By
Phil LelyveldApril 14, 2015
We are past marketing and stunt VR, and now need to move quickly to paid live action VR experiences for the media to succeed, Ted Schilowitz, Fox’s Futurist said during the NMX panel “Why Content Creators Should Care About Virtual Reality” at the NAB Show in Las Vegas this week. Tim Street, board member of the International Academy of Web Television, moderated the panel that also included Cosmo Scharf, the founder of VRLA, Ikrima Elhassan from Kite & Lightning, and Michael Kintner, CEO of 260 Heroes. Continue reading NAB 2015: Why Content Creators Should Care About VR (Panel)
By
Meghan CoyleApril 13, 2015
Audio technology company DTS will join Dolby and Barco in bringing object-based immersive sound systems to cinemas. The company already offers its DTS:X system for home theaters, but now DTS is delivering its tech to commercial theaters with a lower entry cost than rival systems. According to The Hollywood Reporter, the DTS:X system is lower in cost since theaters can start with just a few additional speakers and a supported server. About 350 DTS:X system installations are scheduled for this summer in Asia. Continue reading DTS:X is a New Immersive Sound System for Movie Theaters
By
Rob ScottApril 1, 2015
Sony has teamed with streaming music service Spotify to allow gamers to listen to their favorite tunes while playing games. Originally announced in January, Spotify officially joined PlayStation Music this week. While many users may be drawn to the Spotify-powered service, hardcore gamers may be turned off by the idea of replacing a game’s soundtrack and immersive audio effects with unrelated music. However, the companies are targeting the gamers who regularly play their own music in the background while gaming. Continue reading Spotify Streaming Music Service Now Live for Sony PlayStation
By
Rob ScottMarch 18, 2015
The Audio Engineering Society has published its AES69-2015 standard to address the evolving field of 3D audio. The new standard offers a framework for binaural technologies (growing in popularity due largely to the increase of headphone use with smartphones and tablets) and 3D personal audio. Developed in AES Standards Working Group SC-02-08, it defines a file format to exchange acoustic data in multiple forms, including head-related transfer functions (HRTF) and directional room impulse responses (DRIR). Continue reading AES Announces Standard for 3D Binaural Audio Development
By
Meghan CoyleMarch 2, 2015
Virtual reality content creator Jaunt has partnered with longtime movie sound experts at Dolby to improve the audio in immersive experiences. Audio is a crucial part of making VR feel more like reality, and the Dolby Atmos system will allow Jaunt to specifically target sounds so that they seem as if they are coming from a very specific location. The new technology is expected to improve VR storytelling since content creators would be able to use sound to redirect a user’s attention. Continue reading Dolby and Jaunt Bring Atmos Surround Sound to Virtual Reality
By
Meghan CoyleFebruary 23, 2015
Consumers criticized Samsung for recording users through its smart TVs and sending the data to a third party, but other companies reportedly take a similar approach. Many of the audio recordings come from devices with voice recognition, like LG’s smart TVs or Amazon Echo. Such recording of unknowing users is not limited to the living room. Automobiles from companies such as GM and Chevrolet can record and send information about a driver’s speed, location, and their route to work. Continue reading Numerous Smart Devices May Now Be Secretly Recording Users
By
Erick MendozaFebruary 17, 2015
In 2011, Manhattan-based Quirky turned a college student’s idea for an adjustable power strip into a successful retail story. Since then, the company, which has deemed itself somewhat of a digital destination for inventions, has helped commercialize nearly 400 products. Quirky has initiated a corporate partnership program and is gearing its focus towards Internet connected products such as light switches and air conditioners that can be controlled by smartphones or a Wi-Fi network at home. Continue reading Invention Machine Quirky Puts Emphasis on Internet of Things
By
Meghan CoyleFebruary 13, 2015
Samsung updated its privacy policy to explain that the company would not be eavesdropping on viewers when they use the voice controls on their Samsung smart TVs. The previous version of the policy suggested that recorded audio could be transmitted to a third party through the television’s voice recognition software. Samsung clarified that only words spoken into the remote would be recorded and sent to the outside company. Users can also opt to turn off the voice recognition feature. Continue reading Samsung Clarifies its Policy Regarding TV Voice Recognition
