Report Predicts the Cloud as Top Consumer Trend for 2013

Cloud computing (and cloud reliance reshaping device needs) will be the major trend in consumer electronics for 2013, according to a new report from Ericsson ConsumerLab. “The electronics firm’s ‘Ten Hot Consumer Trends 2013‘ report suggests that not only is cloud computing becoming increasingly important in our daily lives, but young people’s use of the Internet will drive new businesses and products in the coming year,” reports CNET. Continue reading Report Predicts the Cloud as Top Consumer Trend for 2013

Cloud-Based Gaming Service Playcast Plans 2013 Launch in the U.S.

Playcast is a cloud-based gaming service that runs through pay TV, IPTV, or over-the-top TV providers like Google TV and Roku.

“For the end user, the system operates like VOD or an app, while remote servers actually run the games and stream a video feed of the gameplay in real-time,” reports Engadget. “On the back end, one server shelf can serve up to 15 players an HD (read: 720p) feed simultaneously, and graphical artifacting is kept to a minimum because it streams over the operator’s managed network.”

Playcast differentiates itself from OnLive because Playcast can brand its front-end interface to fit specific customers’ desires and does not need additional hardware. Playcast also offers packages of games for subscription use.

The company plans to launch in Q3 of 2013 with 10-15 packages of 20 games each. The packages will likely cost $10-$15 a month. Playcast will alternate 10 percent new games in each month to keep customers engaged.

“It appears that Playcast will provide casual gamers an intriguing option for getting their gaming fix next year,” concludes the post. “But we’re reserving judgment until we see how well the games run on a managed network, what titles are offered, and just how much it’ll cost.”

CES 2013: CEA Chief Discusses Top Trends Expected in January

Last year’s Consumer Electronics Show broke attendance records, with more than 156,000 people descending upon Las Vegas. This January, the 2013 show is expected to match last year’s attendance and set a new record in terms of show floor space, with more than 1.85 million square feet of booths and exhibits.

“Every day brings more good news. We are bigger than last year, in terms of our footprint. That’s how we measure the size of the show in the trade-show world,” explains Consumer Electronics Association chief exec Gary Shapiro, who anticipates more than 3,300 exhibitors. “The thing I’m really excited about is the startup area,” notes Shapiro. “We did a deal last year for Eureka Park and we thought we’d have 30 companies. We had 100, and this year we have 140.”

Shapiro expects CES to be packed despite Microsoft’s absence. The company has traditionally given the opening keynote to kick off the show, but will be replaced this year by Paul Jacobs, CEO of mobile chip maker Qualcomm.

“That change is symbolic, as Microsoft represented the PC industry, while Qualcomm generates billions on the strength of smartphone and tablet chip sales,” reports VentureBeat.

Anticipated trends include touchscreen, gesture and sensor tech; wireless wallets; Ultra HD 4K TVs; 3D printing and cloud-based services. This year’s show will also feature an increased presence in terms of digital health, green technology and the automotive industry (including connected cars and electric vehicles).

“Another big draw will be anything connected to Apple,” explains VentureBeat. “Apple employees are coming, but Apple traditionally doesn’t exhibit or speak at CES. But the iLounge section devoted to Apple-related products built by other companies is now going to have 440 companies across 120,000 square feet.”

Trends for 2013: Internet of Things, The Cloud, Big Data and More

David Alan Grier, professor at George Washington University and president-elect for the IEEE Computer Society, suggests five ways the computing world will change in the coming year.

1) “New companies and applications will bring the long-held vision of the Internet of Things closer to reality,” Grier writes for Forbes. By 2020, there will be an estimated 100 billion Internet-connected objects, triggering “an explosion of new uses by consumers and enterprises alike,” he predicts. “New types of sensors, new ways of connecting devices, and new strategies for embedded computing must be rolled out to bring IoT’s vision to the forefront.”

