ETC@USC Publishes Coverage and Analysis of CES 2019

The Entertainment Technology Center’s team of journalists and analysts reported live from CES 2019 in Las Vegas last month. Our extensive post show analysis — which includes video reports, keynote and panel overviews, and coverage of trends regarding products and services that will impact media & entertainment — is now available online. This year’s report examines key areas such as 5G technology, emergence of the Data Age, introduction of commercial quantum computing, advances in cloud computing, artificial intelligence, machine learning, AR/VR, smart homes, digital assistants, robotics, and an array of CE products and services related to these growing sectors. Continue reading ETC@USC Publishes Coverage and Analysis of CES 2019

LinkedIn Launches Beta of Its Live Video Broadcast Feature

Microsoft’s LinkedIn is the latest social platform to pursue the growing popularity of online video. The network, now touting nearly 600 million global users, is launching a live video feature that allows individual users and organizations to broadcast video in real-time to select groups or the LinkedIn community. “LinkedIn Live” will initially be offered as an invite-only beta test in the U.S. with plans for a contact form in upcoming weeks for others interesting in trying the new feature. LinkedIn is partnering with several developers of live streaming services to help creators produce more polished video content. Continue reading LinkedIn Launches Beta of Its Live Video Broadcast Feature

Cloud Movie Locker UltraViolet Plans to Close This Summer

Industry consortium Digital Entertainment Content Ecosystem (DECE) plans to shutter the UltraViolet cloud-based digital media locker on July 31. However, users are advised not to delete their accounts. According to the UltraViolet site, “You can continue to access your UltraViolet movies and TV shows through the retailer(s) linked to your UltraViolet Library” between now and the shutdown date, after which, “Your UltraViolet Library will automatically close and, in the majority of cases, your movies and TV shows will remain accessible at previously-linked retailers.” Continue reading Cloud Movie Locker UltraViolet Plans to Close This Summer

Augmented Reality Drives Need for New Cloud Infrastructure

The potential of augmented reality is massive but despite software development kits including Apple’s ARKit, Google’s ARCore, Amazon Sumerian and Microsoft’s Mixed Reality ecosystem, actual implementations have been limited. That’s because the current cloud infrastructure constrains actual consumer-facing AR projects. The popularity of “Pokémon Go” in summer of 2016 was an example of that; at the first Pokémon Go Fest in Chicago, 20,000 players experienced slowdowns and outages due to constrained network bandwidth. Continue reading Augmented Reality Drives Need for New Cloud Infrastructure

WorkLink From AWS Enables Secure Mobile Intranet Access

Amazon’s AWS cloud computing unit has announced its new WorkLink service that promises to provide workers with simple and secure mobile access to all of their companies’ intranet sites and web apps. Since most companies typically use virtual private networks or mobile device management software for such remote access, AWS wants to replace the often expensive and complex use of these approaches with simple one-click access that employees should find similar to basic Internet browsing on their various devices. Continue reading WorkLink From AWS Enables Secure Mobile Intranet Access

Streaming Audio Gets Better with Free Lossless Audio Codec

The quality of digital audio has waxed and waned since storage migrated from physical media to files stored on devices or in the cloud. Up until now, large technology companies such as Apple have been the ones making audio developments, such as taking MP3 mainstream with the iTunes Music Store in 2003. Increases in bandwidth have helped improve the quality of streaming audio. Consumers have pushed for better audio, and now some music services have adopted FLAC, a Free Lossless Audio Codec that is changing the game. Continue reading Streaming Audio Gets Better with Free Lossless Audio Codec

Have You Been Hacked? Very Likely In Light of Mega-Breach

Security researcher Troy Hunt, who offers a way to search if your email addresses or passwords have been breached, maintains Collection #1, the largest breach ever, which holds 772,904,991 unique emails and 21 million unique passwords, all of which have been recently posted to a hacking forum. Those numbers represent a “cleaned-up” version of the raw data, which comprise 2.7 billion rows of email addresses and passwords, including over one billion unique combinations of hacked emails and passwords. Continue reading Have You Been Hacked? Very Likely In Light of Mega-Breach

Tablo to Debut Automatic Commercial Skipping in Open Beta

At CES 2019, Tablo, a Canadian OTA receiver manufacturer, announced plans to unveil its Automatic Commercial Skip feature, which makes recorded TV ads skip automatically on over-the-air broadcasts. An open beta for Tablo owners who subscribe to its $5 per month guide will begin in March. The company says the technology is “a cloud-based hybrid of digital signal processing (DSP) algorithms and machine learning.” With it, Tablo apps on Amazon Fire TV, Android TV, Apple TV and Roku will skip ads without human intervention. Continue reading Tablo to Debut Automatic Commercial Skipping in Open Beta

