Microsoft SDK to Bring Xbox Live to iOS and Android Games

Microsoft plans to debut a cross-platform mobile software development kit (SDK) that would allow game developers to bring Xbox Live features to iOS and Android games. With new Xbox Live functionality, developers would be able to pick and choose among features including GamerScore, achievements, hero stats, friend lists, cubs and “even some family settings,” all of which will be activated with a single Microsoft Account sign-in. Microsoft gaming cloud chief Kareem Choudhry described Xbox Live as “the heart of our gaming community.” Continue reading Microsoft SDK to Bring Xbox Live to iOS and Android Games

Three Tech Giants Experience Outages, Glitches This Week

Computer systems at Facebook, Google and Apple went offline temporarily when all three companies experienced a coincidental array of tech glitches. Facebook experienced a daylong outage that the company blamed on a server configuration error. The outage affected the Facebook app, photo-sharing app Instagram and WhatsApp messaging service. At Alphabet’s Google, services such as Gmail experienced a series of problems that reportedly resulted from engineers tweaking an internal storage service. In addition, some Apple iCloud services were affected for more than four hours yesterday. Continue reading Three Tech Giants Experience Outages, Glitches This Week

Microsoft Closer to Consumer AR, Streaming Games Service

Magic Leap and Apple are the two technology companies currently at the forefront of augmented reality, but, behind the scenes, Microsoft has also been working on AR for years. It’s easy to discount Microsoft, since its HoloLens AR headset is squarely aimed at the enterprise sector. But the company also has its sights set on the consumer market. In addition, Microsoft has started to leak details about its upcoming Project xCloud cloud-based game streaming system. Project xCloud will enter beta testing this year. Continue reading Microsoft Closer to Consumer AR, Streaming Games Service

Huawei Sues U.S. Over Law Banning Sale of Its 5G Products

Huawei Technologies challenged the constitutionality of the National Defense Authorization Act’s provision that restricts federal agencies from buying any product from the Chinese telecom, its rival ZTE or third parties, such as contractors. One of Huawei’s chairmen, Guo Ping, stated that, in passing this law, “Congress acted unconstitutionally as judge, jury and executioner.” Huawei also opened a Cyber Security Transparency center in Brussels to allay suspicions that it is involved in espionage for China. Continue reading Huawei Sues U.S. Over Law Banning Sale of Its 5G Products

Sprint, T-Mobile Detail Plans for 5G Network Debuts in 2019

Sprint and T-Mobile plan to launch commercial 5G networks this year. In May, Sprint’s 5G will debut in Chicago, where it is being beta-tested; and parts of Atlanta, Dallas and Kansas City. The next month, Sprint plans to add 5G service in parts of Houston, Los Angeles, New York City, Phoenix and Washington, D.C. None of the launches will be city-wide. T-Mobile, which is merging with Sprint, said it would launch 600MHz 5G services in the second half of 2019, as it awaits the arrival of compatible devices. Continue reading Sprint, T-Mobile Detail Plans for 5G Network Debuts in 2019

HPA Tech Retreat: Ways That M&E Is Embracing the Cloud

Western Digital global head of M&E/telco strategy Erik Weaver led a discussion among three other experts about where the media and entertainment industry is today with its slow-burn adoption of the cloud in production and post. Avid chief technology officer Tim Claman; Google Cloud global lead, entertainment industry solutions, Buzz Hays; and Microsoft global technology strategist Marco Rota described their perspectives and activities related to the various ways that media and entertainment companies have embraced the cloud. Continue reading HPA Tech Retreat: Ways That M&E Is Embracing the Cloud

HPA Tech Retreat: CDSA Promotes Trusted Partner Network

The Content Delivery & Security Association (CDSA), in collaboration with the Motion Picture Association of America (MPAA), are responding to next-gen threats with the Trusted Partner Network (TPN), “a voluntary process by which vendors can assess the security preparedness of their facilities, staffs and workflows against industry best practices.” CDSA executive director Guy Finley, who is also MESA president, and CDSA chairman of the board Ben Stanbury, Amazon’s chief security officer, described TPN at the HPA Tech Retreat. Continue reading HPA Tech Retreat: CDSA Promotes Trusted Partner Network