2) “Visualization and analytics will help solve the challenges of big data.” More and more data is collected and generated than ever before, but analyzing big data has become a significant challenge. Federal agencies and large corporations have launched research programs to address the problem of overwhelming or quickly outdated data.

3) “Enterprises will deploy hybrid clouds and consumers will embrace personal clouds.” Looking for energy-saving green approaches, companies will increase the demand for cloud computing; cloud interoperability and standards will also advance.

4) “The battle over Internet censorship and control will reach new heights,” Grier writes. “In 2013, expect to see these battles continuing, in the form of Internet filtering versus circumvention, surveillance versus anonymization, denial-of-service attacks and intrusion attempts versus protection mechanisms, and on- and offline persecution and defense of online activists.”

5) “Researchers and companies will develop new tools and approaches to help unleash the power of multicore computing,” which will be a “critical priority” in the age of parallel processing.

Steam Takes on the Console Competition with Launch of Big Picture Mode

  • In a challenge to console makers, Valve has officially launched its “Big Picture Mode” for its cloud-gaming platform Steam, enabling users to play titles on their televisions by simply connecting their computers.
  • “Steam has been offering its users the option to put the service on their television since September in beta mode,” the Washington Post reports, “but the company has deemed it ready to lose that testing tag. The mode makes it possible to use almost all of Steam’s features including its Web browser, social network and — of course — its games in a way optimized for television screens.”
  • To promote the new mode, Steam has put the compatible games on sale. “All the sale titles have full controller support, which means that users won’t have to tote their mouse and keyboard to the living room,” the article notes.
  • “There are also quite a few partial support titles, such as ‘XCOM Enemy Unknown,’ ‘Hitman: Absolution,’ and ‘Call of Duty: Black Ops 2.’ Steam is very clear about which titles have full support and which do not,” explains the article. “Titles with partial support may need the keyboard and mouse during installation or for ‘limited interactions’ throughout the game.”
  • Because Valve has established itself in the gaming community, the company could move further into the console territory currently dominated by Microsoft, Sony and Nintendo. “Some see this step into the living room as a test for bigger things in the future,” the article suggests.

New IDC Study: Will Microsoft Purchase Netflix and LinkedIn?

  • A study from IDC predicts that Microsoft may consider purchasing Netflix and LinkedIn next year in an effort to cash in on “the convergence of mobile computing, social networking, cloud services, and big data analytics.”
  • “Look for Microsoft to buy a content/media cloud, like Netflix, to provide a marketplace for its apps and content,” says Frank Gens, senior VP and chief analyst at IDC.
  • Gens refers to the platform built on mobile computing, cloud services, social networking, and big data analytics as the “3rd Platform.”
  • “The industry’s shift to the 3rd Platform will accelerate in 2012, forcing the industry’s leaders to make bold investments and fateful decisions,” predicts Gens. He suggests companies including Apple, Microsoft, HP, SAP, RIM and others will face “crossroads moments” next year.
  • Is Computerworld blogger Preston Gralla convinced? Not really. “Building an app store directly into Windows can serve the same purpose. If the price is right, buying Netflix might make sense. But I don’t expect the price to be right.”

Mossberg on iTunes Match: Store Your Songs without Slow Uploads

  • Walt Mossberg favorably reviews Apple’s iTunes Match service. For $25/year, you can create a music locker in the Cloud that allows you to play your music collection on up to 10 devices.
  • In contrast to similar locker services from Google and Amazon, you do not have to upload your entire collection — iTunes Match scans your iTunes library and matches it with its 20 million song library.
  • The service only works for digital music currently, and not for movies, TV shows or audiobooks.
  • Your locker can include up to 25,000 songs. It’s worth noting that, “Match is an optional addition to an existing free service called iTunes in the Cloud, which covers only songs you bought from Apple’s iTunes store.”
  • “In all, I like iTunes Match, and can recommend it to digital music lovers who want all their tunes on all their devices,” writes Mossberg. “It’s another nice feature of iCloud, priced reasonably.”

