already stated that it expects to complete more than $3.5 billion in sales related to artificial intelligence, an increase of 20 percent from last year. The Habana purchase is just one of several that Intel has made in recent years in its efforts to grow new markets. Intel expects the AI chip market to grow to $25 billion by 2024, half from selling chips for data centers. Continue reading Intel Doubles Down on AI with $2 Billion Habana Acquisition

Facebook’s AI Technique Deletes 32 Billion Fake Accounts

Facebook has been under fire for abuse on its platform, although chief executive Mark Zuckerberg often said that its AI tools have been successful at diminishing such problems. It turns out that he’s right: Facebook’s recent Community Standards Enforcement Report revealed that it removed 32+ billion fake accounts between April and September, compared to “just over 1.5 billion” during the same period last year. Largely responsible for the improvement is deep entity classification (DEC), a machine learning framework. Continue reading Facebook’s AI Technique Deletes 32 Billion Fake Accounts

TikTok Catapults to Level of Facebook, Instagram, YouTube

TikTok has exceeded 1.5 billion downloads — half of them in the past year — and, in the process, has become a genuine competitor of Facebook, Instagram and YouTube. Chinese AI firm ByteDance, owner of TikTok, is valued at $75 billion, one of the world’s most valuable startups. The company is reportedly looking into an IPO in Hong Kong in 2020. Now that it has commanded widespread attention, ByteDance is also under scrutiny over how it stores personal data and if it follows orders from the Chinese government to censor content. Continue reading TikTok Catapults to Level of Facebook, Instagram, YouTube

Big Tech, Academics Launch Deepfake Detection Challenge

A coalition of Big Tech companies and academics have banded together to fight deepfakes. Facebook, Amazon Web Services (AWS), Microsoft, the Partnership on AI, and academics at Cornell Tech, MIT, University of Oxford, UC Berkeley, University of Maryland College Park and the State University of New York at Albany just launched the Deepfake Detection Challenge announced in September. The problem is serious; deepfakes have swindled companies and could sway public opinion during upcoming elections. Continue reading Big Tech, Academics Launch Deepfake Detection Challenge

CES: Expectations for the Immersive Experience Landscape

When CES 2020 opens on January 7th in Las Vegas, I expect experiences — of which ‘entertainment’ is one option — will be center stage. We will be watching for repositioning of products and services as experiences, as well as for new ideas for experiences themselves. To state the obvious, for mixed reality and immersive experiences to work well, the user experience (UX) should be intuitive and match user expectations. Companies are working to achieve this by dealing in their own individual ways with the convergence of multisensory, multiplatform, immersive media technology and language (VR, AR, MR, XR); AI; 5G; IoT; robotics and autonomous things; and blockchain. Gartner describes this as a shift from technology-literate people to people-literate technology. Continue reading CES: Expectations for the Immersive Experience Landscape

Qualcomm Targets 5G, Mixed Reality with Snapdragon XR2

Qualcomm debuted Snapdragon XR2, which the company is dubbing “the world’s first 5G XR platform.” This second generation mixed reality chipset follows the debut of Snapdragon XR1 in May 2018, which provided “the minimum criteria for immersion” in mixed reality and was intended to lower the price of components for XR headsets (it was used in AR glasses such as Google Glass Enterprise). Qualcomm is presenting Snapdragon XR2, however, as more powerful than the Snapdragon 835 that powered the Oculus Quest VR headset. Continue reading Qualcomm Targets 5G, Mixed Reality with Snapdragon XR2

The Human Interface: What We Expect From AI at CES 2020

We’re not going to lie: the annual “heads up CES” piece on artificial intelligence is a major exercise in hit or miss. This is because technology rarely evolves on an annual time scale, and certainly not advanced technology like AI. Yet, here we are once again. Sure, 2019 was as fruitful as it gets in the AI research community. The raw debate between Neural Networks Extremists (those pushing for an “all neural nets all the time” approach to intelligence) and the Fanatical Symbolists (those advocating a more hybrid approach between knowledge bases, expert systems and neural nets) took an ugly “Mean Girl” turn, with two of the titans of the field (Gary Marcus and Yann LeCun) trading real insults on Twitter just a few days ago.  Continue reading The Human Interface: What We Expect From AI at CES 2020

Amazon Web Services Unveils AI Tools for Enterprise Clients

Amazon introduced Contact Lens for Amazon Connect and Amazon Kendra, two AI-enabled tools to help enterprise customers gain more information from data found in multiple sources. Both services, available for preview now on Amazon Web Services, assist cloud customers in incorporating natural language processing in a timely fashion. According to Amazon, Contact Lens for Amazon Connect and Amazon Kendra’s functionality are based on the integration of machine learning. Both services are plug-and-play. Continue reading Amazon Web Services Unveils AI Tools for Enterprise Clients

ETC@USC Gears Up For January’s CES 2020 in Las Vegas

When CES 2020 opens on January 7 in Las Vegas, it is almost certain that entertainment will be taking center stage. Where emerging technologies have disrupted media and entertainment on a rollercoaster of change for the past few decades, today’s M&E companies are harnessing technologies, driving innovation, and emerging as disruptors themselves. The days of entertainment as a CES sideshow and a way to light up screens to sell TVs are over. Our team of reporters will be at CES again this year covering the latest news from keynote addresses, product demos and related events. Continue reading ETC@USC Gears Up For January’s CES 2020 in Las Vegas

Facebook and Academics Use AI to Generate Game Worlds

Facebook, the University of Lorraine and the University College London published a paper that detailed how they researched a way to use artificial intelligence to create complex game worlds. Building video game environments has always been time-consuming, but this group’s approach — using content from the fantasy text-based multiplayer adventure “LIGHT” — demonstrated how machine learning algorithms can learn to “assemble different elements, arranging locations and populating them with characters and objects.” Continue reading Facebook and Academics Use AI to Generate Game Worlds