Linux to Go: Nvidia GRID Delivers Virtualization, Performance

Linux production environments can now leverage Nvidia’s recently introduced GRID technology to power VMware’s Horizon 6 for Linux and provide visual effects and animation artists anywhere, on any device, with virtual Linux workstations running their familiar high-end applications. Nvidia’s VP of Enterprise Marketing Greg Estes showed a virtual workstation running simulations in Maya on the SIGGRAPH floor in Los Angeles with the application, processors and Nvidia’s GRID and CUDA technologies installed in a data center hundreds of miles away in Northern California. Continue reading Linux to Go: Nvidia GRID Delivers Virtualization, Performance

Autodesk Stingray, Ideal Program for Mid-Small Sized Studios

Autodesk has launched Stingray, a game engine with design tools targeting for smaller studies that are looking for customization without the need for excessive programming. The engine is equipped with node-based scripting tools, however it also offers Stingray’s C++ source code for companies looking for more customization. Stingray provides quicker feedback, and will be bundled with Maya LT to provide artists with a modeling and animation app. It will arrive for Windows beginning mid-August for $30 a month. Continue reading Autodesk Stingray, Ideal Program for Mid-Small Sized Studios

NAB 2015: AMPAS Launches Global Standard for Color Encoding

The Academy of Motion Picture Arts and Sciences used the NAB Show as the launch for the Academy Color Encoding System (ACES) — a free, open, device-independent global standard for color management and image interchange that targets digital production, mastering and long-term archiving of motion pictures. The Academy also announced the support of 22 leading companies that will participate in the ACES Logo Program, which was developed to “encourage consistent, high-quality implementations of ACES concepts and technical specifications throughout the industry.” Continue reading NAB 2015: AMPAS Launches Global Standard for Color Encoding

HP Unveils Design-Oriented Computer, Plans for 3D Printer

HP is planning to release a 3D printer in 2016 that the company claims will perform up to 10 times faster than today’s 3D printers. Primarily targeting large industrial companies, the printer is expected to be more affordable than models currently on the market. HP also announced a new all-in-one computer system called Sprout, with a 3D scanner as its most innovative feature. Sprout, available November 9 starting at $1,899, is a design-oriented system that includes a projector, camera, and touchscreen. Continue reading HP Unveils Design-Oriented Computer, Plans for 3D Printer

SIGGRAPH 2014: Nvidia Unveils Next Generation Quadro GPUs

Visual effects and animation workflows — and the technology to make them more powerful, flexible and cost-efficient — are a focus of attention as SIGGRAPH 2014 opens its exhibit floor this week to computer graphics and tech professionals in Vancouver. Nvidia’s next gen Quadro processors, announced this morning, are indicative of tools and technology designed to handle greater complexity and higher resolution; incorporate cloud services; and access projects remotely, often via mobile devices. Continue reading SIGGRAPH 2014: Nvidia Unveils Next Generation Quadro GPUs

Sony Unveils its Project Morpheus VR Prototype at GDC 2014

Sony has plans to introduce virtual reality to its PlayStation 4 console with new hardware called “Project Morpheus.” During the Game Developers Conference in San Francisco this week, the company unveiled a prototype with two headset components — a closed display and what looks like a PlayStation Move sensor. The unit features HDMI and USB connections, a 1080p display and just over a 90-degree field of view. The prototype, three years in the making, will also serve as a developer kit. Continue reading Sony Unveils its Project Morpheus VR Prototype at GDC 2014

New Leap Motion Controller Draws Interest from Developers

The upcoming Leap Motion Controller allows users to control their computers with gestures. But this goes beyond the basics like hand motions or jumping around and enters the realm of “painting” on the screen via fingertips with incredible control. Autodesk and other drawing-focused software makers are among those working with Leap Motion to make apps compatible with the new Controller. Game makers are also developing for the device. Continue reading New Leap Motion Controller Draws Interest from Developers

NAB 2013: Dell Launches Automated Workstation Software

In advance of next week’s NAB show, Dell announced its Dell Precision Performance Optimizer (DPPO), a free download solution that simplifies, automates and optimizes Dell Precision workstation settings to maximize application performance. DPPO addresses the variations in processing requirements between different software and configures optimal settings for professional systems, manages system resources and tracks performance for future analysis. Continue reading NAB 2013: Dell Launches Automated Workstation Software

Technicolor and Autodesk Partner to Develop New Toolset

Technicolor has entered into a partnership with software developer Autodesk to develop tools used for color grading and digital compositing. According to respected colorist Steve Scott, who joined Technicolor in 2012, the objective is to launch a finishing system that provides tools for visual effects and post production. Scott believes a single toolset would ultimately provide more creative control and flexibility. Continue reading Technicolor and Autodesk Partner to Develop New Toolset

CES 2013: 3D Design Made Easy with Leonar3Do Solutions

Graphic artists and design engineers will be interested in the Leonar3Do for ART immersive 3D interactive toolkit. The program is easy to learn and facilitates intuitive, real-time design, and saves to standard, 3ds or stl files that are exportable to other programs (including Autodesk 3DS Max). The company is also introducing its 3D app builder software, Vimensio, and its latest hardware innovation, HelloVR, which replaces the 2D mouse with your smartphone. Continue reading CES 2013: 3D Design Made Easy with Leonar3Do Solutions

Autodesk: Smoke for Mac Strikes Balance Between Cost and Performance

  • Low-cost software tools are driving the democratization of the post industry, suggests Digital Content Producer, and one result has been the availability of editing and effects services from some new players.
  • However, some professionals realize there’s more that impacts the bottom line than price.
  • “Rather than solely building a business on Apple’s Final Cut Studio or the Adobe Creative Suite,” suggests the article, “a number of new producers have found that Autodesk’s Smoke for Mac OS X has struck the right balance between cost and performance.”
  • Digital Content Producer profiles several companies that are currently using Smoke to attract and maintain their clients (including Boogie Studios, Glyph Corp. and VODA Studios).
  • “Autodesk’s Smoke for Mac OS X is a relatively new product, but it brings a level of finishing to the Mac platform that has been out-of-reach in the past,” indicates the write-up. “Thanks to a heritage of years of Irix and Linux development, the product starts as a seasoned offering, complete with a very high brand appeal among clients. These ingredients have given the early adopters a definite creative and business edge.”
  • “Clients have really responded well to our offering of finishing services,” explains Sebastian Dostie of Montreal’s Boogie Studios. “It’s great to have the audio mix on Pro Tools and video finishing on Smoke under one roof, because everything can get done in the same day at the same facility, including any last minute changes. We love that Smoke is on the Mac platform, because it makes it easy to bring in the offline editor’s FCP edit list or to use Photoshop on the same computer as Smoke. Performance and reliability has been great and clients feel very comfortable when they hear that you are using Smoke.”