Equinix Selected for Google’s Subsea Cable Landing Station

Google has selected Equinix for its Los Angeles cable landing station that will support the Curie subsea cable system to Chile. The high-capacity subsea cable, expected to go live this year, will connect in El Segundo, California at the Equinix LA4 International Business Exchange data center. “With the significant increase in global data traffic, we see corporations running global businesses demanding access to high-capacity, low-latency networks capable of connecting them to data centers across oceans with stringent levels of reliability,” said Equinix VP of business development Jim Poole. Continue reading Equinix Selected for Google’s Subsea Cable Landing Station

ETC@USC Publishes Coverage and Analysis of CES 2019

The Entertainment Technology Center’s team of journalists and analysts reported live from CES 2019 in Las Vegas last month. Our extensive post show analysis — which includes video reports, keynote and panel overviews, and coverage of trends regarding products and services that will impact media & entertainment — is now available online. This year’s report examines key areas such as 5G technology, emergence of the Data Age, introduction of commercial quantum computing, advances in cloud computing, artificial intelligence, machine learning, AR/VR, smart homes, digital assistants, robotics, and an array of CE products and services related to these growing sectors. Continue reading ETC@USC Publishes Coverage and Analysis of CES 2019

LinkedIn Launches Beta of Its Live Video Broadcast Feature

Microsoft’s LinkedIn is the latest social platform to pursue the growing popularity of online video. The network, now touting nearly 600 million global users, is launching a live video feature that allows individual users and organizations to broadcast video in real-time to select groups or the LinkedIn community. “LinkedIn Live” will initially be offered as an invite-only beta test in the U.S. with plans for a contact form in upcoming weeks for others interesting in trying the new feature. LinkedIn is partnering with several developers of live streaming services to help creators produce more polished video content. Continue reading LinkedIn Launches Beta of Its Live Video Broadcast Feature

Cloud Movie Locker UltraViolet Plans to Close This Summer

Industry consortium Digital Entertainment Content Ecosystem (DECE) plans to shutter the UltraViolet cloud-based digital media locker on July 31. However, users are advised not to delete their accounts. According to the UltraViolet site, “You can continue to access your UltraViolet movies and TV shows through the retailer(s) linked to your UltraViolet Library” between now and the shutdown date, after which, “Your UltraViolet Library will automatically close and, in the majority of cases, your movies and TV shows will remain accessible at previously-linked retailers.” Continue reading Cloud Movie Locker UltraViolet Plans to Close This Summer

Augmented Reality Drives Need for New Cloud Infrastructure

The potential of augmented reality is massive but despite software development kits including Apple’s ARKit, Google’s ARCore, Amazon Sumerian and Microsoft’s Mixed Reality ecosystem, actual implementations have been limited. That’s because the current cloud infrastructure constrains actual consumer-facing AR projects. The popularity of “Pokémon Go” in summer of 2016 was an example of that; at the first Pokémon Go Fest in Chicago, 20,000 players experienced slowdowns and outages due to constrained network bandwidth. Continue reading Augmented Reality Drives Need for New Cloud Infrastructure

WorkLink From AWS Enables Secure Mobile Intranet Access

Amazon’s AWS cloud computing unit has announced its new WorkLink service that promises to provide workers with simple and secure mobile access to all of their companies’ intranet sites and web apps. Since most companies typically use virtual private networks or mobile device management software for such remote access, AWS wants to replace the often expensive and complex use of these approaches with simple one-click access that employees should find similar to basic Internet browsing on their various devices. Continue reading WorkLink From AWS Enables Secure Mobile Intranet Access

Streaming Audio Gets Better with Free Lossless Audio Codec

The quality of digital audio has waxed and waned since storage migrated from physical media to files stored on devices or in the cloud. Up until now, large technology companies such as Apple have been the ones making audio developments, such as taking MP3 mainstream with the iTunes Music Store in 2003. Increases in bandwidth have helped improve the quality of streaming audio. Consumers have pushed for better audio, and now some music services have adopted FLAC, a Free Lossless Audio Codec that is changing the game. Continue reading Streaming Audio Gets Better with Free Lossless Audio Codec

Have You Been Hacked? Very Likely In Light of Mega-Breach

Security researcher Troy Hunt, who offers a way to search if your email addresses or passwords have been breached, maintains Collection #1, the largest breach ever, which holds 772,904,991 unique emails and 21 million unique passwords, all of which have been recently posted to a hacking forum. Those numbers represent a “cleaned-up” version of the raw data, which comprise 2.7 billion rows of email addresses and passwords, including over one billion unique combinations of hacked emails and passwords. Continue reading Have You Been Hacked? Very Likely In Light of Mega-Breach