Wearables made a surprisingly robust showing at the 2014 International CES. At the next Consumer Electronics Show in January, a Wearables Marketplace (Sands, Level 2) will gather companies providing products from “high-tech fashion and smart jewelry to wearables that track your mood, activity and even your pets, as well as the newest augmented reality devices.” Other wearable providers will be found in the Smart Watches, Health & Wellness and Sports Tech Marketplaces, all located in the Sands Expo. Continue reading 2015 CES: Wearables to Take Many Forms at the Sands Expo
By
Phil LelyveldDecember 18, 2014
Virtual and augmented reality tools have been around for at least 40 years. In 2014 the next generation of VR and AR hardware was being energetically developed, beta tested, and discussed by the niche VR community. It was also used to create small-scale experiences as part of the marketing campaigns for other entertainment assets. Expect 2015 to be the year when hardware, software, and content companies work towards consumer adoption of VR and AR resources and experiences. Continue reading Virtual and Augmented Reality to Have Major Presence at CES
By
Meghan CoyleDecember 18, 2014
Oculus, the virtual reality company picked up by Facebook in March, has acquired two startups that may bring hand-tracking and better mapping of 3D interiors to the Oculus Rift headset. Nimble VR (formerly 3Gear Systems) is the startup behind Nimble Sense, a camera that connects to the headset and uses Kinect-like technology to track a user’s hands and sync movements to the user’s VR experience. Oculus also bought 13th Lab, a computer vision and augmented reality firm focused on 3D reconstruction. Continue reading Oculus Acquires Nimble VR for its Hand-Tracking Technology
By
Don LevyDecember 17, 2014
CES 2014 introduced a compelling array of new concepts and prototypes for next generation electronics, technology and consumer entertainment devices. This year, as the ETC@USC gears up for the January 6-9 confab in Las Vegas, our reporters anticipate delivery on many of the promises made last winter and expect to see a collection of innovative products and services — from UHD and VR to the Internet of Everything — on display across the show’s more than 2 million square feet of exhibit space. Continue reading 2015 International CES: ETC Anticipates ‘Year of the Product’
By
Erick Mendoza November 13, 2014
This past year, Mozilla announced plans to develop a website that could support virtual reality. In June, it released an update with an experimental design for Firefox and the Oculus Rift. And earlier this week, to help celebrate Firefox’s 10th anniversary, Mozilla launched MozVR.com, a site featuring virtual demos, website blueprints, source code and guided tutorials to propel the growth of VR online. For now, the experience is only possible with the support of Firefox’s VR-enabled feature and an Oculus Rift headset. Continue reading Mozilla Launches First of its Kind Native VR Web Experience
By
Rob ScottNovember 11, 2014
Technicolor’s Rennes Research & Innovation Lab is a 193,750-square-foot facility located in France’s version of Silicon Valley — Rennes’ Via Silva eco-city. Initially launched by CEO Frederic Rose in 2012, the facility grouped colorists, researchers and engineers together at one site. Today, teams at the R&D lab are working on a host of technologies for content creators and consumers related to virtual reality, augmented reality, stereoscopic video, 3D audio, the Internet of Things, and much more. Continue reading Technicolor Imagines the Future at Research & Innovation Lab
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Meghan CoyleNovember 3, 2014
While the Avegant Glyph will primarily be sold as an audio headset, it can also display content from any game console, television, smartphone, or tablet. The display uses two million mirrors to project video onto a user’s retina. The device also contains sensors to detect pulse, oxygen, pupil dilation, and temperature, so that games could become even more interactive. The $500 Avegant Glyph is expected to ship by March 2015; pre-orders are being accepted now. Continue reading Avegant Glyph Audio Headset Also Impressive Retinal Display
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Meghan CoyleOctober 15, 2014
