CES: AirSelfie Updates its ‘Flying Camera’ With New Features

The pocket-sized AirSelfie drone first appeared as a Kickstarter project in 2016, and now the AirSelfie2 is on display at CES 2018. The new model — which touts camera, flight time and field-of-view upgrades — features the ability to hover in one spot, providing users with the opportunity to record unique selfies and video footage. The AirSelfie2 is controlled by a smartphone app (Android or iOS) and includes a 12MP camera, 16GB of on-board storage, and a flight range of about 60 feet. The drone will be available this March for around $300. Continue reading CES: AirSelfie Updates its ‘Flying Camera’ With New Features

Gaming is Killer VR/AR App According to Industry Developers

Although AR/VR experts in another CES panel said that enterprise will be the driver for this nascent field, a group of game designers and producers beg to differ. Gaming is the killer AR/VR app, they believe, with examples and enthusiasm to back up their claim. S&P Global Market Intelligence analyst Greg Potter reports that snap-in headsets (such as Gear VR) are currently leading the pack, due to commodity-like pricing. This platform will increase in 2018 and peak in 2019, as more people look for a better experience. Continue reading Gaming is Killer VR/AR App According to Industry Developers

The First Reviewers Laud Apple iPhone X’s Screen, Camera

Apple only gave reviewers 24 hours to test out the iPhone X, so the reviews aren’t in-depth — but most of them are thumbs-up for the Silicon Valley company’s most expensive iPhone ever. Apple has positioned the iPhone X (pronounced “ten”) as its most cutting edge phone, with an almost full edge-to-edge 5.8-inch screen, no physical home button and new Face ID facial recognition to unlock it. The phone, which will be in stores on November 3, is priced at $999 for 64 gigabytes of storage and $1,149 for 256 gigabytes. Continue reading The First Reviewers Laud Apple iPhone X’s Screen, Camera

Fitbit to Launch First Real Smartwatch With Focus on Fitness

Fitbit will debut its first true smartwatch, the $300 Ionic, in October. This new gadget, however, is focused on the company’s core competency — fitness — although it still offers typical smartwatch functionalities, including music, mobile payments and push notifications. Since Fitbit views health and fitness as the killer app, the Ionic offers an expanded range of health-oriented functions. Fitbit co-founder/chief executive James Park said the decision to take this tack was because he saw that consumers have been confused about the purpose of smartwatches. Continue reading Fitbit to Launch First Real Smartwatch With Focus on Fitness

Intel Claims Big Performance Leap for Next Gen Core Chips

Intel reports that the eighth generation of its Core line of chips, to be debuted in new laptops in September, will offer as much as a 40 percent increase in performance over its previous generation. Although the PC market has been declining, Intel — whose chips are already in 80 percent of PCs globally — is still posting upticks. In Q2, Intel saw a 12 percent increase in chip sales. Intel’s only remaining competitor in this sector is Advanced Micro Devices (AMD), which is also bringing its new Zen chips to market this year. Continue reading Intel Claims Big Performance Leap for Next Gen Core Chips

Ubiquiti Rolls Out $399 Wearable Camera for Live Streaming

Ubiquiti, a company known for selling networking products, has introduced FrontRow, a $399 Android-based wearable camera with a round display that enables “effortless capture” from a first-person point of view. The camera lets users toggle the livestream through Facebook Live, YouTube Live and/or Twitter Live. The two 55-gram (almost two-ounce) cameras, one on each side of the wearable device, offer a round 1.96-inch 640×572 LTPS (active matrix LCD) display. FrontRow features a quad-core processor, 2GB of RAM and 32GB of storage. Continue reading Ubiquiti Rolls Out $399 Wearable Camera for Live Streaming

Startup Gnarbox Enables 4K Video Editing From Smartphone

Two years ago, Gnarbox, which offloaded video from the smartphone to enable 4K video editing, earned over $500,000 from almost 3,000 backers on Kickstarter. Today, the $299 Gnarbox — a small black box for portable backup and editing — contains a mini-PC with 1.9GHz quad-core processors, a dedicated GPU, 128GB storage, Wi-Fi, SD card slots and three USB ports, but no display. Instead, all the processing that takes place in Gnarbox is visible on the user’s smartphone, with editing in and out points indicated by a simple swipe. Continue reading Startup Gnarbox Enables 4K Video Editing From Smartphone

Apple to Release Standalone, Upgraded Watch in September

Apple’s current Watch requires wireless connection to an iPhone to function, but the tech giant is on track to release a new version that connects directly to mobile networks, according to sources. This new smartwatch, at least a few of which will be released by the end of 2017, is made possible by LTE modems supplied by Intel, which has waged a persistent effort to get its technology into more Apple mobile devices. Up until now, Qualcomm has been Apple’s primary modem supplier for its mobile devices. Continue reading Apple to Release Standalone, Upgraded Watch in September