Verizon and Amazon Planning New Services to Stream Games

Streaming games are in the news, with Verizon in alpha tests of its Verizon Gaming, reportedly currently running on the Nvidia Shield set-top box and, eventually, Android smartphones. Verizon Gaming can be played using a paired Xbox One controller. Verizon has been recruiting players for its alpha test of the service, which offers 135 games. On the heels of Razer announcing it would integrate Amazon Alexa into its gaming platform, The Information revealed that Amazon is now developing its own streaming game service. Continue reading Verizon and Amazon Planning New Services to Stream Games

IBM Rolls Out Its First Commercial Quantum Computer at CES

During CES last week, IBM announced the IBM Q System One, the company’s first foray into commercial quantum computing outside of the lab. The 20-qubit IBM Q system combines quantum and classical computing intended for a range of business and research applications. According to IBM, these new systems are “designed to one day tackle problems that are currently seen as too complex and exponential in nature for classical systems to handle.” The systems are also said to be upgradeable and easy to maintain. Continue reading IBM Rolls Out Its First Commercial Quantum Computer at CES

French Firm Shows a Robot Stylus That Demos Screen Apps

Key Infuser is demonstrating a cellphone-sized robot stylus called KiOne that can demo touch displays and the apps behind them. The full system includes a robotic arm, a video display screen, and a base containing the hardware and code to drive the demo. The entire unit is the size of a toaster oven and fits comfortably on a counter top. Retailers can use it to continuously demonstrate new products with touchscreen UIs, freeing up staff time for higher value customer service activities. Companies could use the technology to provide on-demand training of touchscreen-based applications to visual learners. Continue reading French Firm Shows a Robot Stylus That Demos Screen Apps

CES Panel: Possibilities of Marrying 5G with Edge Computing

What is edge computing and what can it bring when married with 5G, asked TechRepublic editor-in-chief Jason Hiner, who moderated a CES panel on the topic. AT&T vice president Alicia Abella described edge computing in historical context, as the pendulum has swung back and forth from centralized computing (in the 1960s to 1980s) to compute power on the desktop (with the advent of the desktop PC), back again to a centralized notion with the cloud, and now back to a distributed model with edge computing. Continue reading CES Panel: Possibilities of Marrying 5G with Edge Computing

AI Firm Shows Multilingual Translator That Fits in Your Pocket

The iFLYTEK Translator 2.0 is a handheld spoken language translator developed with Chinese AI technology and training. The size of a mobile phone, it can translate between any two of 63 languages and is trained in a number of “professional vocabularies.” The device touts a 5-hour battery life, and at $450, would be a useful and affordable business and personal tool. This Chinese tech also raises some interesting privacy and geopolitical issues. In addition to the upgraded Translator 2.0, the company also announced its iFLYREC Series voice-to-text products, AI Note for recording and transcription, and iFLYOS voice-interaction system at CES. Continue reading AI Firm Shows Multilingual Translator That Fits in Your Pocket

CES Panel: Looking at 5G Use Cases and the Digital Divide

The recurring theme at CES 2019 is the promise of 5G wireless technology, as carriers such as Verizon begin their first moves into the space. Moderated by CTA’s Cindy Stevens, a group of technologists discussed some of the opportunities inherent in 5G networks for “hyper connectivity.” Microsoft principal group manager Pete Bernard noted that his company does not make 5G chips. “But we are an intelligent edge/cloud company,” he said. “5G is a catalyst technology that will enable our clients to move to the cloud more quickly.” Continue reading CES Panel: Looking at 5G Use Cases and the Digital Divide

CES Panel: Public Policy, Regulations for 5G and Self-Driving

The Internet of Things and 5G are just two areas impacting self-driving and connectivity, said CTA senior director of government affairs Jamie Boone, who noted the sector’s public policy challenges. Verizon VP public policy Melissa Glidden Tye said that her company launched 5G in October 2018 and has “big plans for autonomous vehicles (AVs) and smart cities” this year. “5G has been dubbed the fourth Industrial Revolution,” she said. “Everything that can be connected will be.” Waymo just passed 10 million miles, another significant milestone. Continue reading CES Panel: Public Policy, Regulations for 5G and Self-Driving