By
Phil LelyveldJanuary 9, 2017
The VR, AR and Robotics Pitch Competition at CES in Las Vegas included three drone-related entertainment tech startups. The Fotokite, from Zurich-based Perspective Robotics, is a tethered drone camera system. The $249 consumer version unfolds from an easy-carry tube and flies like a kite, but unlike a kite it works to maintain its position and camera angle relative to the handheld ‘kite’ tether. Dotterel “takes the drone out of drones” with technology that was developed to make it possible to record audio from a drone without the loud background buzz. And Boxfish Research showed a simple-to-operate submarine ROV with two universal camera mounts for capturing 360-degree video. Continue reading Tech Startups Pitch Innovative New Drone Concepts at CES
By
George GerbaJanuary 8, 2017
During CES, Montreal-based Bluewave privately showed the first Bluetooth aptX HD wireless headphone amplifier. The high-powered, high-fidelity, 24-bit portable solution allows any standard headset to receive near wired quality of the new aptX HD methodology. It also features an onboard MEMS microphone to add telephone conversations to a favorite production headset with the added boost of Bluetooth portability. The $100 GET is truly portable and ultra-compact (45mm x 22mm x 10mm) and weighs only 30 grams. Continue reading Bluewave Showcases GET: 24-Bit Hi-Fi Headphone Amplifier
By
Rob ScottJanuary 7, 2017
Engadget published its Best of CES winners this evening, and for the fourth consecutive year Razer has taken the People’s Choice Award, this time for its Project Ariana 4K gaming projector. Best of the Best went to LG this year: “It’s rare that a product truly blows us away at CES, but LG’s W-Series OLED TV did just that. At just 2.6 millimeters thick across its entire body, it’s the slimmest TV we’ve ever seen … the TV also supports more HDR standards and comes with a Dolby Atmos-enabled soundbar.” Among the additional winners: UVify’s Draco HD drone (Best Robot or Drone), Dell’s XPS 13 2-in-1 laptop (Best PC), the Asus ZenFone AR smartphone (Best Mobile Device), Dish AirTV (Best Home Theater Product), the self-balancing Honda Riding Assist motorcycle (Best Automotive Technology and Best Disruptive Innovation). Continue reading Engadget Editors Release Their Official Best of CES Awards
By
Rob ScottJanuary 7, 2017
Tech publication Digital Trends unveiled its Top Tech of CES Award Winners. Best of Show this year went to Samsung’s $449 Chromebook Plus, which will roll out next month. “Designed with cooperation from Google, the Chromebook Plus is the first Chrome OS device built with Android apps in mind,” notes DT. “The 2,400 x 1,600 panel has a digitizer for built-in stylus support, and flips a full 360 degrees for dedicated tablet use.” Additional winners include Sony’s Bravia A1E 4K OLED (home video), Panasonic’s Lumix GH5 mirrorless camera (photography), Nvidia’s PilotNet (automotive), Dell’s XPS 13 2-in-1 (computing), the HTC Vive tracker (gaming), the Honor 6X budget phone (mobile), Beyerdynamics’ Xelento Remote (headphones), and GoldenEar’s Triton Reference speakers (home audio), among others. Continue reading Digital Trends Announces its Top Tech of CES 2017 Winners
By
Rob ScottJanuary 6, 2017
During his CES presentation, Sony president and CEO Kazuo Hirai revealed plans for the company’s future, including an emphasis on creating personal experiences for customers, generating sustainable growth for the Sony brand through continued innovation, and developing new products as “objects of desire.” “When you experience one of our products, interact with one of them, we want to generate an emotional response,” he explained. Hirai recognized Mike Fasulo, president/COO of Sony North America, for his “incredible efforts in this pursuit,” and announced the company’s new 4K OLED offerings, new 4K Bravias and Android TV OS. Continue reading Sony CEO Reveals Plan to Make Products ‘Objects of Desire’
By
Debra KaufmanJanuary 5, 2017
MEMS & Sensors: Personalizing Consumer Technology, a CES 2017 conference track presented by the MEMS & Sensors Industry Group, featured leading MEMS manufacturers who discussed the latest developments in the industry. Similar to how the media and entertainment industry now leverages data to personalize the entertainment experience, so MEMS and sensors are helping the wearables industry create more personalized devices. That puts pressures on MEMS and sensor manufacturers to innovate. Continue reading MEMS & Sensors: Still Evolving Capabilities, Not Commodities
By
Debra KaufmanDecember 22, 2016
Facebook’s Live Audio, a complement to its Facebook Live video streaming, launched with a handful of publishers and authors testing out the ability to deliver news radio, podcasts and other audio-based services. BBC World Service, British talk radio LBC, publisher HarperCollins, and authors Adam Grant and Britt Bennett are the first to use the service, followed next year, says Facebook, by more “publishers and people.” Broadcasters have a limit of four hours, which will allow a wide range of content. Continue reading Facebook Debuts Live Audio with HarperCollins, BBC, Others
By
Debra KaufmanDecember 12, 2016