German company Zeiss, known for its optics tech and premium camera lenses, is developing the VR One, a headset that uses a smartphone’s display, accelerometer, and gyroscope to give users a virtual reality experience. It is similar to Samsung’s Gear VR for the Galaxy Note 4 except the VR One is $100 cheaper and is an open project so that developers can help design the product. Currently, the VR One is compatible with the iPhone 6 and the Galaxy S5, but more phone tray options are coming soon. Continue reading Zeiss Builds a $100 VR Headset That Works with Your Phone
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Meghan CoyleOctober 15, 2014
Google may lead Andreessen Horowitz and other investors in a $500 million round of funding for Florida-based hardware and software maker Magic Leap, according to sources. The company is working on a new 3D experience that is more advanced than current virtual reality and augmented reality technologies. Magic Leap has released very few details about its “cinematic reality” tech, but it is most likely going to involve super high-resolution 3D images projected from special glasses. Continue reading Google to Lead Investment in Magic Leap’s ‘Cinematic Reality’
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Meghan CoyleOctober 9, 2014
Google’s Niantic Labs has just released the first phase of its ambitious new project to create a fictional universe through a series of interconnected novels, movies, and alternate-reality games. The first novel, “Endgame: The Calling” and the alternate reality game made their debut this week. During the first phase of the launch, what happens in the game will affect the story of the upcoming books. The mobile game that accompanies the story will be launched next year. Continue reading The Makers of ‘Ingress’ Create Another Alternate Reality Game
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Meghan CoyleSeptember 24, 2014
The Des Moines Register, which reaches 420,000 readers, has launched a virtual reality story to examine how the demographic and economic changes in Iowa are affecting one farming family. The readers of the paper can step into the Dammann family farm and click on objects to learn about how different issues impact Iowa residents. Only 125,000 Oculus Rift headsets are in circulation, but this story may be one of the first steps toward integrating VR into journalism. Continue reading Iowa Newspaper Uses Oculus Rift for ‘Explanatory’ Journalism
By
Rob ScottSeptember 22, 2014
Oculus unveiled its latest VR headset, currently named “Crescent Bay,” at a Hollywood event over the weekend. Some 800 developers attended Oculus Connect, the company’s first conference, to check out the new device. While not yet commercially available, the prototype promises a more comfortable, natural experience. Crescent Bay features 360-degree motion tracking, integrated headphones and improved ergonomics. It is not the consumer version, but is “sprinting toward” it, explained chief exec Brendan Iribe. Continue reading Oculus Debuts Crescent Bay VR Prototype at LA Conference
By
Rob ScottAugust 12, 2014
During a Sunday session at the SIGGRAPH computer graphics conference, panelists discussed virtual reality, its technical hurdles, and the need for compelling content. Palmer Luckey, co-founder of Oculus VR, described the adoption of augmented and virtual reality as inevitable, but suggested we’re not quite there yet. While innovation will likely be led by hardware from multiple manufacturers, he also believes that content and software will drive the industry in the long term. Continue reading SIGGRAPH 2014: Panel Discusses VR Content, Tech Hurdles
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Meghan CoyleJune 19, 2014
Google’s Project Tango is developing 3D smartphones and tablets that can not only render locations and objects, but can also be used to record 3D images and videos. Mantis Vision’s technology, which will be used in the Google Project Tango devices, creates a depth map of a scene so that users can view an image from different perspectives and add different backgrounds and other 3D visual effects. Other electronics companies are investing in the Mantis technology as well. Continue reading Google 3D Smartphones Will Run on Mantis Vision Technology
By
Chris CastanedaSeptember 9, 2013
DAQRI, an augmented reality developer, is creating software and augmented reality apps, combined with EEG monitoring devices and Google Glass, to bring mental control over physical and virtual environments. The company has created several augmented realities for marketing, entertainment, commercial and educational uses. The company’s efforts to add EEG sensors bring new ways to control devices, what is connected to them, and the environments they create. Continue reading Bringing Mental Concentration Control to Augmented Reality