Apple 3D Sensor to Power Face Scanning, Replace Touch ID

According to sources close to the project, Apple is in development on a feature that will let users unlock their iPhones with facial recognition, to be released with the iPhone to go on sale later in 2017. Powered by a 3D sensor, the new security system will let users do a variety of tasks, including logging in, authenticating payments and launching security apps via face scanning. The 3D sensor is said to be able to unlock the iPhone within a few hundred milliseconds. Apple is also reportedly testing eye scanning technology. Continue reading Apple 3D Sensor to Power Face Scanning, Replace Touch ID

Samsung S8 Offers Bigger Screen and Bixby Virtual Assistant

Samsung Galaxy S8, arriving in stores April 21, sports a high-tech look, featuring a screen that goes from edge to edge, with just a hint of metal at the top and bottom. The screen measures 5.8-inches, compared to the S7’s 5.1-inch. The smartphone’s virtual assistant Bixby offers voice control, and Samsung is positioning the phone as capable of doubling as a desktop computer. That’s a lot of phone, but it’s got a price to match, at $720 at Verizon and starting at $750 for AT&T, Sprint and T-Mobile. Continue reading Samsung S8 Offers Bigger Screen and Bixby Virtual Assistant

Google Unveils Next-Gen Android O, Featuring Battery Savings

Google unveiled the first developer preview of its next-generation mobile operating system, Android O, a year after its first preview of Android Nougat. Unlike the Android N version, which was available to all comers, Google is not making the O preview available in the Android Beta channel. For Android O, only developers who own a Nexus 5X, Nexus 6P, Nexus Player, Pixel, Pixel XL or Pixel C device (or want to use the emulator) will be able to manually download and flash their devices. Among the new features, background limits are expected to conserve battery life. Continue reading Google Unveils Next-Gen Android O, Featuring Battery Savings

LG Abandons Flashy Gimmicks with New Signature G6 Phone

LG Electronics has a new strategy to reverse disappointing smartphone sales: ditch the gimmicks and focus on strong basic features. The company launched its new flagship phone this week; the G6 boasts more battery life, a longer 5.7-inch screen, and a sleek design. It also supports Dolby Vision HDR. Previous LG smartphones emphasized features such as a fingerprint scanner on the back or a modular approach for swapping accessories. Even with a simpler design, LG may still struggle to draw consumers in the slowing smartphone market. Continue reading LG Abandons Flashy Gimmicks with New Signature G6 Phone

Nintendo’s Switch Console to Offer Mobile, TV-Connected Play

Nintendo’s Switch, a $300 tablet with wireless controllers, debuts on March 3, for on-the-go gameplay or connecting to a TV. The platform offers a seamless transition between mobile and docked operation, well-designed hardware, a sleek, refined look, with sensor-packed Joy-Con motion controllers that offer vibration feedback and work as game controllers and Wiimote-like wands. But the platform needs a compelling game to “make us fall in love with flailing our arms around at parties again,” and Super Mario Odyssey might fit the bill. Continue reading Nintendo’s Switch Console to Offer Mobile, TV-Connected Play

HTC Announces Wireless Tracking for Vive, Adds Peripherals

The HTC Vive, a room-scale virtual reality headset, is expanding its feature set to include wireless functionality and peripheral devices. The company has announced that the TPCast adapter will grant the Vive fully wireless capabilities without introducing noticeable latency or degraded image quality. Developed internally and produced by TPCast, the device promises up to two hours of battery life, with the possibility of upgrading to an “XL” battery providing up to five hours. The included transmitter sends an uncompressed signal directly to a receiver mounted on top of the strap that holds the Vive to the user’s head, and the battery pack fits easily in a pocket. The TPCast will ship in Q2 of this year, and will cost $249. Continue reading HTC Announces Wireless Tracking for Vive, Adds Peripherals

Bluetooth 5 Aims to Increase Speed, Reliability of IoT Devices

With the launch of Bluetooth 5, Internet connectivity is expected to be greatly improved. According to the Bluetooth SIG, which oversees the standard first announced earlier in 2016, Bluetooth 5, in its low-energy format, will enjoy twice the speed and up to four times the distance of today’s version. Manufacturers are just beginning to develop Bluetooth 5-compliant devices, which will be introduced into the market in the next two to six months, with the added prediction that “major products” could debut by the end of 2017. Continue reading Bluetooth 5 Aims to Increase Speed, Reliability of IoT Devices