Apple Planning AR Headset by 2020 and New ARKit by 2018

As early as 2020, Apple plans to ship an augmented reality headset that will have its own display and rely on a new chip and operating system, say knowledgeable sources. Apple chief executive Tim Cook considers AR to have the potential to be as revolutionary as the smartphone. By working on an AR solution, Apple joins Google, which is working on a business-oriented version of its previously launched Google Glass. Startup Meta is another company that has developed an AR headset, for use in education and medicine. Continue reading Apple Planning AR Headset by 2020 and New ARKit by 2018

Google Debuts Spatial Audio SDK for Immersive Experiences

Google has launched Resonance Audio, a spatial audio software development kit based on technology from the company’s current VR Audio SDK. The latter was introduced with the Cardboard SDK in January 2016 and then integrated into the main Google VR SDK in May of the same year. The goal with Resonance Audio is to make it easier to develop for mobile and desktop platforms. The VR SDK audio engine already supports multiple platforms, but Google recognized that it could be “confusing and time-consuming” to work with various audio tools. Continue reading Google Debuts Spatial Audio SDK for Immersive Experiences

Disney, Lenovo Introduce AR Headset and ‘Star Wars’ Games

Disney, with Lenovo, just released a new augmented reality kit for “Star Wars: Jedi Challenges,” which retails for $200 and includes the Lenovo Mirage AR headset, AR-powered lightsaber controller and LED puck for motion tracking. The headset relies on a phone for graphics rendering and can work with the most recent Android and Apple iOS phones. The phone is placed above the user’s field of view, and the image then mirrored on a transparent plane, allowing her to see the environment combined with “Star Wars” games. Continue reading Disney, Lenovo Introduce AR Headset and ‘Star Wars’ Games

Registration Discount for Engadget’s Alternate Realities Event

The rise of AR, VR and AI present new mediums for artists and storytellers to push boundaries and make us reconsider our preconceived notions of reality. On November 14 in Los Angeles, The Engadget Experience: Alternate Realities invites you to witness firsthand — through immersive installations, in-depth interviews, and screenings — today’s creative pioneers living at the intersection of art and technology. The all-day event will feature a collection of compelling talks, panels, artist spotlights and a closing reception. Visit Engadget for a complete list of presentations and to order your tickets online. The ETCentric community can get 50 percent off General Admission tickets by using promo code ETCCENTER50. Continue reading Registration Discount for Engadget’s Alternate Realities Event

Microsoft HoloLens Finds New Life for Corporate Applications

Microsoft hasn’t given up on HoloLens. The company believes it is more suited for corporate training than gaming, and now Japan Airlines is using it is a good example of that. Two years ago, the Japanese company sent pilot Takashi Wada to Microsoft headquarters to try out the HoloLens; now he teaches HoloLens-equipped trainees how to flip virtual switches in a cockpit, prior to using flight simulators. Microsoft isn’t alone in pursuing such applications, with Alphabet, Apple and Facebook following suit. Continue reading Microsoft HoloLens Finds New Life for Corporate Applications

Amazon, Facebook, SoftBank Ally for New Transpacific Cable

Amazon, Facebook, Japan’s SoftBank and other technology companies are partnering to build the Jupiter cable system, a new 8,700-mile (14,000 km) transpacific subsea cable that will connect North America with Asia. The Jupiter system will have so-called landing points in two locations in Japan (Maruyama in Chiba prefecture and Shima in Mie prefecture), Daet in the Philippines and another in Los Angeles. Other partners include NTT (SoftBank’s rival), Hong Kong’s PCCW Global, and the Philippines’ PLDT. Continue reading Amazon, Facebook, SoftBank Ally for New Transpacific Cable

New Meta Headset Offers Promising Tech for AR Developers

The Meta 2 AR headset, priced at $1,495, is still a developer kit, but even in this form, company employees and one lucky reporter are enthused about its chances to succeed at replacing the desktop monitor in the workplace. The Meta 2’s field of view is much larger than that of the HoloLens, and it sports two LCD panels that reflect off the inside of the visors, which results in sharp images and text at close range. The headset uses numerous outward-facing sensors and cameras to map the physical environment. Continue reading New Meta Headset Offers Promising Tech for AR Developers

The First Reviewers Laud Apple iPhone X’s Screen, Camera

Apple only gave reviewers 24 hours to test out the iPhone X, so the reviews aren’t in-depth — but most of them are thumbs-up for the Silicon Valley company’s most expensive iPhone ever. Apple has positioned the iPhone X (pronounced “ten”) as its most cutting edge phone, with an almost full edge-to-edge 5.8-inch screen, no physical home button and new Face ID facial recognition to unlock it. The phone, which will be in stores on November 3, is priced at $999 for 64 gigabytes of storage and $1,149 for 256 gigabytes. Continue reading The First Reviewers Laud Apple iPhone X’s Screen, Camera