Joukuu Allows File Collaboration Across Google Docs, Dropbox, Others

  • “Do you have files scattered over Google Docs, Dropbox and Box.net and look for a way to manage them all using just one platform?” asks TechCrunch. “Then Joukuu, a file management solution supporting said services, might do the trick for you.”
  • Joukuu serves as a centralized platform that allows users to access and edit their files from multiple cloud storage accounts including Google Docs, Box.net, Dropbox, Sugarsync, Huddle and Skydrive.
  • “What’s interesting is that it’s possible to use Joukuu to search for specific files or folders across accounts plus share and collaborate on documents with others across different service providers,” explains TechCrunch. “Joukuu is fully integrated with Google Docs, meaning you can share or collaborate on files with anyone across providers, without uploading any files to Google Docs.”
  • Currently, there is a Windows-only desktop application ($30 for the Plus version, free for Lite) — and a smartphone app is in the works. For Mac users, the Web version is free for a single account and $40 per year for multiple accounts.

Viber Media: Prototypical Case Study for NoSQL and Cloud Computing

  • Viber Media is a provider of iPhone and Android apps that enable free text and talk capabilities over 3G and Wi-Fi networks. GigaOM points out that the apps are “built upon a foundation of the MongoDB NoSQL database running atop the Amazon Web Services cloud.”
  • According to a MongoDB press release issued this week: “Viber enables users to talk and text for free with other Viber users without having to sign up, create a separate account, or log in. Once the app is launched, the user simply enters his or her cell number and is automatically part of the community.”
  • “MongoDB manages the intercommunity data exchange that enables users to call and text one another,” adds the press release. “Each time a Viber user connects a cell phone to the network, MongoDB receives call-related information.”
  • Viber’s 130 nodes handle a reported “11 million minutes of calls daily by Viber’s 18 million active users.” GigaOM suggests Viber can be viewed as the “prototypical case study for both NoSQL and cloud computing.”

Future of the Innovation Economy: Anticipating the Great Tech War of 2012

  • There was a time when Apple was a consumer electronics company, Google was a search engine, Amazon was an online retailer and Facebook a place to connect with friends. Now each of these companies is growing into the space of the others as they compete for new and expanding markets in mobile, social and cloud services.
  • Amazon’s upcoming Kindle Fire tablet will compete directly with Apple’s iPad. Google+ has taken on Facebook. Android and iOS are direct competitors. And Facebook has been considering its own mobile phone while it also looks to offer content, advertising and retail services.
  • Fast Company analyzes the “future of the innovation economy” in this regard, with a particular emphasis on the inevitable war and its major players.
  • “Amazon, Apple, Facebook, and Google will not last forever,” the article suggests. “But despite this oncoming war, in which attacking one another becomes standard operating practice, their inevitable slide into irrelevancy likely won’t be at the hands of one of their fellow rivals. As always, the real future of tech belongs to some smart-ass kid in a Palo Alto garage.”

Will Google MP3 Store Compete with Apple and Amazon?

  • Google is expected to roll out its own music store in the next few weeks.
  • It will reportedly tie into the company’s Music Beta service that allows users to upload and store their music collections.
  • Music Beta was announced after launch of Amazon’s unlicensed service, Cloud Drive. Also worth noting: “Apple got licenses for iTunes Match, which will instantly link a user’s songs to Apple’s master collection.”
  • “Its earlier negotiations with music companies, for a so-called smart locker service — a Web storage system that lets people link their digital music collections to a vast central database — broke down over financial terms and the music companies’ complaints that Google was not doing enough to curb piracy,” reports The New York Times.

New iOS 5 Requires that Users Upgrade to iTunes 10.5

  • Apple’s much anticipated iOS 5 launches this week and will require an upgrade to iTunes 10.5 in order to download.
  • According to TechCrunch, the new version of iTunes includes integration with iTunes Match: “For $25 a year, iTunes Match will give you legal digital access to any songs you own (be it through legal means or not). Match won’t actually launch until late October, but support is built into 10.5.”
  • The updated iTunes also “patches a number of Windows-specific security issues,” offers “Wi-Fi syncing support (when paired with iOS 5)” and provides “purchase history (for books, apps, etc.) through iCloud.”
  • For those planning to install the new version, visit the iTunes download page.

