By
Rob ScottAugust 6, 2013
Microsoft has filed a patent application for a multiplayer gaming headset that could one day rival the Oculus Rift. The application, first filed in January 2012 and recently made public, includes technology related to voice interaction, eye-tracking, facial recognition, and various components for tracking head movement. If the patent application is more than a defensive measure, it could extend the Xbox platform into new hardware and new locations. Continue reading Microsoft Files Patent for Multiplayer Head-Mounted Display
By
Rob ScottJuly 26, 2013
Nvidia offered a sneak peek at its next-generation mobile processor, Project Logan, during the SIGRRAPH Conference in Anaheim this week. Logan is based on Nvidia’s advanced Kepler graphics architecture used for desktop and laptop chips. Nvidia plans to launch Logan next year, and combine its mobile phone and desktop 3D graphics architectures. This will enable new mobile applications such as augmented reality, computer vision and speech recognition. Continue reading SIGGRAPH: Nvidia Demonstrates Next-Gen Mobile Processor
By
Chris CastanedaJuly 23, 2013
Disney Research has created a haptic, or touch feedback, system that uses bursts of air. The AIREAL system simulates touch, or tactile sensation, in three-dimensional empty space. The haptic feedback can be applied to countless applications and situations, and may offer new ways for users to interact with their devices. The concept is to make touchless experiences, such as motion and gesture control, a physical interaction. This will ultimately give the user a more natural, touch-like perception. Continue reading SIGGRAPH: Disney Creates Air-Based Touch Feedback System
By
Chris CastanedaJuly 22, 2013
Google Glass has the potential to change the way video entertainment is created, distributed and viewed. But there are concerns about the potential violation of personal privacy. To some, the benefits outweigh the concerns in that Glass can deliver exciting new ways to create and consume films, documentaries, TV programming and video games. However, many businesses are ready to ban the device, such as movie theaters, bars and hospitals. Continue reading Google Glass to Impact Video Entertainment, Privacy Issues
By
Chris CastanedaJuly 16, 2013
Google’s internal startup Niantic Labs has created a game called “Ingress” that is still in closed beta release. It is an augmented reality, massive multiplayer video game that uses location-based augmented reality of actual locations as game play. The augmented reality is based on where the player is physically, and adds layers to the game based on the surroundings. “Ingress” also opens up some compelling possibilities for advertisers. Continue reading Ingress Brings Augmented Reality to Mobile Video Gaming
It’s a real possibility that Google Glass, the wearable computing device designed to reduce distraction and allow for communicating in a new way, could be in consumers’ hands by the end of the year. It’s the anti-smartphone, writes The Verge, designed to rewire the way we think about and interact with each other and technology. But the question remains: Who would want to wear the device in public? Continue reading Google Glass Gets One Step Closer to Being On Your Head
By
Rob ScottMarch 4, 2013
A new augmented reality e-commerce application for Glasses.com may not only revolutionize how consumers shop for eyeglasses, but could also have a significant impact on online shopping. The iOS app scans multiple angles of your face and uses a QR code (held up to your head) to determine the scale of your face. Then the app can superimpose glasses on images of your face to offer a virtual fitting room experience. Continue reading 3D Virtual Try-On: iPad App Helps You Shop for New Glasses
Canon is preparing to launch its MREAL Mixed Reality headset this month with a hefty $125,000 price tag and estimated $25,000 in annual maintenance. But the device is not intended for the typical consumer. Instead, it was designed for groups such as automotive manufacturers, research universities and museum display curators. The MREAL technology could also serve as a powerful tool for digital prototyping. Continue reading Canon to Release $125K MREAL Mixed Reality Headset
By
emeadowsFebruary 22, 2013
On Wednesday, Google announced it is accepting applications for people who want to try out its futuristic Google Glass eyewear. Previously, they’d only been made available to software developers, but it is clear the company wants to find out what the public thinks of the anticipated product. Additionally, Google announced more information about the product, whetting the appetite of the curious. Continue reading Public Testing: Google Glass Available to Select Consumers
By
emeadowsFebruary 13, 2013
At the D:Dive Into Media conference, Anomaly Productions showcased its interactive storytelling technology. The company published a graphic novel called “Anomaly” last year, both as a hardcover book and a standalone app for iOS, Android, Amazon Kindle and Barnes & Noble Nook devices. The company also released a companion app for the printed version, that provides readers with extra material. Continue reading Anomaly Showcases Augmented Reality for Graphic Novels
By
emeadowsFebruary 13, 2013
Condition One, the augmented reality app backed by Mark Cuban that lets users view videos from a 180-degree field of vision, just released its version 2.0 and Business Insider is “more impressed than ever.” The company, led by Academy Award nominated storyteller Danfung Dennis, launched an updated version that is “filled with cool new ways to watch video, particularly full high-def videos filmed with GoPro or RED epic cameras,” according to the article. Continue reading Condition One Releases Version 2.0 App for Interactive Video
By
ETCentricJanuary 25, 2013
Ad execs are imagining ways the upcoming Google Glass Internet-connected eyewear could transform the ad industry, despite Google’s repeated assertion that there are no plans for advertising on the device. “Those who make their living via augmented reality have even more vivid dreams. For them, Google Glass isn’t some weird 20 percent project, it’s the future of advertising,” writes Mashable. Continue reading Is Google Glass Poised to Change the Advertising Industry?
By
Paula ParisiJanuary 10, 2013
Care enough to send something special, but don’t want to spend money on a physical gift? Virtual gifting might be the thing for you. The social network trend sees friends exchanging free 2D and 3D objects on Facebook and other sites. App developer Limitless Computing has come up with an animated gift protocol it calls Vyzar that allows users to overlay a veneer of augmented reality over existing video or stills. Continue reading CES 2013: Virtual Gifting with Vyzar Augmented Reality
By
Karla RobinsonJanuary 4, 2013
The interest in 3D entertainment and augmented reality has inspired numerous new head-mounted displays and wearable technology. Using Bluetooth technology and wireless connections to offload processing, these displays come in a variety of shapes and sizes, but all have similar aims: to create an immersive entertainment experience or overlay relevant information onto our surroundings. We expect to see some compelling new products at CES. Continue reading CES 2013: Head-Mounted Displays and Wearable Tech
By
emeadowsJanuary 4, 2013
Google Now “brings together virtually everything Google knows about you and where you are and then turns all of this information into a useful dashboard on your phone,” according to TechCrunch. The new product is a standard feature of Android Jelly Bean and up. It shows users information about their daily commute, appointments, local weather, upcoming flight and hotel reservations and much more. Continue reading Mobile: Google Now To Become Central Hub for Android