By
Paula ParisiAugust 29, 2023
Hugging Face has collected $235 million in an investment round that includes contributions from Amazon, IBM, Google, Nvidia, Salesforce, AMD, Intel and Qualcomm. The New York-based startup creates and distributes open-source tools for artificial intelligence development, carving an AI-centric niche similar to the more general programming approach taken by the Microsoft-owned GitHub. The incoming cash infusion — earmarked for talent recruitment — gives Hugging Face a lofty $4.5 billion valuation that experts say indicates momentum for open source in what has to date been a highly competitive AI sector. Continue reading Big Tech Firms Propel Hugging Face to $4.5 Billion Valuation
By
Rob ScottApril 20, 2015
Five film companies are forming an antipiracy coalition called the Internet Security Task Force with plans to mobilize small businesses in the gaming, music, software, film and TV industries against online theft of intellectual property. The alliance — comprised of Bloom, FilmNation Entertainment, Millennium, Sierra/Affinity and Voltage Pictures — is considering a range of initiatives, including the launch of a media campaign, more political lobbying efforts, and placing pressure on companies that advertise on pirate websites. Continue reading Film Executives Form Alliance in Effort to Combat Online Piracy
By
Cassie PatonOctober 25, 2013
The Samsung Galaxy Note 3 was recently released in the U.S., and one of its most notable features is 4K video. But this option has some wondering why such capabilities are necessary for a smartphone. Recording in H264 MP4s at about 48mbits per second is not very high for four times the resolution of HD, suggests Philip Bloom, who questions the compression, codec and stabilization. Overall, Bloom says the Ultra HD is a decent feature — but it will likely go under-utilized by users. Continue reading Samsung Galaxy Note 3: 4K Feature Too Much for a Phone?
By
Chris CastanedaSeptember 13, 2013
Donald Mustard, co-founder and creative director of Chair, developed “Infinity Blade 3,” tried it on the iPhone 5s, and was impressed by how it played. While gaming on Apple’s new iPhone, Mustard discovered much more than he expected. The game had more color, improved resolution and better graphics. A new game-friendly smartphone may generate interest from children and teens who are gaming more on mobile devices, and at younger ages. Continue reading Will the iPhone 5s Lead To a Sea Change for Mobile Gaming?