Eighty-four million wearables were sold in 2015, and experts are predicting the market will grow to 245 million by 2019. That means that, once again, CES 2017 will be the venue to check out the latest commercially available products and the newest technologies that will power wearables of the future. MEMS and sensors are key to wearables’ capabilities and, Karen Lightman, executive director of the MEMS Industry Group, says CES 2017 will showcase some “exciting” new wearables features. Continue reading CES: Wearables Sporting New Capabilities in Maturing Market
By
Debra KaufmanNovember 28, 2016
Analytics company Moat is rolling out new advertising metrics for platforms including Facebook, YouTube, Snapchat and Hulu. Recently, Facebook revealed that it has overstated metrics for video viewing for years. Rather than focusing on what constitutes a video view, Moat will judge the quality of video ad views with its Moat Video Score, which assigns in real time a number between zero and 100 based on how long viewers watch and listen to the ad and the percentage of “screen real estate” it takes up. Continue reading Moat Debuts Video Ad Metrics for Variety of Digital Platforms
By
Rob ScottNovember 14, 2016
As Apple reportedly scales back its automotive plans, South Korean smartphone competitor Samsung is pushing into the emerging market with its $8 billion acquisition of luxury audio and connected car leader Harman. Auto connectivity has been a “strategic priority” for Samsung, and the transaction will provide the company with infotainment, telematics, security and safety solutions by Harman that are currently found in 30 million vehicles. Samsung also recently expressed interest in paying more than $3 billion for Fiat Chrysler’s Magneti Marelli autoparts business. Continue reading Samsung Bets on Automotive with $8 Billion Harman Purchase
By
Debra KaufmanNovember 7, 2016
Adobe Research and Princeton University are collaborating on software that acts like Photoshop for audio, including the ability to add words not found in the original audio file. Adobe developer Zeyu Jin, who spoke at the Adobe MAX conference, described the would-be product, codenamed Project VoCo, as a “sneak peak.” Project VoCo is intended to be an audio editing application, with more typical speech editing and noise cancellation features, but the Photoshop-like tool also raises potential ethical issues regarding the use of doctored audio clips.
Continue reading Adobe Project VoCo Audio Editor Offers Photoshop-Like Tools
By
Debra KaufmanOctober 28, 2016
Yoshua Bengio, a leader in deep learning and professor at the University of Montreal, is opening Element AI, a startup incubator focused on this form of artificial intelligence. The incubator will help develop AI-centric companies coming from both Bengio’s university and nearby McGill University, part of Bengio’s stated goal of creating an “AI ecosystem” in this Canadian city. According to Bengio, Montreal is home to “the biggest concentration in the world” of researchers in the powerful field of deep learning. Continue reading Deep Learning Pioneer Yoshua Bengio Launches AI Incubator
By
Rob ScottOctober 19, 2016
Retail giant Walmart announced the launch of its free, ad-supported streaming video service called Vudu Movies On Us, which offers thousands of titles available for 1080p HD streaming, and supports Dolby Digital sound when available. Vudu has been selling and renting movies and TV shows for almost 10 years. The new service, however, will not feature new releases or current series. Instead, it will focus on older blockbusters and classics. Vudu considered developing a subscription VOD service, but opted for the ad-supported model since the majority of Walmart customers expressed interest in free or discounted video services. Continue reading Walmart Debuts Free, Ad-Supported Video Streaming Service
By
Rob ScottOctober 19, 2016
Razer, which develops hardware and services for the gaming world, announced this week that it is acquiring THX from Creative Labs, with plans to run the iconic audio company (founded by filmmaker George Lucas in 1983) as an independent subsidiary with a focus on overseas expansion and new device areas such as VR headsets. THX is expected to continue operating under current management, led by CEO Ty Ahmad-Taylor. Razer, run by CEO Min-Liang Tan and valued at $1.5 billion, also acquired gaming startup Ouya last year. Financial terms of the THX deal have not been disclosed. Continue reading Razer Purchases THX with Plans for VR and Global Expansion
By
Rochelle WintersOctober 13, 2016
Best practices for remaining on budget, the importance of planning and testing, whether to capture in mono or stereoscopic 3D, techniques for directing talent, and how to treat (or not to treat) VR environments were among the many topics discussed during a compelling panel about creating 360-degree video at the Oculus Connect 3 conference in San Jose last week. Four accomplished virtual reality production executives and technologists shared their practical knowledge and recommendations for navigating the uncharted waters of budgeting and producing VR content. Continue reading Industry Visionaries Discuss VR Production at Oculus Connect