Cloud Battle Begins: Should Amazon take Lessons from Apple iCloud?

  • In order for Amazon to stay competitive in the cloud computing market, its S3 (Simple Storage Service) and EC2 (Elastic Cloud Computing) could take some notes from Apple’s iCloud (launching October 12).
  • Seamless integration “provides iCloud with huge scale advantages over Amazon,” suggests Forbes, by wirelessly storing content from iPhones, iPads, the iPod touch, Macs or PCs and automatically pushing content to all devices.
  • “Consumer-centricity” makes cloud-computing user-friendly with targeted features like iTunes Match. “This feature prevents the need to painstakingly upload music into the cloud as iTunes Match itself creates a library matching the user’s existing playlist.”
  • And pricing. “While the iCloud provides free 5GB-worth of storage for documents, mail, and back-up for iOS 5 users, Amazon’s S3 service charges users for even the first gigabyte of storage space.”
  • The article points that little is yet known about Amazon’s other competitor, Google’s GDrive.

Facebook Shares Designs: Will Cloud Hardware Get Cheaper and More Efficient?

  • Facebook launched its Open Compute Project as an effort to open-source the technology of its 147,000-square-foot data center that opened in Oregon in April.
  • “It published blueprints for everything from the power supplies of its computers to the super-efficient cooling system of the building,” reports MIT’s Technology Review. “Other companies are now cherry-picking ideas from those designs to cut the costs of building similar facilities for cloud computing.”
  • Although the concept of sharing designs and allowing other companies to build similar cloud-computing facilities at a lower cost may seem altruistic, it also serves as “an attempt to manipulate the market for large-scale computing infrastructure in Facebook’s favor,” suggests the article.
  • “The company hopes to encourage hardware suppliers to adopt its designs widely, which could in turn drive down the cost of the server computers that deal with the growing mountain of photos and messages posted by its 750 million users,” explains Technology Review. “Just six months after the project’s debut, there are signs that the strategy is working and that it will lower the costs of building — and hence using — cloud computing infrastructure for other businesses, too.”
  • Frank Frankovsky, Facebook’s technical operations director and a founding member of the Open Compute Project, notes that the project opens the flow of ideas necessary to improve cloud technology. He is encouraging others to contribute new ideas and improvements to the current designs.

Miramax CEO Believes Hollywood Needs Effective Strategy for UltraViolet

  • According to Miramax CEO Mike Lang, the future of the home entertainment industry and movie production rests in cloud-based digital locker UltraViolet.
  • Warner Home Video and Sony Pictures Home Entertainment are among the studios rolling out sellthrough titles this fall, which are capable of being stored on UltraViolet and then played on various compatible devices.
  • “As an industry, we really have to believe it,” Lang said in a Q&A session at MIPCOM in Cannes. “We really don’t have choice. If the home entertainment business as we know today, in terms of the transaction business, goes away, that’s not good for anyone in this room.”
  • “Lang said failure to reinvigorate the sellthrough model could adversely affect studios’ ability to finance movies going forward,” explains The Hollywood Reporter. “Sales of DVD/Blu-ray Disc/electronic sellthrough movies have historically affected whether a title was profitable or not.”
  • Lang suggests the digital transaction model has not always been clear to consumers, especially in terms of compatibility with all the available devices and different ecosystems. He points out that Netflix has been so successful due to its ease of streaming on multiple devices such as Blu-ray players and game consoles.
  • The Miramax exec believes the studios need to partner with tech companies and retailers moving forward to develop a cohesive strategy. “I don’t know how many people use photo sharing software, but that is 90 percent cloud-based,” he said. “Ninety-five percent of the software industry in the world is now through cloud-based transactions. I’m hopeful that the movie business gets there.”