By
ETCentricJanuary 30, 2015
The Hollywood Post Alliance has announced the final schedule for the 2015 HPA Tech Retreat, February 9-13 in Indian Wells, California. The Tech Retreat is a gathering where engineering, tech and strategic business leaders join top creative talent to explore and debate the most compelling topics facing the media and entertainment industry today. This year’s event will feature more than 45 sessions, 75 breakfast roundtables, 100 speakers and 30 new product demos. Pre-conference registration closes Monday, February 2. Continue reading 2015 HPA Tech Retreat Unveils Expanded Session Schedule
By
Erick MoenJanuary 11, 2015
Paris-based myBrain Technologies introduced its first product at CES this week — the audio-based stress reducer Melomind. The electroencephalograph (EEG)-measuring headset connects to your phone and gives an indication of your “stress level” recorded in real time. The accompanying app then chooses a selection of music composed by the team’s sound designers to improve and control the user’s mental state. The 15-minute relaxation sessions help teach the users how to relax by employing their brain activity to modulate the music. Continue reading CES: Melomind Aids Relaxation with Mind-Controlled Audio
By
George GerbaJanuary 10, 2015
IK Multimedia is shipping its $100 iRig Mic Field — a tiny stereo condenser field microphone that faces two ways. The company says it is the first such ultra-compact solution for field recording on the iPhone, iPad or iPod touch. The iRig Mic Field is an easy way to record high quality interviews or video. It features a rotatable enclosure that works in landscape or portrait mode, especially useful for video with Lightning connector equipped devices. Additionally, the iRig Recorder app is available on the iTunes Store. Continue reading IK Multimedia Showcases iRig Mic Field for Audio and Video
By
George GerbaJanuary 9, 2015
Aftershokz showed its newest version of direct bone conducting Bluetooth headphones at the 2015 International CES this week. When maintaining situational awareness is necessary, these devices allow natural sounds to travel unimpeded through your ear drums and use the alternative path of passing tiny vibrations through your cheek bones physically to your inner ear. One touch access to calling on any attached smartphone is possible along with equalization presets to maximize them to your preferences. Continue reading Aftershokz Headphones: Stay Connected Through Your Bones
By
Phil LelyveldJanuary 9, 2015
The ONvocal Mix360 Bluetooth headset and phone app allow you to easily balance the volume of your music player, phone, speaking voice, and the ambient noise around you. This is an elegant solution for people who spend a lot of time on the phone while on the go. According to the company, the tech allows Mix360’s “playback to rival the sound quality of a wired connection, and high-performance speakers deliver deep bass, clear vocals, and sparkling highs.” The Mix360, which worked well during its CES demo, sells for $299. Continue reading ONvocal Introduces its Mix360 3-Way Control Headset at CES
By
Rob Scott January 8, 2015
With the rise of new headsets promising unique augmented and virtual reality experiences, many are anxiously awaiting the first killer product, while others are wondering how we will produce the compelling content — movies, games and other experiences — that will make the technology worthwhile to the public. ARKAMYS is a company that specializes in automotive audio, but at CES this year it is demonstrating how its tech can be used to create a 360-degree experience in which the user steps inside another’s perspective. Continue reading ARKAMYS Demonstrates 360-Degree Audio-Visual Experience
By
Don LevyJanuary 7, 2015
3D Sound Labs, a French company exhibiting in the Eureka Park startup area at the 2015 International CES, demonstrated new headphones that combine head tracking and software to dynamically tune sound that creates what the company describes as “the most immersive, wearable sound experience.” According to CEO and co-founder Xavier Bonjour, a former Technicolor executive, the Neoh headphones produce an experience that does for sound what virtual reality technology is producing visually. Continue reading Startup Demos Virtual Reality Audio with Neoh Headphones