By
Debra KaufmanMay 30, 2017
Google, IBM and Lyft have come together for Istio, an open-source project to consolidate microservice management and security. Microservices are a nascent sector whereby large application software is discrete and independent modular services can be combined to form more complex applications. Red Hat, Pivotal, Weaveworks and Tigera are early supporters. So-called “service orientation” actually has a history, with BEA, IBM, Oracle, Microsoft and TIBCO promoting a service orientation for applications. Continue reading Google, IBM and Lyft Debut Istio to Streamline Microservices
By
ETCentricFebruary 1, 2016
The student-run Business of Entertainment Association (BEA) at the USC Marshall School of Business is producing a day-long conference on virtual reality. The E2 Conference will focus on the business of VR entertainment, highlighting many of the tech innovations related to VR, while addressing the practical applications of VR in studio entertainment. This will be a great opportunity to network with business students exploring careers in media. Warner Bros. is a sponsor, and ETC@USC’s Phil Lelyveld is moderating a panel. Go to the E2 Conference site for more information and to register. E2 is scheduled for Friday, February 19. Continue reading USC: Evolution of Entertainment Conference to Focus on VR
By
ETCentricJanuary 20, 2016
The student-run Business of Entertainment Association (BEA) at the USC Marshall School of Business is producing a day-long conference on virtual reality. The E2 Conference will focus on the business of VR entertainment, highlighting many of the tech innovations related to VR, while addressing the practical applications of VR in studio entertainment. This will be a great opportunity to network with business students exploring careers in media. Warner Bros. is a sponsor, and ETC@USC’s Phil Lelyveld is moderating a panel. Go to the E2 Conference site for more information and to register. E2 is scheduled for Friday, February 19. Continue reading USC: Evolution of Entertainment Conference to Focus on VR