‘The Engadget Experience: Alternate Realities’ Slated for LA

The rise of augmented reality, virtual reality and artificial intelligence present new mediums for artists and storytellers to push boundaries and make us reconsider our preconceived notions of reality. On November 14 in Los Angeles, The Engadget Experience: Alternate Realities invites you to witness firsthand — through immersive installations, in-depth interviews, and screenings — today’s creative pioneers living at the intersection of art and technology. The all-day event, to be held at The Theatre at Ace Hotel, will feature a collection of compelling talks, panels, artist spotlights and a closing reception. Visit Engadget for a complete list of presentations and to order your tickets online. Continue reading ‘The Engadget Experience: Alternate Realities’ Slated for LA

Microsoft Opens Studios to Produce Mixed Reality Holograms

Microsoft is pitching its new mixed reality studios in San Francisco and London to developers and producers interested in creating holograms from real life objects. “Microsoft has been using its own studio at its Redmond headquarters to capture Buzz Aldrin, Reggie Watts, Max Frost, and Cirque Du Soleil performances and bring them into virtual reality and augmented reality holograms,” reports The Verge. The new studios will enable content creators to produce holograms for “regular 2D screens, a HoloLens device, or even Microsoft’s new Windows Mixed Reality headsets.” The company “is also expanding its Mixed Reality Academy program to San Francisco,” with workshops for “developing apps and experiences for VR and HoloLens headsets.” Continue reading Microsoft Opens Studios to Produce Mixed Reality Holograms

Sony to Introduce 3D ‘Time-of-Flight’ Sensors for AR Devices

At Sony’s Atsugi Technology Center outside Tokyo, engineers are developing a new kind of 3D sensor aimed for use first in smartphones and augmented reality devices. The sensors will be able to detect people and objects by relying on calculations on how long it takes for light to reflect off their surfaces. Sony, which will go into mass production next year, is betting that the new sensors could eventually be used in drones, self-driving vehicles, gaming consoles, and other machines that interact with their environments. Continue reading Sony to Introduce 3D ‘Time-of-Flight’ Sensors for AR Devices

Money20/20: Companies Partner on AR Shopping Prototype

Mastercard, Osterhout Design Group (ODG), and Qualcomm are betting that augmented reality will be a powerhouse for future shopping. To test the waters, they put together an exhibit of a prototype retail experience that is on display, with clothes from Saks Fifth Avenue, at the Money20/20 event in Las Vegas. The prototype combines AR glasses, iris authentication, and integrated mobile payment, and uses photorealistic AR that lets the consumer look at the clothing and view digital details (such as the price) on the AR glasses. Continue reading Money20/20: Companies Partner on AR Shopping Prototype

Adobe Experiments With Easy Object Removal Tool for Video

Adobe’s research team is working on a visual effects tool, codenamed Cloak, for easy and economical removal of rigs, power lines and other unwanted parts of an image. The tool is similar to Photoshop’s content-aware fill feature that lets the user select and delete unwanted elements in the image, with “intelligent” software filling in the missing background behind them. Doing the same thing with video, however, is more challenging, which is why Cloak is still in an experimental stage, with no release date slated. Continue reading Adobe Experiments With Easy Object Removal Tool for Video

‘The Engadget Experience: Alternate Realities’ Slated for LA

The rise of augmented reality, virtual reality and artificial intelligence present new mediums for artists and storytellers to push boundaries and make us reconsider our preconceived notions of reality. On November 14 in Los Angeles, The Engadget Experience: Alternate Realities invites you to witness firsthand — through immersive installations, in-depth interviews, and screenings — today’s creative pioneers living at the intersection of art and technology. The all-day event, to be held at The Theatre at Ace Hotel, will feature a collection of compelling talks, panels, artist spotlights and a closing reception. Visit Engadget for a complete list of presentations and to order your tickets online. Continue reading ‘The Engadget Experience: Alternate Realities’ Slated for LA

CableLabs Announces Next Iteration Cable Broadband Spec

Cable industry research group CableLabs has completed its updates for Full Duplex Data Over Cable Service Interface Specification (DOCSIS), which means that upload streams will now be as fast as download streams, at speeds of 10Gbps on HFC (hybrid fiber-coaxial) networks. Now, upstream and downstream traffic will stream concurrently, for twice the efficiency. CableLabs says the upgrade will also reduce the need and cost of networks that install fiber to the premises (FttP), otherwise known as the “last mile.” Continue reading CableLabs Announces Next Iteration Cable Broadband Spec