Legal Experts Discuss AR Issues at Augmented World Expo

Legal issues related to augmented reality IP ownership, licensing, liability and control were discussed by a panel of legal experts during an AWE ‘Law and ARder’ session moderated by ETC@USC’s Philip Lelyveld. Kimberly Culp (Venable LLP) discussed what companies need to think about when creating AR IP. Michael Leventhal (Holmes Weinberg PC) covered what you should ask for when licensing AR IP. Alexia Bedat and Ed Klaris (Klaris Law) addressed the risks associated with delivering AR experiences in public spaces. And Brian Wassom (Warner Norcross & Judd), who litigated the Candy Lab v. Milwaukee case, discussed whether a digital overlay impacts the original work at all, as well as AR as free speech. Continue reading Legal Experts Discuss AR Issues at Augmented World Expo

The Best New Products Displayed at Augmented World Expo

Several demos stood out at the 9th annual Augmented World Expo in Santa Clara, California last week. The most compelling involved a holographic display from Brooklyn-based Looking Glass Factory. Co-founder and CEO Shawn Frayne and his team have been working for a few years on a technique that “blends the best of volumetric rendering and light field projection.” Also compelling was a markerless multi-person tracking system that runs off a single video feed, developed by a Canadian computer vision/deep learning company named wrnch. And marking its first exhibit in the United States since launching its latest satellite office in San Francisco this April, Japanese company Miraisens demonstrated how a suite of effects could be used to enhance extended reality experiences. Continue reading The Best New Products Displayed at Augmented World Expo

Augmented World Expo: ETC Presents the Dark Side of AR

The ETC@USC’s Phil Lelyveld gave a presentation on the dark side of AR at Augmented World Expo in Santa Clara on Friday. His goal was to raise awareness of some fundamental issues now, before there is resistance to change from established AR and VR business models. Phil began by describing how the AR and VR landscape is integrally linked to the Internet of Things (it feeds data to the AR/VR experience), artificial intelligence (it will shape the end-user experience and avatar behavior), and to a lesser degree, robotics (the relatable face of the AI). Continue reading Augmented World Expo: ETC Presents the Dark Side of AR

ETC Publishes Report on AR Salon, Announces Spring Event

On November 11, the Entertainment Technology Center @ USC brought together 89 people working on augmented reality from 56 companies and organizations to share ideas and build community. ETC published a report that summarizes the information shared by the participants (available online as a PDF). The ETC is planning to produce a much larger AR event in the spring with many more attendees participating in moderated discussions as well as a large demo area. Please email us at Events@etcusc.org if your company would be interested in participating in the enhanced program effort through sponsorship and product demonstration. Continue reading ETC Publishes Report on AR Salon, Announces Spring Event

AWE 2016 Addresses Rapidly Evolving VR and AR Ecosystem

This year’s Augmented World Expo (AWE) in Santa Clara was equal parts augmented and virtual reality. Curtis Hickman of The VOID presented some compelling instances in which physical and psychological misdirection are effective tools for the VR experience. Meta CEO Meron Gribetz demonstrated the sub-millimeter hand tracking accuracy of his company’s AR HMD. Jared Finder provided an update on the core tech components of Google’s Project Tango. Baobab Studios CEO Maureen Fan discussed the importance of image composition and story beats in VR. Highlights from the show floor included the latest ODG AR glasses and waveguide AR displays from Epson and Lumus. Continue reading AWE 2016 Addresses Rapidly Evolving VR and AR Ecosystem

AWE: Grandfather of VR Seeds an Industry, Calls it to Action

In a wide-ranging keynote at the Augmented World Expo tradeshow this week, Tom Furness, a pioneer in human interface technology, traced his career innovating in virtual reality and announced the formation of the Virtual World Society. Often called a grandfather of VR, Furness’s groundbreaking work includes developing the first VR flight simulator, first VR consumer product and first retina display. His latest vision is for a network of labs where young creatives and technologists turn their talents to solving Earth’s urgent environmental and social problems. Continue reading AWE: Grandfather of VR Seeds an Industry, Calls it to Action

AR/VR Leaders Imagine the Future at Augmented World Expo

More than 3,000 attendees and 200 exhibitors gathered in Santa Clara this week for the Augmented World Expo, now in its sixth year. The event, which has grown ten-fold since its inception, featured demos involving VR headsets, enhanced glasses, product-scanning apps and brain-scanning headbands. According to a recent Digi-Capital report, augmented and virtual reality is projected to reach $150 billion in revenue by 2020 (when AR is expected to dominate 80 percent of the market). AWE founder Ori Inbar believes “2016 will be the year of shakeups and mergers.” Continue reading AR/VR Leaders Imagine the Future at Augmented World Expo